Fallout 4

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Created by

VilanceD

Uploaded by

VilanceD

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About this mod

Cleans up normally perm trash, junk, plants and such. Repairs house roof, walls and rails. House can be fully scrapped. Adds upstairs Porch and multiple door access. Precombines/Previs rebuilt. ESL Flagged.

Requirements
Permissions and credits
Changelogs
What does this mod do?
  • Cleans/disables the permanent debris, plants, trees, boat, trash piles and bricks
  • Does NOT modify normally scrapable objects, trash or otherwise.
  • Fully repairs home: Roof, Walls, Ceiling, Rails. Textures updated, still aged looking just not plain white.
  • Entire home can be scrapped down to foundation, see details below.
  • Warning! House will still appear from far away due to LOD.
  • Adds new porch on second floor with door, and adds a door into dining room, and door access to rooftop area on 3rd floor
  • Rails can also be scrapped or built in WS under Structure->Wood->Misc
  • Also added rail lean animations for settlers and a dog animation
  • Doorways all have snap points for WS doors.
  • All fixtures/lamp use workshop version, and all light effects now properly scrap.
  • Ramp in courtyard is scrapable as different pieces from the DLC scaffold set.
  • Statue Plinth is now buildable/scrapable.
  • Ghouls no longer dangle or fall between floors/ceilings.
  • My ESL Library Plugin is no longer included, must be DL separately.
  • Library helps prevent menu duplication and adds over 30 new workshop objects.
  • Previs/Precombines calculated for 4 cells, all 9 cells tested for visuals and collision.
  • ESL Flagged, wont count against 255 plugin cap.  

How to scrap the whole house:
  • There are 6 hammers that remove various portions of the structure.
  • OR you can use the hammer on the workbench to scrap all six:
Spoiler:  
Show
  • They are named to try and be descriptive, see images for clearer locations.
  • 3rd Floor, near bedroom door and railing - Scraps all walls and roof of the 3rd floor, but not the walkout roof area.
  • 2nd Floor, base of stairs going to 3rd floor - Scraps just the roof section over the second floor section to the East.
  • 2nd Floor, base of stairs going to 3rd floor - Scraps the all the walls, stairs and stairwell of the second floor.
  • 1st Floor, base of stairs near railing - Scraps 1st floor walls, and ceilings (2nd floor floors).
  • Near doormat, house entrance, to the right - Scraps the porch covering and posts. Rails were already scrapable.
  • On workshop - Scraps the carport.
  • If you want to know why I use hammers instead of directly scrapable workshop objects see under post stickies.
Mod Compatibility & SS1/SS2 and Transfer Plans
  • To maximize compatibility to other mods load this mod last.
  • This mod should be 100% compatible with SS1/SS2 or Transfer plans for any plan designed for the vanilla Oberland.
  • This is due to the fact I avoid moving most objects, and only disable normally permanent objects that plans would work around anyways.

Load Order and Visual glitches "Breaking Previs"
  • This mod has updated Precombine and Previs (PnP) files, for load order purposes that means it must be loaded last.
  • PnP in a nutshell -> “There can be only one"
  • The LOOT team was updated about 3 different PnP mods to auto-sort against, but there are too many to potentially count, so place my mods lower down on the list as is reasonable.
  • One of the three mods LOOT should auto-sort for is PRP. This mod is a PnP overhaul mod, that drastically helps with stability and performance. I strongly recommend using this mod. If one of my DCnR mods doesn't auto sort below PRP make sure to add a custom rule or manually sort it out.
  • If any of the content from one of my mods is invisible, blinking in and out, or NOT showing at all there could be a conflict with the load order could be off due to PnP file conflicts

A sample load order for your convenience:
  • Unofficial FO4 Patch
  • PRF (Part of PRP)
  • Cheat Terminal
  • Everyone's Best Friend
  • Radio Add on
  • Raze My Settlement
  • PRP (or any Previs/Precombines package)
  • SS2* (Unofficially, Patches will be done once all settlements are completed)
  • Vilance's DCnR Mods here!

Cleaner Settlement Pro-tips & Help:
  • Removing dead enemies, corpses and skeletons can be done by Raze My Settlement, Place Everywhere and Scrap Dead things, links below. Skeletons can be also be removed with my Library Support Plugin.
  • Raze My Settlement - Auto collects the loose objects like weapons, ammo, crafting materials, etc. Removes normally scrapable, and occasionally normally NOT removable objects (when Precombines are not affected),  all automatically via holotape. Multiple options in tape including keeping trees.
  • To use the mod, run the "Raze my settlement"  holotape, select "Raze" option to auto clear the settlement. Remove Corpses to ...
  • Place Everywhere - in workshop mode hit insert key to make more object types (including corpses) selectable and scrapable! Respects Precombines!
  • Scrap Dead Things Still researching this, but its really popular!
  • Blood splatters - In workshop mode, place a floor based object over top of the blood - use something like a food dish or other object that wont carry the decal/stain with it. Pick up the object, the decal/stain should be gone.
  • Please share your cleaning pro-tips with me.

Happy Building!