Fallout 4
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CasshernX

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CasshernX

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About this mod

More plasma, laser, & gauss guns for the Institute

Requirements
Permissions and credits
Changelogs
Information

I feel like I forgot something but whatever...

--- ESL Version ---
  • (Optional ESL replacer) Disabled LL injections and removes the Institute weapon list changes (Unique weapon placements are left alone)
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  • EG-7L (Laser variant) for Institute Laser guns
  • Increased bash damage
  • Decreased value to 45 from 450
  • Minimum level to appear: 15
  • Injected into: LL_InstituteLaserGun, LL_InstituteLaserGun_Pistol_Auto, LL_InstituteLaserGun_RandomTemplate, LL_InstituteLaserGun_Rifle_Auto, LL_InstituteLaserGun_Rifle_SemiAuto, LL_InstituteLaserGun_SemiAutoPistol, LL_InstituteLaserGun_Shotgun_Rifle_SemiAuto, LL_InstituteLaserGun_SimplePistol, LL_InstituteLaserGun_SimpleRifle
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  • EG-7P (Plasma variant) for Institute Laser guns
  • Increased bash damage
  • Decreased value to 45 from 450
  • Minimum level to appear: 25
  • Injected into: LL_InstituteLaserGun, LL_InstituteLaserGun_Boss, LL_InstituteLaserGun_SuperSniper, LL_InstituteLaserGun_Shotgun_Rifle_SemiAuto, LL_InstituteLaserGun_SimpleRifle, LL_InstituteLaserGun_Rifle_Auto, LL_InstituteLaserGun_Automatics
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  • EG-7G (Gauss variant) for Institute Laser guns
  • Increased bash damage
  • Decreased value to 45 from 450
  • Changed out Gauss "Full Recharge Capacitor" to non-craftable "Advanced Systems Capacitor" for full-auto firing (still slow rate-of-fire)
  • Minimum level to appear: 35
  • Injected into: LL_InstituteLaserGun_Automatics, LL_InstituteLaserGun_Boss, LL_InstituteLaserGun_Rifle_Auto,  LL_InstituteLaserGun_SuperSniper, LL_InstituteLaserGun_Shotgun_Rifle_SemiAuto
  • ESL-flagged ESP files

POTENTIAL ISSUES:
  • Sometimes higher-level weapons appear sooner than the minimum level has intended when an NPC that it's set to spawn with is higher level.

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--- ESP Version ---

I originally had this made to use alongside cyanide4suicide's replacer. That's why I used the ESP version of the mod instead of the ESL. You can use it without cyanide's mod of course

  • Script-injected the EG-7P into all the Institute Laser gun lists
  • The EG-7P starts appearing at level 25
  • Injected into: LL_InstituteLaserGun, LL_InstituteLaserGun_Boss, LL_InstituteLaserGun_SuperSniper, LL_InstituteLaserGun_Shotgun_Rifle_SemiAuto
  • Super Mutants can't use this weapon
  • (Optional ESP replacer) Disabled LL injections and removes the Institute weapon list changes (Unique weapon placements are left alone)
  • ESL-flagged ESP file; so you can change where you want it in your load order without it counting towards your ESP plugin limit

Requirements

Rheinmetall EG-7 Energiegewehr (ESP or ESL version)
Leveled Item Framework (LIF) (REQUIRED or if you have the latest scripts already)