Adds two new samurai swords (a one-handed Katana and a two-handed O-Katana), each with two visually distinct and very detailed upgrades. If you ever wanted an electrified, two-handed Samurai Sword, this might be the mod for you.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author uploaded this mod to Bethesda.net and it is available for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
https://3dtextures.me/ https://ambientcg.com/ Sounds from freesound.org used for the sound effect: Sizzling by JasonElrod, Sähköisiä räsähdyksiä by YleArkisto, Welding_Electric Sparks by weaveofkev, Arc Welding by kev_durr, boiling insert backside by bruno.auzet (https://freesound.org/people/JasonElrod/sounds/85468/ https://freesound.org/people/YleArkisto/sounds/367700/ https://freesound.org/people/weaveofkev/sounds/396240/ https://freesound.org/people/kev_durr/sounds/396511/ https://freesound.org/people/bruno.auzet/sounds/555052/)
Donation Points system
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Translations
No translation available on the Nexus
Changelogs
Version 1.4.2
Fixed missing particles on the critical hit Visual Effect
Did really no one notice a lack of sparking and smoking?
Check the 1.4 changelog for the Quest changes!
Version 1.4.1
Fixed the glowing center of the livewire becoming transparent when looking at the sky with it.
Check the 1.4 changelog for the Quest changes!
Version 1.4
Thoroughly overhauled the Quest.
Added 2 more of the pickups in the arcjet and Mass FusionBuilding, making it 5 each.
Added a mercy system, where you get a map marker after 2 ingame days.
Renamed the "MF 1700001241" Part to "Mass Fusion Prototype".
Fixed Bug where you break the quest by entering the Arcjet Building through the elevator.
Increased the size of the Arcjet part.
Main file now has the 1K Textures by default and the 4k Textures as an optional file.
Made the frontend cleaner by making the backend messier. (or in other words, I attempted to remove some jank)
Version 1.3
Fixed typo that said "Bunker 88" Instead of "Bunker 81" in the note of the scaver.
Changed the glowing pillar's shader to no longer be affected by the sun.
I know I fixed the typo before, I remember going into the creation kit and editing it. Why was it not fixed???
Version 1.2.1
Repacked the archive so the sounds works. (Learned something new today)
Version 1.2.0
Added Critical VFX and FX
Cubemap patch is now part of the main file and thus not needed anymore.
Version 1.1.3
Redid some scripting because things kept not working.
Fixed a bug that would prevent the quest from being finished if you pick up the keys last.
Version 1.1.2
Added missing Facegen files
Version 1.1.1
Rewrote the instruction note because I was looking at the location from the wrong direction when writing it...
Renumbered IDs. Go to the hideout and use the pooper if stuff disappears or breaks.
Version 1.1.0
Streamlined the quest and made reading the "Serial Number" Note Optional.
Added notification when using the safe during the quest to clarify that you need all the parts first.
Added more stuff to the pooper room. Now you can finish the quest and get everything in there.
Improved some scripts.
Removed the forgotten O-Katana inside Hubris comics.
This mod was directly inspired by the mod Livewire - The Shishkebabs Better Half by lolzinator42. It was always my favorite melee weapon in New Vegas, so I wanted to have something similar in Fallout 4, so I made it myself.
This is my very first mod and I learned quite a bit and still have a lot to learn but I did my best and hope you enjoy it and I'm so happy I got this finished and can now finally give something back to the modding community, after about a decade of modding my Bethesda games. I hope you enjoy it and please let me know if there are any bugs, typos, other weirdness, or if you have any suggestions or improvements for me.
You start the quest by either finding a note on a corpse inside Hubris Comics and following the instructions or by going to the following location and then going a tiny bit more north: Don't click me if you want to find it yourself! You also need to have the quest Call to Arms completed or started and progressed far enough to delve into the lower levels of the Arcjet Systems building.
KNOWN ISSUES
Sometimes the lights on the weapon are misaligned, which can be easily fixed by blocking. The animations and the effects stop moving when the weapon settles, which also happens with vanilla weapons and might not be fixable.
FUTURE PLANS
An installer (FOMOD)
I want to look into custom sounds but I don't know anything about audio design, so no promises.
I want to make a little optional file that makes the electrified blades shock you if you didn't also add an insulated grip to the weapon like it has been suggested on one of my preview pictures.