FAQ and Common Gripes DISCLAIMER: This is somewhat salty, because it's the reaction to years of mod patron questions and antics. I am just one person, I get tired and ticked off too...
> WARNING: If the mod is working, and you are using LOOT, manually adjust the load-order. Put my relevant mods last on the load-order, and make a new save. If you have Valdacils Item Sorting, or some of that. You need to make your own Merged patch ESP for certain aspects being overridden.
> Bug Reporting: If there is something wrong, try troubleshooting yourself first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
> Bug Reporting: If you must give me a bug, ELABORATE. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> "There is no mod conflict TO MY KNOWLEDGE": Don't do that. Unless you actually see a conflict in FO4Edit, you don't just assume lack of conflict when there's clearly issue within your game.
> "Will there be a patch of x? / Is it compatible with x?" - If you have to ask, chances are the answer is f*#@ing NO. There are tens of thousands of Mods in Nexus alone, I don't use all of them to know which works or doesn't work with which unless I use them personally, or made them myself. So don't give me your Load-Order, such information is likely useless for me.
You should try using FO4Edit to check compatibility and if necessary, make a patch of your own first. It is your installation, mod is provided AS IS, I didn't force you to install it on your game, it is your responsibility. I have documented exactly HOW to do this:
> "Will there be FR0ST / Horizon Patch?" - No, I do my own thing, unless you do it. Such is the nature of "Overhauls", we do our own thing.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms, I don't care for it. I went after what is fun for me, not fun for you. If realism is your point of appreciation, I suggest you get a real gun as it will save EVERYONE the trouble.
I'm not salty for no reason, the Gun-Snobs (yuck) do literally have visited some of my mods exactly to complain that it wasn't realistic or not, or "in dire need of realism", while also pointing out incomplete Gun-Fact, that I did not f*#@ing asked.
Spoiler:
Show
> Bug Reporting: "Bad Gateway" or corrupted download. - It's site issue. Please complain to Nexus, not to me.
> Bug Reporting "Invisible Weapons.": Don't install midgame. Check for conflicts. You can also salvage your current save by simply attaching the weapon attachments that did not spawn.
> Bug Reporting "Buffout 4 Crash.": Change xSE PluginPreloader xml load-method to "OnThreadAttach"
> Bug Reporting "Be Exceptional increases damage.": My mods also edit perks, put the BE after my relevant mods this time to overwrite my changes.
> Bug Reporting "Missing Attachments.": If the effects are still there, means it's not a conflict. Simply equip your weapon in the workbench as you work on it.
> Ammo Switch Complaint: "When I try to equip an ammo, It just says "No Valid Weapon" despite the combat shotgun clearly being in the inventory."
Equip your weapon, you ninny. This should be common-sense, I can't believe I have to point it out. Yes, someone asked, why I had to put it here.
> "Loading Time Is Slow." - Yes, I am aware of it. This was a pervasive problem on the original WO-AIO, but now even with Redux, so it's probably just one of the bad that you have to take with the good. In my experience it DOES load... eventually.
> "What's up with constant hourly updates?" - I am a compulsive updater. I address bugs immediately as I encounter them, and as fast as I could.
And I encounter bugs as I play the game, that is how I playtest it. You'd think that it's the last, but new ones always pop up. WOS also didn't have that much Playtesting because I am just one person.
> Bug Reporting: "Weapons do 0 damage." - Damage is migrated from base-weapon to the attachment, means you got conflicting mods. Fix your load-order.
> PSA: "Mod x isn't on XB1, so next time don't bother." - Well, I didn't know, but just look at it this way: I cared enough for the XB1 users to put in the effort. The way I see it, it is done, so don't bother either. Maybe the mod in question will be put in XB1 in the future?
can you please reopen the old mods that you closed for this? such as "smg overhaul" and "minigun overhaul" i liked using the individual ones so I could choose which weapons i wanted changed so i could have other mods for other weapons such as "Plasma Arsenal" thanks
Well, someone, please translate the mod. I'm sick of seeing translations into almost any language on the Nexus, from Mexican, Portuguese, Ukrainian and other languages, different mods, but for some reason it's too much of a hassle to translate the language in which such a classic as Pushkin wrote! !?
That doesn't justify being a dick 24/7 out of pure frustration. You need therapy and saying "you don't get it" doesn't fix your self-control I have already seen A LOT of moders that suffer a lot from people asking the same question 129381 times or someone demanding to fix their games with more than 400+ mods installed; you don't have to be a modder to understand that is painful as hell.
But you go above all moders in terms of this kind of behavior, pretty much insulting everyone and everything, calling anything "stupid questions" thinking people make stupid question because they want to f*#@ you up, and not because they have a problem they can't solve. You have a problem, a mental problem i am not fixing because im not a god damn therapist: Fix yourself and move on. Good night ❤
Hello, I am here for the ammunition system of your mod. Based on the description, it seems that your mod does not have any changes related to firearm attachments. May I ask if theoretically, adding other firearm attachment mods would cause conflicts? For example, this one.The Attachment Pack These words are translated, and I am sorry if they cause you any trouble.
Also, because of the bug of the energy weapon in the original game, the energy weapon damage is low, I may need to patch it separately to fix it, does your mod have any changes or fixes about the energy weapon damage?
Yes, adding attachment mod causes conflicts, because for my system to work they have to be integrated to the attachment systems.
I have patches for the Attachment Pack, though the old ones prior to the new stuff.
I think the Energy Damage of the original is engine-related, so an engine fix via F4SE won't conflict. Although the balance adheres mostly to vanilla balance, so it's Vanilla+ so changes to the damage of energy, would likely alter it heavily.
