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  1. Zzyxzz
    Zzyxzz
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    The article section has been updated to version 3.5.0
  2. Zzyxzz
    Zzyxzz
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  3. Zzyxzz
    Zzyxzz
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    Consider supporting me for more updates and new mods.
    Have fun and stay awesome!


  4. PaddytheDaddy
    PaddytheDaddy
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    I have some questions.

    How are conflicts resolved between two string in the same file? Say, if one string changed the Assault Rifle to use .308 rounds, and then another one on alower line changes it to .50 cal rounds. Which one would take effect?

    And how are conflicts resolved between strings in different files?
  5. wiredgutter
    wiredgutter
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    I can't get any mods that require this to work anymore, what a huge bummer
  6. justcallmedots
    justcallmedots
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    RobCo Patcher NG - Update instant crash at main menu.. 
    1. TacticalSith1776
      TacticalSith1776
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      +1 Mine has an infinite main menu loading when trying to start a new game or continue.
    2. Obxdeadshot
      Obxdeadshot
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      We just have to suffer tiil a NG stable version comes out
    3. justcallmedots
      justcallmedots
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      Yes we do suffer because many many mods require it. 
    4. Poacher886
      Poacher886
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      Yep, going through a 550 mod setup and new start to find the issues, and this mod is the one unfortunately.

      Hope such an essential mod can be fixed. 
    5. Poacher886
      Poacher886
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      +1 this is it.
      Which is a bummer cos its so important, likewise a 550 mod setup..
  7. KroksWalansel
    KroksWalansel
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    No, of course I knew that the unstable version would crash, but to the point that it wouldn't even let me start a new game...
  8. tsudemoman
    tsudemoman
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    Which old files is for 1.10.980?
  9. sbqnxxx
    sbqnxxx
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    play in next gen. About 500 mods, and there is a serious conflict with We Are The Minutemen - eXoPatch, causing CTD, other than that, everything is working fine.
  10. SkyrimOJISAN
    SkyrimOJISAN
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    I need your advice.

    I am aiming for a wasteland where all actors live and die equally.
    I have already removed the Settlers protect flags with my Robcopatch. 
    However, when I assign them as Provisioner, they become protected again. 
    Could anyone please tell me how to remove the Provisioners protect flag? 

    I've had enough of seeing Deathclaws being defeated by Provisioner that revive like zombies.
    1. Snusmumriken1988
      Snusmumriken1988
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      I read that the provisioner is overwritten by the script. so it doesn't seem like it can be achieved with the Robco patch. This article is translated by Google.
    2. SkyrimOJISAN
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      Thank you for the reply.
      So there's no reason to give Provisioners power armor and laser gatling gun.
      Because they can beat both Deathclaws and Supermutants with just a pipe gun...
      This is a severely immersion-breaking scene.
      If you don't mind, could you please tell me the URL of that article?

      By the way, Judging from your name, I assume you are Finnish?
      I am an architecture teacher and I admire Alvar Aalto.
      As an aside.
  11. SkyrimOJISAN
    SkyrimOJISAN
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    It's a very innovative mod.
    However, the functionality stops if I return to the title screen and reload, or if the player character dies and the game is reloaded.
    There seems to be a problem with recalculation when reloading for the second or subsequent times after starting Fallout4.

    OG
    Ver.4.1.0 and 3.6.0
    1. SkyrimOJISAN
      SkyrimOJISAN
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      Probably most players don't realize that the functionality is lost on the second load.
      I noticed it because I moding that increases the HP limit with BLD Robco edition.
    2. seki5656
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      I read your post and checked to see if I had the same issue.

      I loaded a save and verified that the FormList Patcher was working. I went back to the main menu and loaded my save data again. The FormList Patcher worked just fine.
      I did not experience the issue of RobCo Patcher losing its functionality on the second load. (At least with my FormList Patcher...)
    3. SkyrimOJISAN
      SkyrimOJISAN
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      Good for you!!
    4. Snusmumriken1988
      Snusmumriken1988
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      Dear, Skyrim and zzz. This is exactly what I was having trouble with.Same problem here. Infinite ammo by robco is disabled when manually loaded.This may also be the cause for people whose infinite ammo doesn't work after reloading. Is there a stable version? This is a Google translated text. Sincerely yours.
  12. seki5656
    seki5656
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    I have a question about FormList Patcher.

    I use a mod called "Sidelias Convienent Food and Drink QOL Items" that automatically selects and consumes food and drink items registered in FormList from your inventory.
    The selection of items to be used automatically has a priority, with items higher in the FormList ordering being selected first. If you have clean water and dirty water, the clean water will automatically be selected because it is at the top of the FormList.

    I would like to add alcohol to the FormList for this mod, and place it above clean water in the list. When adding an item to a FormList using FormList Patcher, is it possible to specify that the item should be added to the top of the list?
    1. seki5656
      seki5656
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      I solved it myself.
      If you remove already registered items such as clean water using "formsToRemove" and then add them again together with alcoholic beverages using "formsToAdd", the order will be swapped.
  13. Pilot03130
    Pilot03130
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    Patiently waiting for the NG stable update...
    1. Tankrow
      Tankrow
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      Probably in the next 2 months or so
    2. Viekang
      Viekang
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      So still prone to crashes? Too bad!