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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author did not upload this mod to Bethesda.net for console users yet, but he or she will at some point
Author notes
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File credits
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Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.32
Navmesh clean up as Danse was not pathing near Graygarden on the road.
All vanilla settlements are included except for Oberland Station and Boston Airport.
The installer will allow player to pick and choose which settlements they want.
Mod Compatibility & SS2
Should work with most other mods, just make sure to load this one last.
This is a stand alone version, not specifically patched for SS2 or any other mod series.
Checked SS2 resources, I currently play with this mod using SS2 without any issues with settlement.
Load Order and Visual glitches "Breaking Previs"
Try to load this mod dead last, or as close to possible.
Why? Because it has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded after other mods that also change vanilla settlement objects that affect PnP, or have their own PnP files.
PnP in a nutshell -> “There can be only one"
The LOOT rules are updated about 3 different PnP mods to auto-sort against, but there are too possible other mods to potentially count, so place my mods at the very bottom.
One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod.
If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts.
A sample load order for your convenience:
Unofficial FO4 Patch
PRF (Part of PRP)
Cheat Terminal
Everyone's Best Friend
Radio Add on
Raze My Settlement
PRP (or any Previs/Precombines package)
SS2* (Unofficially, Patches will be done once all settlements are completed)
Vilance's DCnR Mods here!
Cleaner Settlement Pro-tips & Help:
Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected), all automatically via holotape. Multiple options in tape including keeping trees.
To use the mod, run the "Raze my settlement" holotape, select "Raze" option to auto clear the settlement.
Place Everywhere - in workshop mode hit insert key to make more object types selectable and scrapable! Respects Precombines!
Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.