Maybe I'm missing something, but i dont think a .308 hunting rifle should do less damage than a 5.56 bolt pipe rifle Edit: it was conflicting mod stuff nvm
The Tesla Rifle is not properly modded. I don't see any categories to apply fusion cores or other types of fusion cell ammo. What could be the problem?
right, I think there are a few patches for this mod already, you can see them in the requirements section of the description. you should download a few of those mods and take a good look at them in xedit to find out how they work then recreate whatever they do with the garand mod. or really a weapon mod of your choice.
188 comments
DISCLAIMER: This is somewhat salty, because it's the reaction to years of mod patron questions and antics. I am just one person, I get tired and ticked off too...
> WARNING: If the mod is working, and you are using LOOT, manually adjust the load-order. Put my relevant mods last on the load-order, and make a new save. If you have Valdacils Item Sorting, or some of that. You need to make your own Merged patch ESP for certain aspects being overridden.
> Bug Reporting: If there is something wrong, try troubleshooting yourself first, and use FO4Edit to try and correct the problem yourself -- that has higher chance of being fixed.
> Bug Reporting: If you must give me a bug, ELABORATE. Which specific weapon, which specific mod, the specific thing that happens. And which of the ESPs are used.
> "There is no mod conflict TO MY KNOWLEDGE": Don't do that. Unless you actually see a conflict in FO4Edit, you don't just assume lack of conflict when there's clearly issue within your game.
> "Will there be a patch of x? / Is it compatible with x?" - If you have to ask, chances are the answer is f*#@ing NO. There are tens of thousands of Mods in Nexus alone, I don't use all of them to know which works or doesn't work with which unless I use them personally, or made them myself. So don't give me your Load-Order, such information is likely useless for me.
You should try using FO4Edit to check compatibility and if necessary, make a patch of your own first. It is your installation, mod is provided AS IS, I didn't force you to install it on your game, it is your responsibility. I have documented exactly HOW to do this:
> "Will there be FR0ST / Horizon Patch?" - No, I do my own thing, unless you do it. Such is the nature of "Overhauls", we do our own thing.
> "Immersive/Not-Immersive" or "Realistic/Not-Realistic" - You should keep those to yourself, regardless of praises or criticisms, I don't care for it. I went after what is fun for me, not fun for you. If realism is your point of appreciation, I suggest you get a real gun as it will save EVERYONE the trouble.
I'm not salty for no reason, the Gun-Snobs (yuck) do literally have visited some of my mods exactly to complain that it wasn't realistic or not, or "in dire need of realism", while also pointing out incomplete Gun-Fact, that I did not f*#@ing asked.
> Bug Reporting: "Bad Gateway" or corrupted download. - It's site issue. Please complain to Nexus, not to me.
> Bug Reporting "Invisible Weapons.": Don't install midgame. Check for conflicts. You can also salvage your current save by simply attaching the weapon attachments that did not spawn.
> Bug Reporting "Buffout 4 Crash.": Change xSE PluginPreloader xml load-method to "OnThreadAttach"
> Bug Reporting "Be Exceptional increases damage.": My mods also edit perks, put the BE after my relevant mods this time to overwrite my changes.
> Bug Reporting "Missing Attachments.": If the effects are still there, means it's not a conflict. Simply equip your weapon in the workbench as you work on it.
> Ammo Switch Complaint: "When I try to equip an ammo, It just says "No Valid Weapon" despite the combat shotgun clearly being in the inventory."
Equip your weapon, you ninny. This should be common-sense, I can't believe I have to point it out. Yes, someone asked, why I had to put it here.
> "Loading Time Is Slow." - Yes, I am aware of it. This was a pervasive problem on the original WO-AIO, but now even with Redux, so it's probably just one of the bad that you have to take with the good. In my experience it DOES load... eventually.
> "What's up with constant hourly updates?" - I am a compulsive updater. I address bugs immediately as I encounter them, and as fast as I could.
And I encounter bugs as I play the game, that is how I playtest it. You'd think that it's the last, but new ones always pop up. WOS also didn't have that much Playtesting because I am just one person.
> Bug Reporting: "Weapons do 0 damage." - Damage is migrated from base-weapon to the attachment, means you got conflicting mods. Fix your load-order.
> PSA: "Mod x isn't on XB1, so next time don't bother." - Well, I didn't know, but just look at it this way: I cared enough for the XB1 users to put in the effort. The way I see it, it is done, so don't bother either. Maybe the mod in question will be put in XB1 in the future?
thanks
If a mod was a red flag
probably the most passive-aggressive mod i have ever seen
You don't understand what we MAs go through.
I have already seen A LOT of moders that suffer a lot from people asking the same question 129381 times or someone demanding to fix their games with more than 400+ mods installed; you don't have to be a modder to understand that is painful as hell.
But you go above all moders in terms of this kind of behavior, pretty much insulting everyone and everything, calling anything "stupid questions" thinking people make stupid question because they want to f*#@ you up, and not because they have a problem they can't solve. You have a problem, a mental problem i am not fixing because im not a god damn therapist: Fix yourself and move on.
Good night ❤
...or is that just a lame question?
I am having this problem, which causes the mod to fail to install.
Update after this posted fixed the problem.
For example, this one.The Attachment Pack
These words are translated, and I am sorry if they cause you any trouble.
I have patches for the Attachment Pack, though the old ones prior to the new stuff.
I think the Energy Damage of the original is engine-related, so an engine fix via F4SE won't conflict. Although the balance adheres mostly to vanilla balance, so it's Vanilla+ so changes to the damage of energy, would likely alter it heavily.
Edit: it was conflicting mod stuff nvm
Just having a bit of trouble