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Ocius

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Ocius

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About this mod

A collection of patches I've made or updated for Horizon 1.9. Will add more over time as I get around to patching other mods I'd like to work with 1.9.

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Changelogs
Mods patched:

1. A Forest
- Small update to the 1.9 patch by JBianculliA Forest and Horizon patch. My version simply adds the ability to scrap A Forest's trees within settlements.
You do not need both files -- use only one. I believe he's working on an updated version to his patch: if/when he releases an update, this patch may be removed.
- Load after EnhancedSettlements ESPs.

2. Companion Appearance Mods (updated for 1.9.4)

Irish Beauty Cait (Clean Version)
- Standalone patch. Does not require the original mod.
- You do still need the prereqs listed on the original mod page. Download & endorse the original mod to support the author!
- Load after Horizon.

Piping Hot Piper 2.0
- Same as above: Does not require the original mod.
- You do still need the prereqs listed on the original mod page. Download & endorse while you're there!
- Load after Horizon.

3. Architect Weather Probability Rebalance.
- Architect Weathers look great. It also dramatically increases the chance  of seeing foggy/overcast/misty weathers. This reverts the chances to (near) Vanilla behavior, so you'll see Clear weather much more often.
- Obviously requires Architect Weather.
- Load after Architect Weather.

4. SKK Mods
- Slightly updated versions of Sowerjuice's Horizon 1.8 SKK Patches, updated with his permission.
- These patches contain minor tweaks like adding horizon tags to the holotapes and death tags, plus a change to the low level stalker spawns (see explanation below).
- They are not strictly necessary if you don't mind the lack of horizon tags.
- Load order location shouldn't matter. Can place them before Horizon.

SKK Combat Stalkers (skkmods.com edition)
- ESP Replacer -- Requires the original mod.
- Holotape crafting returned to Chem Lab. Holotapes have horizon tags.
- Removed Scavengers from the Stalker/Patrol spawn leveled list. Scavengers currently behave strangely in 1.9: They are not reliably hostile, so they often seem out of place when they spawn. They also do not give experience on kill, so I thought it best to just remove them for now.
- Changed the value of the Combat Stalker death token to 0. Thought about removing the item entirely, but I find them useful to differentiate SKK spawns from Horizon or other mod added NPCs.

Random Encounter Manager by SKK

- ESP Replacer -- Requires the original mod.
- Holotape crafting returned to Chem Lab. Holotapes have horizon tags.
- Changed the value of the RE death token to 0. Same logic as the Stalkers change.





For more 1.9 patches, see:
Horizon Discord
Starguardace's Horizon 1.9 Patches
Chrislor's Horizon 1.9 Patches
Greb's Horizon 1.9 Patches
Gurutar's 1.9 Patches