File information

Last updated

Original upload

Created by

Sars99

Uploaded by

Sars99

Virus scan

Some manually verified files

About this mod

A complete overhaul of the artillery system, giving more control to the player and making artillery powerful but offering options to maintain balance.

Requirements
Permissions and credits
Translations
  • Mandarin
  • French
Changelogs
Overview:

Vanilla artillery is pathetic to the point of being useless. Other mods have overcome this such as Angry Artillery and Configurable Artillery, though they aren't necessarily balanced or streamlined for on the move gameplay. This mod seeks to provide a comprehensive overhaul to the artillery system. Meaning high explosive barrages are more powerful amongst other additional features to make artillery versatile, useful and practical.

Now available on Bethesda.net for Xbox.

Key features:

  • Removed global cooldown timer between artillery uses
  • Increased range of artillery
  • Allowed artillery to built in worldspaces outside the Commonwealth
  • New ammunition types (High Explosive, Chemical, Illumination and Smoke)
  • New bombardment code to increase lethality (choose between TOT or immediate support)
  • New ammunition management system for balance (craft artillery shells to stock your settlements)
  • Automatic Settlement Defensive Fires (automatically have artillery land to assist in defending a settlement as you arrive, including illumination rounds when arriving at night)

Function:

On its own the mod initiates an artillery barrage the same as in vanilla via the smoke flare. Though my other Call in Fire Support (and the Stingray version) rectifies the shortcomings of that system. Once a target is selected on flare thrown that is when this mods functions kick in. The quest scripts have been heavily modified to offer the player choice over the ammunition type and fire mission settings for the support they need. Once the fire mission begins the updated scripts ensure that the result (if high explosive) is devastating. To balance against this I have created an ammunition management system, that can be disabled, limiting the player on how often they can call in bombardments.

If at any point you come across a bug please do report it in the bug section following the template and guidance provided in this article.


Video from the v1.2 update

Load order:

The only master for this mod is Fallout4.esm.

Complementary mods and patch load order:
Spoiler:  
Show

Optional mods and patches are in italics.

Fallout4.esm
155mm Howtizer M1
Full Artillery System Overhaul
Pre-War Binoculars
Call in Fire Support Addon
Call in Fire Support - SS2 patch
Call in Fire Support - FASO patch
FASO M155 patch
FASO ECO crafting patch


Compatibility:

This mod is not compatible for use with Simple Artillery Strikes, Angry Artillery or Configurable Artillery, there may be others too that conflict. If the mod touches artillery scripts it is highly likely to not be compatible.

This mod will work, without conflict, with:

PreWar Binoculars - Call in Fire Support (and Stingray version) (Use the patch from this mod page)
155mm Howitzer M1 (using the patch from this mod page)
Artillery Explosions are less bright (technically no longer required with v1.2)
Artillery Strike Sound Mod
Artillery Buff


If you enjoy my mods, and want to keep to date with the latest updates, please consider following me on patreon.