FAQ and Common Gripes DISCLAIMER: This is somewhat salty, because it's the reaction to years of mod patron questions and antics. I am just one person, I get tired and ticked off too...
> WARNING: If the mod is working, and you are using LOOT, manually adjust the load-order. Put my relevant mods last on the load-order, and make a new save. If you have Valdacils Item Sorting, or some of that. You need to make your own Merged patch ESP for certain aspects being overridden.
> Bug Reporting: If there is something wrong, try troubleshooting yourself first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
> Bug Reporting: If you must give me a bug, ELABORATE. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> "There is no mod conflict TO MY KNOWLEDGE": Don't do that. Unless you actually see a conflict in FO4Edit, you don't just assume lack of conflict when there's clearly issue within your game.
> "Will there be a patch of x? / Is it compatible with x?" - If you have to ask, chances are the answer is f*#@ing NO. There are tens of thousands of Mods in Nexus alone, I don't use all of them to know which works or doesn't work with which unless I use them personally, or made them myself. So don't give me your Load-Order, such information is likely useless for me.
You should try using FO4Edit to check compatibility and if necessary, make a patch of your own first. It is your installation, mod is provided AS IS, I didn't force you to install it on your game, it is your responsibility. I have documented exactly HOW to do this:
> "Will there be FR0ST / Horizon Patch?" - No, I do my own thing, unless you do it. Such is the nature of "Overhauls", we do our own thing.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms, I don't care for it. I went after what is fun for me, not fun for you. If realism is your point of appreciation, I suggest you get a real gun as it will save EVERYONE the trouble.
I'm not salty for no reason, the Gun-Snobs (yuck) do literally have visited some of my mods exactly to complain that it wasn't realistic or not, or "in dire need of realism", while also pointing out incomplete Gun-Fact, that I did not f*#@ing asked.
Spoiler:
Show
> Bug Reporting: "Bad Gateway" or corrupted download. - It's site issue. Please complain to Nexus, not to me.
> Bug Reporting "Invisible Weapons.": Don't install midgame. Check for conflicts. You can also salvage your current save by simply attaching the weapon attachments that did not spawn.
> Bug Reporting "Buffout 4 Crash.": Change xSE PluginPreloader xml load-method to "OnThreadAttach"
> Bug Reporting "Be Exceptional increases damage.": My mods also edit perks, put the BE after my relevant mods this time to overwrite my changes.
> Bug Reporting "Missing Attachments.": If the effects are still there, means it's not a conflict. Simply equip your weapon in the workbench as you work on it.
> Ammo Switch Complaint: "When I try to equip an ammo, It just says "No Valid Weapon" despite the combat shotgun clearly being in the inventory."
Equip your weapon, you ninny. This should be common-sense, I can't believe I have to point it out. Yes, someone asked, why I had to put it here.
> "Loading Time Is Slow." - Yes, I am aware of it. This was a pervasive problem on the original WO-AIO, but now even with Redux, so it's probably just one of the bad that you have to take with the good. In my experience it DOES load... eventually.
> "What's up with constant hourly updates?" - I am a compulsive updater. I address bugs immediately as I encounter them, and as fast as I could.
And I encounter bugs as I play the game, that is how I playtest it. You'd think that it's the last, but new ones always pop up. WOS also didn't have that much Playtesting because I am just one person.
> Bug Reporting: "Weapons do 0 damage." - Damage is migrated from base-weapon to the attachment, means you got conflicting mods. Fix your load-order.
> PSA: "Mod x isn't on XB1, so next time don't bother." - Well, I didn't know, but just look at it this way: I cared enough for the XB1 users to put in the effort. The way I see it, it is done, so don't bother either. Maybe the mod in question will be put in XB1 in the future?
Maybe I'm missing something, but i dont think a .308 hunting rifle should do less damage than a 5.56 bolt pipe rifle Edit: it was conflicting mod stuff nvm
The Tesla Rifle is not properly modded. I don't see any categories to apply fusion cores or other types of fusion cell ammo. What could be the problem?
right, I think there are a few patches for this mod already, you can see them in the requirements section of the description. you should download a few of those mods and take a good look at them in xedit to find out how they work then recreate whatever they do with the garand mod. or really a weapon mod of your choice.
more of a mutant menagerie thing honestly, especially the bosses and bigger animals. they're tough as hell so you'll need powerful weapons and good strategy to bring them down. that or you can just nuke them.
I've noticed some of my Raiders forgetting to have guns on console... I don't use a whole lot of weapon mods to have replacers to fix it, any ideas on a fix? Don't worry too hard about it tho, it's just the raiders I think, I haven't gone too far in the playthrough to notice if super mutants and gunners have issues.
Edit: I don't think this is everywhere, and it may just be certain scripted raiders... so it may not even be a real issue so ignore me until I do more teleporting to various places ( I had similar issues with last version on console, so I'm wondering if something I download messes with certain raiders... if it shows up anywhere else I'll let you know, but far as I can tell I'm just going to assume those 3 raiders are just special)
"Is that really hard to understand?" "That is what "own balance" means" "Dafuq are you talking about?" "Obviously not." "Yes. Hard to believe that only few people understand that"
They did a study years ago as to why trolls troll. Making other people miserable gives them a subconscious feel of control. I don't think you are trolling, but I do think you are deeply miserable and this appears to be your coping mechanism. In 15+ years of being on this site (other account) I've not seen such a wonderful mod contributor such as you. Keep on doing what you do best!
