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WhiskyTangoFox

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WhiskyTangoFawks

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About this mod

Randomized locations for Bobbleheads and Magazines

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Translations
  • Spanish
Changelogs
As featured in Life in the Ruins
see the modlist in the Wabbajack Gallery for more information


Random Valuables is a pretty good idea for a mod. Randomize the collectibles, so you no longer know where every bobblehead and magazine is. But the mod had a few issues, and LeahTheUnknown moved on to other projects, so I've gone ahead and rebuilt it. The basic idea is the same, however all the scripts have been completely rewritten for better compatibility.

What this mod does
All bobbleheads locations are randomized to one of hundreds of possible locations.
All magazine locations are randomized, anywhere there's a burnt magazine in game, there is now a chance for it to be a collectible perk magazine of the same type.

Afraid you'll miss a bobblehead, try Easy to See Glowing Bobbleheads
Afraid you'll miss a magazine, try Easy to See Glowing Magazines


I rebuilt the mod to utilise PO3s Base Object Swapper. This should greatly improve compatibility, and in particular it will allow you to find magazines anywhere burnt magazines can be found in game. However, users with load orders that add a lot of explorable areas may want to change the frequency variables, to do this
-Open up xedit, and check how many times the burnt magazines are referenced in your load order, then make a patch setting the global variables to roughly 80% of this (especially if you have UFO4P in your load order, it references the mags a bunch of times to move them, artificially inflating these numbers, we just want to bring it back down).

This isn't an essential step- if you skip it, all that will happen is that you will find them a bit sooner during your playthrough.


Check out a few of my other mods
True Perks
Unique Creatures and Monsters AWKCR Free
Faction Distribution Framework
Settler Built Settlements

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