Interesting. I didn’t have that even mod installed at the time of building the patch. I’m gonna do a fresh install on another machine and rebuild it again.
Does this patch also deal with relocating buildings, removing Trees that clip into Buildings, doors that seem unused and some Voice actors having better quality?
examples I encountered without this patch (did not test it yet):
the vault entrance from the Katherine´s lost bear mod clips into a building.
Many buldings seem to be placed without removing the trees or evening out the ground.
Some Buildings clip with the adde buildings from the Concord Extended mod
for some reason few objects textures turn purple ... like Container boxes near - Drumlin restaurants & behind concord museum and few at the distance Lod Appear here and there
with my mod list this PRP patch didn't really Add any vis or fps or any positive fix maybe not really needed any more with latest prp ? or need some updates ? maybe ? worked even better without it im using latest - PRP 5.9.10 + SIM2 Latest + Sim Settlements 2 Previsibines Expansion Pack
Do you plan to create an update with fixed MHDT data? If not I am happy to create a patch for your patch that fixes this (to replace my AW patch I would prefer not to maintain!)
Works great, without any problems. @Chaingunchris take a look on Optimization Patches Collections, there are some fixed ESPs for various mods, I guess the best idea would be to make your PRP patches be compatible with it. This way we could have maximally patched mods that works with PRP.
Not sure what happened, but I started having issues with the Museum of Freedom flashing in and out and the church next to it having a bad time. Uninstalled mods slowly until I uninstalled this patch, and that fixed the issue. Might have been user error, lord knows I do that. But just wanted to give the author a heads up.
Edit: It seems to be conflicting with PRP patches for SS2
Interesting. I'm afraid i cant do much about that since i did not make said SS2 patches. If you are technically inclined i can guide you to the script i wrote to automate this process which also links to the reference manual of which it is built off of.
What version of PRP are you using? This is using the latest version (0.59.5). I tested this on two different systems and unfortunately I was not able to reproduce this problem. Do you happen to have a crash log by chance?
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I will be updating this here and newer updates if any will be put into my main PRP mod here
nice
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Does this patch also deal with relocating buildings, removing Trees that clip into Buildings, doors that seem unused and some Voice actors having better quality?
examples I encountered without this patch (did not test it yet):
the vault entrance from the Katherine´s lost bear mod clips into a building.
Many buldings seem to be placed without removing the trees or evening out the ground.
Some Buildings clip with the adde buildings from the Concord Extended mod
e.t.c.....
and few at the distance Lod Appear here and there
with my mod list this PRP patch didn't really Add any vis or fps or any positive fix
maybe not really needed any more with latest prp ? or need some updates ? maybe ?
worked even better without it im using latest - PRP 5.9.10 + SIM2 Latest + Sim Settlements 2 Previsibines Expansion Pack
If not I am happy to create a patch for your patch that fixes this (to replace my AW patch I would prefer not to maintain!)
Keep up the good work!
It's not a request, just an idea :)
Cheers.
Edit: It seems to be conflicting with PRP patches for SS2
Thank you!