How are conflicts resolved between two string in the same file? Say, if one string changed the Assault Rifle to use .308 rounds, and then another one on alower line changes it to .50 cal rounds. Which one would take effect?
And how are conflicts resolved between strings in different files?
play in next gen. About 500 mods, and there is a serious conflict with We Are The Minutemen - eXoPatch, causing CTD, other than that, everything is working fine.
I am aiming for a wasteland where all actors live and die equally. I have already removed the Settlers protect flags with my Robcopatch. However, when I assign them as Provisioner, they become protected again. Could anyone please tell me how to remove the Provisioners protect flag?
I've had enough of seeing Deathclaws being defeated by Provisioner that revive like zombies.
I read that the provisioner is overwritten by the script. so it doesn't seem like it can be achieved with the Robco patch. This article is translated by Google.
Thank you for the reply. So there's no reason to give Provisioners power armor and laser gatling gun. Because they can beat both Deathclaws and Supermutants with just a pipe gun... This is a severely immersion-breaking scene. If you don't mind, could you please tell me the URL of that article?
By the way, Judging from your name, I assume you are Finnish? I am an architecture teacher and I admire Alvar Aalto. As an aside.
It's a very innovative mod. However, the functionality stops if I return to the title screen and reload, or if the player character dies and the game is reloaded. There seems to be a problem with recalculation when reloading for the second or subsequent times after starting Fallout4.
Probably most players don't realize that the functionality is lost on the second load. I noticed it because I moding that increases the HP limit with BLD Robco edition.
I read your post and checked to see if I had the same issue.
I loaded a save and verified that the FormList Patcher was working. I went back to the main menu and loaded my save data again. The FormList Patcher worked just fine. I did not experience the issue of RobCo Patcher losing its functionality on the second load. (At least with my FormList Patcher...)
Dear, Skyrim and zzz. This is exactly what I was having trouble with.Same problem here. Infinite ammo by robco is disabled when manually loaded.This may also be the cause for people whose infinite ammo doesn't work after reloading. Is there a stable version? This is a Google translated text. Sincerely yours.
I use a mod called "Sidelias Convienent Food and Drink QOL Items" that automatically selects and consumes food and drink items registered in FormList from your inventory. The selection of items to be used automatically has a priority, with items higher in the FormList ordering being selected first. If you have clean water and dirty water, the clean water will automatically be selected because it is at the top of the FormList.
I would like to add alcohol to the FormList for this mod, and place it above clean water in the list. When adding an item to a FormList using FormList Patcher, is it possible to specify that the item should be added to the top of the list?
I solved it myself. If you remove already registered items such as clean water using "formsToRemove" and then add them again together with alcoholic beverages using "formsToAdd", the order will be swapped.
952 comments
A very first version has now been released. This version is very VERY likely to crash.
Currently tested and working:
Have fun and stay awesome!
How are conflicts resolved between two string in the same file? Say, if one string changed the Assault Rifle to use .308 rounds, and then another one on alower line changes it to .50 cal rounds. Which one would take effect?
And how are conflicts resolved between strings in different files?
Hope such an essential mod can be fixed.
Which is a bummer cos its so important, likewise a 550 mod setup..
I am aiming for a wasteland where all actors live and die equally.
I have already removed the Settlers protect flags with my Robcopatch.
However, when I assign them as Provisioner, they become protected again.
Could anyone please tell me how to remove the Provisioners protect flag?
I've had enough of seeing Deathclaws being defeated by Provisioner that revive like zombies.
So there's no reason to give Provisioners power armor and laser gatling gun.
Because they can beat both Deathclaws and Supermutants with just a pipe gun...
This is a severely immersion-breaking scene.
If you don't mind, could you please tell me the URL of that article?
By the way, Judging from your name, I assume you are Finnish?
I am an architecture teacher and I admire Alvar Aalto.
As an aside.
However, the functionality stops if I return to the title screen and reload, or if the player character dies and the game is reloaded.
There seems to be a problem with recalculation when reloading for the second or subsequent times after starting Fallout4.
OG
Ver.4.1.0 and 3.6.0
I noticed it because I moding that increases the HP limit with BLD Robco edition.
I loaded a save and verified that the FormList Patcher was working. I went back to the main menu and loaded my save data again. The FormList Patcher worked just fine.
I did not experience the issue of RobCo Patcher losing its functionality on the second load. (At least with my FormList Patcher...)
I use a mod called "Sidelias Convienent Food and Drink QOL Items" that automatically selects and consumes food and drink items registered in FormList from your inventory.
The selection of items to be used automatically has a priority, with items higher in the FormList ordering being selected first. If you have clean water and dirty water, the clean water will automatically be selected because it is at the top of the FormList.
I would like to add alcohol to the FormList for this mod, and place it above clean water in the list. When adding an item to a FormList using FormList Patcher, is it possible to specify that the item should be added to the top of the list?
If you remove already registered items such as clean water using "formsToRemove" and then add them again together with alcoholic beverages using "formsToAdd", the order will be swapped.