Fallout 4

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cyanide4suicide

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cyanide4suicide

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About this mod

Replaces vanilla gauss rifles, plasma guns, or laser weapons into Utherien's Rheinmetall EG-7 Energiegewehr weapon mod

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Permissions and credits
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About

This mod replaces vanilla laser weapons (laser guns, laser muskets, institute guns), plasma guns, or gauss rifles into Utherien's Rheinmetall EG-7 Energiegewehr weapon mod.

  • All replaced weapons will be named "EG-7" in-game and use the EG-7 instance naming
  • All replaced weapons will always spawn with random grips, scopes, stocks, and handguards regardless of weapon type
  • All replaced weapons will always spawn with the default Vanilla MFC magazine
  • All replaced weapons (except for the institute gun) will spawn with the same camo (Special Forces Black)
  • Laser weapons will spawn with a random EG-7L receiver
  • Plasma weapons will spawn with a random EG-7P receiver
  • Gauss Rifles will always spawn with the EG-7G Full Recharge Capacitor
  • Laser weapons will always spawn with the Laser Barrel
  • Plasma weapons will always spawn with the Plasma Barrel
  • Gauss Rifles will always spawn with the Gauss Barrel
  • Laser weapons will spawn with a random EG-7L barrel attachment
  • Plasma weapons will spawn with a random EG-7P barrel attachment
  • Gauss Rifles will spawn with a random EG-7G barrel attachment
  • Laser Guns and Laser Muskets will always spawn with the 750 nm Wavelength Red laser color
  • Institute Guns will always spawn with the 500 nm Wavelength Blue laser color
  • Institute guns will always spawn with the Institute camo skin

This mod includes changes to super mutant leveled lists. When selecting any plugin that replaces laser guns, super mutants will spawn with pipe guns instead of laser guns

Optional plugins are included that completely override Super Mutant leveled lists and gives them either melee weapons, miniguns, or missile launchers. Place the Super Mutant Leveled List Override esp very low in your load order to allow it to win any leveled list conflicts


Installation

1. Download and install: Rheinmetall EG-7 Energiegewehr v1.2 by Utherien - https://www.nexusmods.com/fallout4/mods/38218

2. Make sure the esp for that mod is activated and all the assets from it are in your Fallout 4 data folder

3. Install this mod. Select the replacers you want

4. Done

Troubleshooting
1. Place the replacer esp(s) lower or last in your load order. It's possible you have another mod activated that is overwriting the replacer data or your mod manager is auto sorting the esp's in a poor configuration

2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo.


Uninstallation

Simply uninstall with your mod manager, but remember: the golden rule of modding is not to uninstall anything mid-game. This mod makes data changes that may be irreversible, so you may have to load a previous save that hasn't seen this mod.


Known Issues

Unique weapons and companion weapons might have an invisible magazine. For the uniques, go to any weapon workbench and craft the Vanilla MFC


Mods Used

(Required) Rheinmetall EG-7 Energiegewehr v1.2 by Utherien:  https://www.nexusmods.com/fallout4/mods/38218

Credits

All credits and thanks goes to Utherien and those involved in making the Rheinmetall EG-7 Energiegewehr weapon mod

ODST armor in the screenshots are from the thread "[FO4] UNSC Armory 2.0". Found on Gunetwork.org in the subforum "Fallout Public Armor Mods"
Some armors and masks in the screenshots are from "Outlawer's Fo4 outfit pack 2". Found on Gunetwork.org in the subforum "Fallout Public Armor Mods"