Fallout 4

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VilanceD

Uploaded by

VilanceD

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About this mod

Repairs garage roof, removes perm trash, junk, debris, plants, etc. Make ruined house scrapable. Full navmesh rebuild. ESL Flagged. Rebuilds PnP

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Permissions and credits
Changelogs
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What does this mod do?
  • Cleans(disables) the normally permanent trash, papers, debris, rocks, planks, plants, containers etc.
  • Does NOT modify normally scrapable objects, trash or otherwise.
  • Replaced the damaged roof sections on the garage using porch roof pieces.
  • Fixes issue in garage, where workshop objects would sink into the ground (V1.31)
  • Garage is now scrapable - Roof and base can each be scrapped separately.
  • Garage doorway has a snap point that allows for WS buildable door, snap point disables if garage is scrapped.
  • Ruined house is now scrapable - In workshop mode, it is in two different chunks.
  • Hedges, Trailer, and shipping containers are now scrapable. Truck was already scrapable.
  • Landscape/terrain touch ups - added in some replacement terrain objects since removing the house leaves holes in the terrain/landscape.
  • Also changed terrain where grass was coming thru garage/porch floor. 
  • Leveled terrain under both garage/house floor to be more flat.
  • Full navmesh rebuild of the build zone and nearby hills/cliffs (V1.33). 
  • This takes in the above new scrapable objects into account allowing NPCS to travel where the ruined house/walls used to be.
  • Also makes the hills/cliffs work to better allow NPC travel up and down them.
  • 18 Precombine cells and 2 previs files data was rebuilt and tested including inspecting all 18 cells.
  • ESL Flagged - Doesn't count against 255 max cap.

All in one is done -> Commonwealth Deep Clean and Remodel Collection
  • This mod is part of the CDCRC ^^^
  • All vanilla settlements are included except for Oberland Station and Boston Airport.
  • The installer will allow player to pick and choose which settlements they want. 

Mod Compatibility & SS2

  • To improve compatibility place this mod last in load order.
  • This is a stand alone version, not specifically patched for SS2 or any other mod series.
  • Checked SS2 resources, should be compatible. Will test directly via playthrough once I am done with DLC Settlements.

Load Order and Visual glitches 
"Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, last loaded takes over, so make sure to load this mod last.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement.
  • Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Known issues: a small section of rocks to the NE of the settlement blinks in and out, this cluster straddles the previs of the settlement and the one to the north and would require rebuilding a previs with no connection to the settlement.

Happy Building!