Fallout 4

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Last updated

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Created by

El Ha

Uploaded by

Zorkaz

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About this mod

Step into the Southern Marshlands. A place filled with toxic clouds, poisonous water and hallucinogenic plants

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • French
Changelogs
Donations






Plain Text for Auto Translation

Spoiler:  
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The Marshland

Step into the Southern Marshlands.
A place filled with toxic clouds, poisonous water
and hallucinogenic plants


Features

-A Worldspace as big as Nuka World or Far Harbor-

-3 Unique Settlements-

-About 40 locations-

-16 New Alchemy Items-

-12 new recipes (Some must be unlocked)-

-Various flora types (Two harvestable)-

-Four new enemy variants-

-New Armor and Weapons-

-And New Music, Sound Effects, Quest, Factions (...)-

How to get there

-Follow the Quest „Wet Feet“-

Compatibility

-Pretty much everything.-

-It does change the navmesh in a wilderness cell, near
the southern border. -

-It also adds a quest object in the Dugout Inn
and a corpse in a wilderness cell.-

-The rest is standalone-

Credits






Music by CO.AG - See the video section for proper links
Oil Pump by MikeMoore
Laptop by Pra
Various Trees and Big Fungi by Tookiejones
Banjo and Drum Model by HcGxGrill

Sounds from Freesound:

Sandyrb Phase
HuntersCrossbow Deafen Effect
AudioRichter SweeperPad
MarcoHp SFX Beat
Szegavari Meditate Cave
RobinHood76 Tibetan Spell Chimes
H.Quinius Frogs Melody

Couldn't find the banjo sound source as I renamed it and didn't leave the original,
please PM me if you know where it's from






Changelog
1.4
New models for fish that deepens them
Moved a red boat down
1.3

Added the missing Mirelurk Potion recipe
1.2
(Most) Fish won't float anymore
Added two missing recipes from the Writer's home
The base should now have proper colligion

1.1
Added a dozen more map markers
Rebuilt previs in the golden forest