Updated to 1.6.0. All PreVis data is now in the separate PreVis archive. No longer loose files but BA2 which should help with compatibility.
ELFX patch is now also updated. Patches are now meant to be used together. For people using A StoryWealth Location - Diamond City the PreVis patching will be included in the DiamondCity-PreVis to save on ba2 slots.
In version 1.5.0 I split up the PreCombine/PreVis into a separate patch.
This was made since the added PreCombine files would cause conflicts with other mods that also modifies the PreCombines for these locations and as thus it's sometimes better to not use them.
One example is that this mod would conflict in PreCombines with A StoryWealth Location - Diamond City as that location also regenerates the PreCombines for the same cells, with Fourville in mind. So people using that patch don't need the optional PreVis files.
First, after you're introduced to Fourville it'll replace the "Vault 4" marker with a "Fourville" marker and unlock fast traveling from Fourville.
Second, after you've had the introduction inside Vault 4 it'll now add a new "Vault 4" marker that will let you fast travel in and out of the actual Vault.
i'm using New Vault Girl Bobbleheads AIO and the getting crashes from vault4 mod. I had to use Xedit to X them out of my game/delete them but i wonder if there is a more elegant solution to that.
Exoclyps Not sure why Fourville Bounty (from 4th bounty onwards) and Rules of Acquisition Radiant quests do not trigger at all. I've seen this in submitted as a bug on the main Fourville page back in 2021 but was never resolved. Sed suggested it might have been something with the Aliases. I checked on xEdit and this patch didn't alter much in the Alias fields for these quests and the issue continues. Any ideas?
To confirm. You're having issues with the 4th bounty not starting? I've finished it myself without issue in the past, so only a select few would have an issue. If this is the case can you please provide current stages on "Vlt04R02" ("SQS Vlt04R02" in console) and the value for "Vlt04R02Count" ("GetGlobalValue Vlt04R02Count" in console)? Need to figure out where it breaks down, as far as I can tell the Alias shouldn't have an issue filling.
Same with, "Rules of Acquisition" I had no issue with that one either. You talk with the quest to start and nothing? Is it the first or did it stop breaking down in the middle of doing these radiants?
Btw, I do touch these both quest Alias by adding extra condition to their Location.
For the Bounty quest, SQS returned "Stopped" status, with stage 100 not set and stages 5 to 20 done. GetGlobalValue returns 4.
For Rules of Engagement, SQS returned "Stopped", all stages not set. GetGlobalValue returns 0.
For Bounty quest the first 3 appeared just fine for me. For ROE, the quest doesn't trigger at all after conversation referring to the gang with Abraham
Using Setstage or StartQuest command also did nothing.
I suspect conflicts, but all Quests & Adventures mods I use are well known: AR2, Atomic Radio & Tales of the Commonwealth & Settlers of the Commonwealth, Attack of the Lobotomites, Chaotic Sun, CSEP quests (All Americans, BIA, Loaded Bases, The Experiment), The Machine and Her (including Emirals' Revival fix), Who's The General (Minutemen Quest Cleanup from Glitchfinder)
So your plugin works a treat! I don't have to use console command. Just talking to Sanders and Bounty No 4 triggers. See picture below for output of command SQV Vlt04R02:
Honestly baffled why this won't load. Could be some mod conflict going, as the original bug report suggest other mods had similar issue " I have another mod installed that also adds custom radiants, and some of them seem to have an issue triggering now also".
But the other part is that you get it on the same quests he mentioned, and that suggests there should be some pattern, but in all honesty I can't find anything that'd make the 4th quest stand out from the others. Unless there's some kind of limit on how many times you can do something specific for some reason.
I'll ponder a bit on it, but not having high hopes. I added another flag to let it "reuse" an Alias. Honestly not sure what exactly that means, but figured it'd worth a test. Can you update test file and check again?
I will test the second file but just to reiterate your first file worked well. I got Bounty number 4 triggered as intended just by talking to Sanders as usual. Was it the SQV output full of "NONE" that bothered you?
So the problem with NONE is that the Alias for Location, boss and enemies are not filled which means that the quest can't progress and is broken. The patch was just a workaround to let me see which Alias would not fill.
