Just small tweaks that I didn't wanted to create individual pages for.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
A super lightweight and vanilla-friendly overhaul of the Minuteman level lists. Utilizing only vanilla content, this is designed to be vanilla-friendly and minimalistic. If you're into big overhauls with plenty of new assets, this may not be the kind of mod for you.
In vanilla Fallout 4, Minutemen have no cohesive look despite having a Minuteman uniform outfit in the game files. Why would your militia choose to wear civilian clothes? Wouldn't that put civilians in danger? Make it hard to identify allies? I mean, the Brotherhood and Institute have consistent looks, even the Gunners, so why not the Minutemen? Moreover, why are the Minutemen using the same rusty pipe guns raiders use? This mod revises that by unifying the Minutemen's outfits as well as adjusting Minuteman weapon lists. Minutemen will wear a consistent uniform that separates them from other factions, and standard residents. All Minutemen will use the Minuteman uniform as their only outfit choice. Armored units have been cut down to using varying degrees of leather as I felt it more attainable for a newly formed militia. Hat tweaks have also been made, making the newsboy cap the most common hat, with berets and the militia hat being rarer - the goal behind is to add pseudo-hierarchy to the faction. Gone are the days of a militia powered by pipe guns. Pipe guns have been entirely removed from Minuteman level lists, and in their place, some heavier hitters have entered. These include the .44 Magnum, 10mm Auto Pistol, Auto Combat Shotgun, Gauss Rifle, Missile Launcher, and an increased chance to see Laser Muskets. Along with these newly added weapons, Combat Rifles and Hunting rifles remain in the weapon pool. More powerful weapons will be more rare, with the opposite being true on the weaker side of the weapon pool.
This is specifically designed to be a direct replacement, and therefore directly edits level lists, outfit records, and sometimes NPC data. It will conflict with anything that also directly edits affected records, though will be compatible with mods that use level list injection. Keep this in mind when organizing and sorting your load order.
Drag and drop the contents of the mod into your game's "Data" folder, and activate with the mod manager of your choice. Alternatively, install directly through Mod Organizer 2.