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File credits
LeahTheUnknown, for the original Random Valuables
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Integrated SCAV! and Island Almanac (except for 3#) magazines
Version 2.5.1
bugfix for swaps not working for magazines
Version 2.5
ESLified the mod
Bugfix for bobbleheads spawning owned in rare circumstances
Version 2.4
Bugfixes to swap conditions
Version 2.2
Added 90% reduction chance in Boston Library. Integrated SotS and 3dNPCs patches into main mod (separate patches are no longer required)
Version 2.1
Removed unnessary edits to bobblehead records
Version 2.01
Fourville Patch - Removed perception bobblehead from randomization
Version 2
Rebuild mod, now requires Base Object Swapper
Version 1.3
Added persistance flag to spawned items
Version 1.2
Removed Surgical Journal 02, and Grognan 03 (the one you get from sanctuary) replacers
Version 1.1
Bugfix to prevent respawning
As featured in Life in the Ruins see the modlist in the Wabbajack Gallery for more information
Random Valuables is a pretty good idea for a mod. Randomize the collectibles, so you no longer know where every bobblehead and magazine is. But the mod had a few issues, and LeahTheUnknown moved on to other projects, so I've gone ahead and rebuilt it. The basic idea is the same, however all the scripts have been completely rewritten for better compatibility.
What this mod does All bobbleheads locations are randomized to one of hundreds of possible locations. All magazine locations are randomized, anywhere there's a burnt magazine in game, there is now a chance for it to be a collectible perk magazine of the same type.
I rebuilt the mod to utilise PO3s Base Object Swapper. This should greatly improve compatibility, and in particular it will allow you to find magazines anywhere burnt magazines can be found in game. However, users with load orders that add a lot of explorable areas may want to change the frequency variables, to do this -Open up xedit, and check how many times the burnt magazines are referenced in your load order, then make a patch setting the global variables to roughly 80% of this (especially if you have UFO4P in your load order, it references the mags a bunch of times to move them, artificially inflating these numbers, we just want to bring it back down).
This isn't an essential step- if you skip it, all that will happen is that you will find them a bit sooner during your playthrough.