I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
- Sentinel Control System Companion: From what I've gathered by watching videos of this creation club content, it looks to be compatible and likely just has a few intersecting items where I placed junk in the same places as this creation club mod placed containers, ammo, and a magazine. In other words, you should be able to use the two together and it just looks kind of awkward when you show up there. Since I don't have any creation club content myself, I can't verify or patch against it. If someone else makes a patch, let me know and I'll link to it in this post. Similarly, if someone can verify what I've said about it being compatible but awkward, I'll move this up to the Compatible Mods section.
If you get flickering or floating objects while using this mod, try moving it closer to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited these locations or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
Before anyone asks why I stopped at just ten camps: I've identified 245 different exterior cells in the commonwealth with raiders, raider dogs, raider corpses, or raider body parts in them. That's way more ground than I'm comfortable covering in one go, and so I decided to compartmentalize things a bit.
In theory it should be fine if either of those touch the same spots. I can check specific compatibility later today, but in the vast majority of cases all that would be needed to fix a potential problem is to load unmarked raider camps before whatever mod it is conflicting with.
It took a bit longer since yesterday I wound up busier than anticipated, but I've confirmed that Minuteman Watchtowers and Boston Natural Surroundings are both compatible, and updated the compatibility post accordingly.
I've now encountered about 3/4 of them. They all seamlessly feel like part of the game, only better! The detail is great, and I thank you for adding more to the believability of the land. This is a mandatory part of my modlist from now on!
It does not, no. I'll be rebuilding that later this week. In the interim you can put this mod before desperados in your load order. The end result will be some floating ropes and stuff where I need to restore a few trees.
I stumbled upon one of your camps lately and I had forgotten where it came from. I was like : "man, this belongs here !". And now I'm wondering : when will Pack 2 (and the ones left) be released ?
Pack 2 is behind several other mods I have in the works, unfortunately. Probably sometime early-ish next year, as currently I'm working on a big pack of settlements and after that I need to take care of some much-needed maintenance and upgrades for my existing mods.
Since you're occasionally making patches... I've recently installed Open Hagen and Open Concord together with the PPR patches from Cannibal Toast and there are a couple of conflicts with this since they're touching the same cells that will most likely cause issues. Would you consider patching it...? (:
61 comments
I'll list mods that people have asked me about here, along with their compatibility and resolution status. Feel free to ask me about mods and their compatibility and I'll check and add them to the list as I'm able to do so. I can also make combined patches that merge the changes from one or more of the patches in optional files upon request.
Compatible Mods:
- 4estGimp - Minuteman Watchtowers (Redux) plus Legacy: No special load order necessary.
- A Forest: No special load order necessary.
- Another Pine Forest Mod: No special load order necessary.
- Boston Natural Surroundings: No special load order necessary.
- Commonwealth Reclamation Project: Overgrowth: Load CRPO after "People Live In."
- Desperados Overhaul: Use the patch in optional files.
- Hunkered Down - Commonwealth Overhaul: No special load order necessary.
- Hunkered Down PRP Patch: Load the PRP patch after "People Live In."
- Minuteman Watchtowers: No special load order necessary.
- Mutilated Dead Bodies: No special load order necessary.
- Open Concord: Load Open Concord after "People Live In."
- Open Concord PRP Patch: Load the PRP patch after "People Live In."
- Open Hagen: Load Open Hagen after "People Live In."
- Open Hagen PRP Patch: Load the PRP patch after "People Live In."
- Previsibines Repair Pack (PRP): Load PRP after "People Live In."
- Raider Children and Other Horrors of the Commonwealth: No special load order necessary.
- The Beantown Interiors Project: Load The Beantown Interiors Project after People Live In.
Unknown Status:
- Sentinel Control System Companion: From what I've gathered by watching videos of this creation club content, it looks to be compatible and likely just has a few intersecting items where I placed junk in the same places as this creation club mod placed containers, ammo, and a magazine. In other words, you should be able to use the two together and it just looks kind of awkward when you show up there. Since I don't have any creation club content myself, I can't verify or patch against it. If someone else makes a patch, let me know and I'll link to it in this post. Similarly, if someone can verify what I've said about it being compatible but awkward, I'll move this up to the Compatible Mods section.
If you get flickering or floating objects while using this mod, try moving it closer to the top of your load order. If that fixes the issue, please let me know what mods you have (that aren't in the lists above) that may have edited these locations or the surrounding area. If you need more detailed help or support, it's easiest to find me on the mod.kitchen discord server.
I use Boston Natural Surroundings and the Minutemen Watchtowers, are any of the locations affected by this mod also affected by those?
Again, thank you and all of the other modders for all of your work in keeping this game fun so many years later
I copied the 10 points onto my satellite map. Maybe there will be even more.
And now I'm wondering : when will Pack 2 (and the ones left) be released ?
Keep it up !