177 comments
DISCLAIMER: This is somewhat salty, because it's the reaction to years of mod patron questions and antics. I am just one person, I get tired and ticked off too...
> WARNING: If the mod is working, and you are using LOOT, manually adjust the load-order. Put my relevant mods last on the load-order, and make a new save. If you have Valdacils Item Sorting, or some of that. You need to make your own Merged patch ESP for certain aspects being overridden.
> Bug Reporting: If there is something wrong, try troubleshooting yourself first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
> Bug Reporting: If you must give me a bug, ELABORATE. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> "There is no mod conflict TO MY KNOWLEDGE": Don't do that. Unless you actually see a conflict in FO4Edit, you don't just assume lack of conflict when there's clearly issue within your game.
> "Will there be a patch of x? / Is it compatible with x?" - If you have to ask, chances are the answer is f*#@ing NO. There are tens of thousands of Mods in Nexus alone, I don't use all of them to know which works or doesn't work with which unless I use them personally, or made them myself. So don't give me your Load-Order, such information is likely useless for me.
You should try using FO4Edit to check compatibility and if necessary, make a patch of your own first. It is your installation, mod is provided AS IS, I didn't force you to install it on your game, it is your responsibility. I have documented exactly HOW to do this:
> "Will there be FR0ST / Horizon Patch?" - No, I do my own thing, unless you do it. Such is the nature of "Overhauls", we do our own thing.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms, I don't care for it. I went after what is fun for me, not fun for you. If realism is your point of appreciation, I suggest you get a real gun as it will save EVERYONE the trouble.
I'm not salty for no reason, the Gun-Snobs (yuck) do literally have visited some of my mods exactly to complain that it wasn't realistic or not, or "in dire need of realism", while also pointing out incomplete Gun-Fact, that I did not f*#@ing asked.
> Bug Reporting: "Bad Gateway" or corrupted download. - It's site issue. Please complain to Nexus, not to me.
> Bug Reporting "Invisible Weapons.": Don't install midgame. Check for conflicts. You can also salvage your current save by simply attaching the weapon attachments that did not spawn.
> Bug Reporting "Buffout 4 Crash.": Change xSE PluginPreloader xml load-method to "OnThreadAttach"
> Bug Reporting "Be Exceptional increases damage.": My mods also edit perks, put the BE after my relevant mods this time to overwrite my changes.
> Bug Reporting "Missing Attachments.": If the effects are still there, means it's not a conflict. Simply equip your weapon in the workbench as you work on it.
> Ammo Switch Complaint: "When I try to equip an ammo, It just says "No Valid Weapon" despite the combat shotgun clearly being in the inventory."
Equip your weapon, you ninny. This should be common-sense, I can't believe I have to point it out. Yes, someone asked, why I had to put it here.
> "Loading Time Is Slow." - Yes, I am aware of it. This was a pervasive problem on the original WO-AIO, but now even with Redux, so it's probably just one of the bad that you have to take with the good. In my experience it DOES load... eventually.
> "What's up with constant hourly updates?" - I am a compulsive updater. I address bugs immediately as I encounter them, and as fast as I could.
And I encounter bugs as I play the game, that is how I playtest it. You'd think that it's the last, but new ones always pop up. WOS also didn't have that much Playtesting because I am just one person.
> Bug Reporting: "Weapons do 0 damage." - Damage is migrated from base-weapon to the attachment, means you got conflicting mods. Fix your load-order.
> PSA: "Mod x isn't on XB1, so next time don't bother." - Well, I didn't know, but just look at it this way: I cared enough for the XB1 users to put in the effort. The way I see it, it is done, so don't bother either. Maybe the mod in question will be put in XB1 in the future?
Edit: it was conflicting mod stuff nvm
If a mod was a red flag
probably the most passive-aggressive mod i have ever seen
Just having a bit of trouble
Edit: I don't think this is everywhere, and it may just be certain scripted raiders... so it may not even be a real issue so ignore me until I do more teleporting to various places ( I had similar issues with last version on console, so I'm wondering if something I download messes with certain raiders... if it shows up anywhere else I'll let you know, but far as I can tell I'm just going to assume those 3 raiders are just special)
What is that? Is there a variant of the unofficial patch or am I missing something?
So a Patch Patch, is a corrective plugin for that patch being the UFO4P.
Is that really hard to understand?
"That is what "own balance" means"
"Dafuq are you talking about?"
"Obviously not."
"Yes. Hard to believe that only few people understand that"
They did a study years ago as to why trolls troll. Making other people miserable gives them a subconscious feel of control.
I don't think you are trolling, but I do think you are deeply miserable and this appears to be your coping mechanism. In 15+ years of being on this site (other account) I've not seen such a wonderful mod contributor such as you. Keep on doing what you do best!
https://www.nexusmods.com/fallout4/mods/89411?tab=posts