Just a little heads up: I am postponing work on the other Menageries because delicon20 announced that he will update the models and textures among other things., which I am very much looking forward to :)
Hm, didn't test it yet, I am still running the original mods in my LO - I will have a look at it when I have the chance. BUT: I think I will make a retexture of the Radstorks Standalone. I really like them.
hey , how about just retexture Mutant Menagerie 3 big legacy mods( only 2 left). because the new one has more compatible issues. and , are you interested to remake the big frog mesh and its animation? actually the vanilla frog is so terrible.
Anybody know if it works with the new All-in-one version? I know delicon reworked a lot of the code, but assumeing the texture path stayed the same, it should work, correct?
Quick question, I have modified Mutant Menagerie to remove creatures I didn't feel fit the lore or were just plain creepy (like the skinless Radcoons) do I have to remove all references to them in your esp as well? or because yours I assume uses MutantMenagerie.esm as a master will your mod just ignore the monsters I've removed?
Thank you, I literally just opened the esp and saw that it's a blank one, now I feel stupid.
These look fantastic, I already thought the possums were adorable (I know, I'm weird) but now they're even better, I haven't run into all the animals yet but I wanted to thank you again for making these textures.
Spoiler:
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For any other possum lovers here, my daughter and I rescued a possum from a dog attack a year ago, it was around 2am so I put him in a large cat crate and at 8am when I called the Humane Society they asked me to take Video so they could try to see if he had any wounds, the HS decided they would bring him in just to be safe, he was lightly anesthetized, x-rayed and checked for wounds. He was just fine, only a little rattled by the whole experience and he was released the next day :)
Great textures, can you please cover nuclear safari and backwater beasts too? I understand delicon20 is updating his textures, and his work is amazing and greatly appreciated. However, when it comes to textures I prefer your textures, and I would really like to see your take on them.
You should look for small quality of life mods in your load order that use Ba2 files. Each one you extract will free up another (ba2) mod space for you.
Textures should in almost all cases be in BA2s... especially big ones like this. There are however many smaller mods that doesn't need to be that can be extracted or merged to avoid reaching the godforsaken limit.
I personally just keep a "master BA2" empty ESL at the top of my load order, which contains all the loose texture assets from the CC mods (not main, as extracting those causes issues) and then a second empty ESL for any misc asset changes and requirements.
The CC will VERY rapidly fill your BA2 limit if you do not merge all the texture BA2s into one.
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Any plans to retexture "Zen Style"? 😁
because the new one has more compatible issues.
and , are you interested to remake the big frog mesh and its animation? actually the vanilla frog is so terrible.
anyway if the file path is no longer correct, it won't break anything anyway
Quick question, I have modified Mutant Menagerie to remove creatures I didn't feel fit the lore or were just plain creepy (like the skinless Radcoons) do I have to remove all references to them in your esp as well? or because yours I assume uses MutantMenagerie.esm as a master will your mod just ignore the monsters I've removed?
These look fantastic, I already thought the possums were adorable (I know, I'm weird) but now they're even better, I haven't run into all the animals yet but I wanted to thank you again for making these textures.
Great textures, can you please cover nuclear safari and backwater beasts too?
I understand delicon20 is updating his textures, and his work is amazing and greatly appreciated. However, when it comes to textures I prefer your textures, and I would really like to see your take on them.
Thank you for the great work.
Been modding for a decade and never heard about this. I'll try to extract and see if that does anything.
Never too old to learn new stuff I guess?
https://www.nexusmods.com/fallout4/mods/78/
But I really wouldn't recommend to extract the ba2s of this mod. Look for small ba2s in your modlist, extract them and delete/move the original ba2s.
The CC will VERY rapidly fill your BA2 limit if you do not merge all the texture BA2s into one.