Mod articles

  • DOCUMENTATION - Ammo-System Patching Guide

    I made this here guide because I cannot (do not want) to simply patch every standalone weapon that will ever exist. So here is a guide if you want to do it yourself when I cannot (do not want to).

    Note that this is with FO4Edit, and knowing how to navigate and use it is a pre-requisite. I will not be holding your hand any more than I already have with this guide.
    Weapons Overhaul System has an optional, but still built-in ammo-system, that uses a universal switcher and a roster of Ammunition-System. Once you understood how the Ammo-System works, you should be able to add, or fiddle with the current ammo types.

    Note that you should know the basics at this point, such as how to make MGEF, ENCH and SPELs, custom Explosion and Projectiles. It will just make thin...

  • DOCUMENTATION - Design Notes

    PREFACE:

    I'm not going to lie and say that there's no ego involved -- there is, nor I'm not after fame, glory, reputation, but rather I try to avoid those as the point of my mods. I fancy myself as a modding Giant, not in a sense of being prolific, but rather as the shoulder people would stand on. I see my mods as the contribution to the community, as we as individuals unite to create it.

    I built WO-S because I wanted that, if i were to leave FO4 Modding, eventually, as we all move on with our lives, or to different games, I have left the best and most stable version, and most modder-friendly as I can get it to be.

    The Realistic Elephant in the Room:

    MGpFEv1-mAo

    Realism or "muh-realism" is a pervasive attitude within the comm...

  • DOCUMENTATION - Weapon Patching Guide

    I made this here guide because I cannot (do not want) to simply patch every standalone weapon that will ever exist. So here is a guide if you want to do it yourself when I cannot (do not want to).

    Note that this is with FO4Edit, and knowing how to navigate and use it is a pre-requisite. I will not be holding your hand any more than I already have with this guide.
    Weapons Overhaul System is built with modularity in mind, but to enjoy it's many features requires a fair bit of integration to allow weapons to make use of it. To ease the patching, I have broken it down to steps.

    Phase 1: Preliminary Tweaks

    Step 1: Add the Necessary Keywords.


     > "T6M_WO-System_Main_Enable" - Integral to the system, it is the master Keyword in ...

  • DOCUMENTATION - New Properties and Mechanics Glossary

    I made this here guide because I cannot (do not want) to simply patch every standalone weapon that will ever exist. So here is a guide if you want to do it yourself when I cannot (do not want to).

    Note that this is with FO4Edit, and knowing how to navigate and use it is a pre-requisite. I will not be holding your hand any more than I already have with this guide.
    Weapons Overhaul System is built with modularity in mind, and it is built as a Toolbox first, creating basic systems with simplified components to add new functions and features.


    General Actor Values - These are Actor-Values, and must be added to the OMOD properties. Has two modes, positive and negative, as it cannot have negative values, and has three different channels to either be additive or...