Fallout 4

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Skibadaa

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skibadaa

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About this mod

The long awaited rifle pack has arrived. 6 Guns, 6 months of work. This is Rifles Rebirth

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RIFLES: ReBIRTH by Skibadaa


Here it is, for the next instalment we have gone back to the beginning. The WH-77 and the IF-54 were much beloved when I released them in 2016. Now I have remade them from scratch, and have added more weapons for good measure.

This, is REBIRTH.

Both classic weapons are now rescued and revived, with four brand new weapons to boot:

All new textures created in Substance.
All new meshes rebuilt from scratch in 3dsMax, with custom working collision and physics.
All new scripted LList injection adding the weapons to vendors and select enemies.
All new instances of the weapons placed in the worldspace for you to discover.
And all of this wrapped up in BA2 archives, NO MORE LOOSE FILES!

Rifles Rebirth is my old weapons at their full potential, and new ones that set the standard! 

Content:

IF-54 Battle Rifle:



WH-77 Light Support Weapon:



LR-72 Combat Rifle:



TNP-45 Submachinegun:



TD-64 Assault Rifle:



IFAM-50 Antimaterial Rifle:



Future plans for this mod:


v1.0 does not include any extra skins, these will be coming in v1.1. I also plan to add one more weapon for 1.1, taking the total to 7. Currently I can only offer the mod in esp format due to some trouble I am having with the CK on my end.

Regarding Consoles:

This mod will be available for Xbox One soon. 

Rifles Rebirth is now up on Bethesda.net

Installation:

1. Make sure your game is set up to play mods (Archive invalidation), and that your Fallout 4 installation is updated to the latest version.

2. Download the main file.

3. Install with a mod manager of your choice OR extract the contents of the main file to your Fallout 4 "Data" directory.

4. Activate "Skb_RiflesRebirth.esp" in your load order.

5. Load up the game.

6. Smoke some fools.


There is a settings holotape that is added to your inventory on first load (and craftable at the Chem bench) which has an
option to spawn the weapons directly to your player, you can use this option as many times as you like.

All of the weapons have optional scripted LList integration that can be activated from the settings holotape. If activated you will find all weapons and ammo on vendors and enemies in the world. There are also many locations in the world where you can find and loot each weapon, those locations are:

The rough list of named locations with weapons added:

Sentinel Site Prescott
Fort Hagen
The Castle (Tunnels & Armoury)
Listening Post Bravo
National Guard Armoury
National Guard Barracks
Boston Mayoral Shelter
Ticker Tape Lounge
USAF Station Olivia
Yangtze
Barney's Bunker (Salem)
Tichonderoga Station
South Boston Military Checkpoint
Trinity Tower
Coast Guard Pier

Plus aforementioned glowing sea locations that I cannot remember the names of, and basically every unnamed military checkpoint on the map. If you see an APC on the road, there is a 75% chance it has a gun in it.


Credits:

Bethesda for Fallout 4 and the CK.
Wardaddy755 for the use of the Chinese assault rifle animations.
Hitman47101 for the use of the Right handed Nuka world Rifle animations.
Utherian/TheBigLidowski for the use of the AX50 animations
Millenia for her 3dsMax tutorials.
The Rizzler for his weapon modding tutorials.
Autodesk for 3dsMax.
Algorithmic for Substance.
The Nifskope team for Nifskope.
The xEdit team for FO4Edit.
Me for making the mod.
You for downloading the mod.
 


Support me:

NOTHING. 

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