Fallout 4

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Created by

Lonnie667

Uploaded by

Lonnie667

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About this mod

Adds in hundreds of static objects and buildings for you settlements, from food and personnel affects to full buildings, ships and beyond. Contains both in game assets and new items created from the game's assets.

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Changelogs
**Ver 6.0 - 2024-01-16**
  • Added robots parts to the Clutter Menu
  • Updated the collision on the Prydwen so that you can actually place items on the walls of the lower bridge
  • Removed one of the vertibirds and added a staircase to allow your settlers to get up to the Prydwen (snaps to itself but won't snap to the ship)
  • Added city roads to the Roads category
  • Moved Sanctuary's prewar roads to the Roads category.
  • Added in the modular buildings pieces that make up much of downtown Boston.  They will snap to each other.
  • Added in a Custom Buildings category that contains houses and complete churches.
  • Added more items to the Prewar category
**Ver 5.1 -  2023-11-12**
  • Just a fix to try to address a reported bug with Wrye Bash.

**Ver 5.0** 2023-11-05
  • Fixed the collision for shelves and bookcases (This will turn most 90 degrees to match their collision.  I screwed up the collision initially.  This was the only way to fix it.)
  • Added in furniture including beds and chairs.
  • Added in roads and bridges
  • Added in debris piles.
  • Added in additional Institute items and signs
  • Added in Yangtze Sub Map to Signs
  • Added Hitech Debris piles to Landscape
  • Added in cliffs (coastal, dirt, eroded) to Landscape
  • added in grass mounds to Landscape
**Version 4.0**
  • Added Train Boley to Vehicles-Misc section
  • Added snappable airducts in Industrial
  • Added Quarry rocks to Landscape
  • Changed first Covenant house to three pieces (house, porch and bay window) so that collision would work correctly
  • Add Giant Mr Handy door to Structures - Misc (will snap to Giant Mr. Handy statue)

**Version 3.0***
  • Now uses Settlement Menu Manager.
  • Categorized everything to make it easier to find.
  • Added hundreds of new objects
  • Added working generators (including the Institute, Mass Fusion and Yangtze) as well as water supplies.
  • Added faction items for B.O.S., Raider, Railroad and Super Mutant.
  • Added flora and fauna (no collision unfortunately), airplane debris and monorail cars (in misc vehicles)
  • Added new warehouse category.
  • Castle now contains working Armoury Door.  Sadly I still cannot get the regular doors to snap into place.
  • See full list below for everything.
  • I did not delete and objects, just moved them to new categories; nothing should be broken for existing objects.

**Version 1.0 is available for anyone that had problems with the new version.  Beware though that the buildings are not nav-meshed and it cannot work on Mod Organizer 2.**

**Version 2.0 added with the following changes:
  • Packaged Mod properly so it should work on Mod Organizer 2 now.
  • Moved loose files into an archive file.
  • Nav-meshed everything that I could (that was fun)
  • Added scripts to smaller objects to allow them to be placed on to surfaces.
  • Added Trees, Rocks and Castle (all parts and door) categories.
  • Added greebles and reactor to Institute category
  • Flipped pool rack around the right way.
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Static Objects and Buildings will add in hundreds of constructable objects
based on Fallout 4's own assets.  It started off as a way of just adding
in larger buildings and items for myself but it passed that fairly
quickly.

The menu item will appear at the end of the main menu to avoid disrupting any other mods that affect the menu structure.

The following categories are  currently in the mod...

CLUTTER:
    bobbleheads
    bones
    bookcases and shelves
    food
    household
    kitchen
    models
    nautical
    Robot Parts
    taxidermy
    toys
FACTIONS:
    BOS
    institute
    raiders
    railroad
    super mutants
FURNITURE
    Beds
    Chairs
    Hitech
INDUSTRIAL:
    air ducts
    consoles
    escalators
    machines
    silos
LANDSCAPE
    Cliffs (Coastal, Dirt, Eroded, Tidal)
    Debris
    flora
    Footpaths
    fruit vegetable
    Grass Mounds
    Hitech Debris
    quarry
    rocks
    Roads
    trees
RESOURCES:
    generators
    water
STRUCTURES:
    barricade
    castle
    drive in
    houses
    large structures
    Modular Buildings
    Custom Buildings
    towers
VEHICLES:
    aircraft
    aircraft debris
    cars
    military
    misc
    nautical

Installation: Use your favourite mod manager.
Un-Installation: Uses SMM so safe to delete without affecting your menus.