Ah ok I know what you mean now. You're correct. I've now tested the second file. Quest fired but aliases were still NONE, so it showed up on the quest list but no location, no bounty target spawned anywhere. I'm stumped :(
Yeah, since you're able to at least start the quest with my patch one workaround would be to use Console "SetStage Vlt04R02 10" and then 15 if needed, so you can progress the questline at least.
Ok so the setstage trick works until you complete Bounty No. 5. Quest didn't trigger yet again when Sanders was supposed to follow the PC to avenge her mother. I'm not sure whether the last target was still part of the Bounty radiant group of quests since I couldn't find any reference to 'Meat Hook' in FO4Edit for Vlt04R02.
Oh, I see that said mod has a script to fix compatibility issues with light mods.
Update: The fix doesn't seem ideal, but it is indeed a fix: INFO: Merging modified sub-record XCLL - Lighting on CELL(000EBE92), from file EnhancedLightsandFX.esp. WARN: Disabling pre-combined meshes on CELL(000EBE92), due to another set of XCRI provided by ELFX-PreVis.esp.
Yeah, in general, that is the result. But when multiple mods seem to be making changes on the same cell, said script is just disabling the pre-combined altogether for the cell. Luckily, that is something that doesn't happen too frequently.
Hey would it be safe to use your previs patch if I'm also using prp 74? I was originally using Emiral's patch with prp 74 but the area by the robco sales and services was messed up for me with his patch. With your 2 patches and prp 74 it was fixed but I'm not sure if there may be other conflicts
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ELFX patch is now also updated. Patches are now meant to be used together.
For people using A StoryWealth Location - Diamond City the PreVis patching will be included in the DiamondCity-PreVis to save on ba2 slots.
This was made since the added PreCombine files would cause conflicts with other mods that also modifies the PreCombines for these locations and as thus it's sometimes better to not use them.
One example is that this mod would conflict in PreCombines with A StoryWealth Location - Diamond City as that location also regenerates the PreCombines for the same cells, with Fourville in mind. So people using that patch don't need the optional PreVis files.
A new patch I made using Fast Travel From Quest Hubs by Glitchfinder as master.
This patch work in two steps.
Is it compatible with Next-Gen?
Same with, "Rules of Acquisition" I had no issue with that one either. You talk with the quest to start and nothing? Is it the first or did it stop breaking down in the middle of doing these radiants?
Btw, I do touch these both quest Alias by adding extra condition to their Location.
For the Bounty quest, SQS returned "Stopped" status, with stage 100 not set and stages 5 to 20 done. GetGlobalValue returns 4.
For Rules of Engagement, SQS returned "Stopped", all stages not set. GetGlobalValue returns 0.
For Bounty quest the first 3 appeared just fine for me. For ROE, the quest doesn't trigger at all after conversation referring to the gang with Abraham
Using Setstage or StartQuest command also did nothing.
I suspect conflicts, but all Quests & Adventures mods I use are well known: AR2, Atomic Radio & Tales of the Commonwealth & Settlers of the Commonwealth, Attack of the Lobotomites, Chaotic Sun, CSEP quests (All Americans, BIA, Loaded Bases, The Experiment), The Machine and Her (including Emirals' Revival fix), Who's The General (Minutemen Quest Cleanup from Glitchfinder)
Then try the console command again to start the quest. If it starts, can you write "SQV Vlt04R02" and tell me which Aliases return NONE?
But the other part is that you get it on the same quests he mentioned, and that suggests there should be some pattern, but in all honesty I can't find anything that'd make the 4th quest stand out from the others. Unless there's some kind of limit on how many times you can do something specific for some reason.
I'll ponder a bit on it, but not having high hopes. I added another flag to let it "reuse" an Alias. Honestly not sure what exactly that means, but figured it'd worth a test. Can you update test file and check again?
Oh, I see that said mod has a script to fix compatibility issues with light mods.
Update: The fix doesn't seem ideal, but it is indeed a fix:
INFO: Merging modified sub-record XCLL - Lighting on CELL(000EBE92), from file EnhancedLightsandFX.esp.
WARN: Disabling pre-combined meshes on CELL(000EBE92), due to another set of XCRI provided by ELFX-PreVis.esp.
Oh, I see that you also have A StoryWealth Location - Diamond City, its a pity that it has too many dependencies that I do not share.