A note: The background provided in the description is a summation of existing lore. This mod is based on what can be derived from the vanilla game, rather than headcanon. Naturally, some inferences have to be made to fill certain gaps, however, this mod sticks as close to the vanilla story as feasibly possible. The main goal behind this mod is to enrich existing elements of the vanilla game that were not made clear, either due to oversight or lack of effort.
Thanks for the speedy reply!!!!! Though I'll probably do it since most mods I use already have facegen patches already with the exception of this, plus it doesn't hurt to try modding it myself.
Correction to my statement, this mod might just be level lists. Been a while since I made this so I can't remember. I know some of my other faction touch ups add new NPCs that requires facegen though
Does anyone know of a simple guide to modify the level lists a bit? Google is failing me. I just want to make a submod/patch that swaps out the armor+outfit in this mod with the Camelot Mercenary outfit mod.
I've been using a couple of your mods on my PS5 playthrough and I noticed you have removed them recently. Was just wondering if there was a time line for you reuploading them as guessing you're patching them after all the recent Bethesda updates?
I like this very much except the lack of any heavier armor is going to get them killed pretty easily (especially if you use mods that buff raiders and super mutants). IMO, they should wear a mix of leather, metal and combat, maybe 50% leather, 30% metal and 20% combat. Metal armor shouldn't be hard to fashion, and combat armor would come from various looted armories and dead gunners. And they should definitely have some helmets.
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Edit: Just noticed the outfit only options, silly me.
Love your mods by the way, they're brilliant :)