Mod articles
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With continued development alongside bug fixes, I aim to work on the following features (not in priority order). Newly added plans are in green text.
Remote assign settlers to artillery (to save trying to find one to assign to it) - initial implementation in v1.0.0
Options to have standardised outfits for settlers tasked as artillerymen - initial implementation in v1.0.0
Illum IR flares to work with night vision devices
Development of chemical and smoke rounds to add variety - initial implementation in v1.0.0
+Build in the ability for others to easily add their own ammunition types with a template esp provided.
A system to automatically set fire mission settings based on hostile targets in area Idea scrapped follow... -
Bug report template and guidance
Intro
Firstly thank you for engaging with my mods and taking the time to help me improve them and squash bugs.
I've written this short article as a reference that applies to all of my mods for the purpose of users reporting bugs. As the majority of my mods rely on scripting for their functionality it is really difficult to understand what has gone wrong from narrative accounts alone. Hopefully these steps to gather debug evidence alongside the narrative from users will help me to identifiy and fix bugs quicker whilst reducing the back and forth of comments to get to a good start point.
Bug Report Template
As a minimum I request the following in any bug reporting for any of my mods, preferably in this order to make things easy to keep trac... -
Work in Progress v1.1.0 as at 19 March 2024.
---------- v1.1.0 - TBC ----------
Book: Reintroduced the Artillery Field Manual to enable access to settings and information away from settlements.
Crafting: Added Artillery Field Manual crafting recipe to chem workstation under "ARTILLERY" category. Requires one cloth to craft. Not available for crafting if the player has a manual already in their inventory.
General: Set the version global value to 4.
Quests: Added Human Race check to the Assign Settler quest. This stops the quest assigning Dogmeat or robots which are likely buggy and not intended to be assigned to artillery pieces.
Quests: Added Stage 490 to the MinArtillery quest as a reset option. This allows users, via the in-game...