Hi, do you do requests? I kinda want to make a patch of this mod with TurntLogic's mods. One of which is this magazine set. Got any suggestions or are you ok to make a patch?
I don't take suggestions. But the patches are relatively easy to make, if you just take a look at one of them if you are comfortable in fo4edit and base object swapper it should only take a few minutes
Hello. I have one question. The replacement of valuables itself works perfectly, but is it a spec that the theft flag is attached to items placed in public places?
In my current playthrough, one Massachusetts Surgical Journal and one Astoundingly Awesome Tales were placed on the third rail. However, I couldn't help but notice that acquiring both of them would constitute theft, and furthermore, acquiring them, even while completely hidden, would result in the theft being discovered, and all surrounding NPCs would become hostile
Small thing, but when trying to fix random things my papyrus log, I noticed that the marker in Andrew Station [#####F9B] has a script "_gkx_addchem1" attached to it that doesn't exist. Not really a bug, but maybe something for the next version.
hi, I haven't commented on this site yet but I really wanted to know if you might be able to make a port to Xbox for this mod? I have it bookmarked on here & really want to try it out ;-;. Thank you either way!
I'm a bit confused. v2.51 should be using BOS but why does the download have so many more files, some labeled scripts? I'm looking at the .esp and seeing tons of Cell edits, it seems to have many conflicts.
Will just the SWAP.ini be enough for this mod? Cheers for all your great work!
EDIT: ok, so I see the .esp is integral to the SWAP.ini and I see that the cell edits are ~300 bobblehead markers. What does this mean for PRP and what would happen if I let all other mods overwrite this one, what would happen to the markers, some might be lost?
It doesn't seem to be working for me despite having all of the requirements installed. The log even shows it loading your file, but if I start a new game and run to Concord, I'll find the issue of Grognak on the kitchen counter just like one would expect in a vanilla game.
The log, for reference:
[18:11:32:711] po3_BaseObjectSwapperF4 v1.1.0 [18:11:32:918] ************HOOKS************* [18:11:32:918] Installed class RE::TESObjectREFR form swap [18:11:32:918] Installed class RE::Hazard form swap [18:11:32:918] Installed class RE::ArrowProjectile form swap [18:11:32:918] Installed class RE::GrenadeProjectile form swap [18:11:48:833] *************INI************** [18:11:48:847] 2 matching inis found [18:11:48:847] INI : Data\RandomValuables_SWAP.ini [18:11:48:848] reading [Forms] : 4 conditions [18:11:48:848] 6 form swaps found [18:11:48:848] reading [Forms] [18:11:48:848] 144 swaps found [18:11:48:848] INI : Data\TotW_SWAP.ini [18:11:48:848] reading [Forms] [18:11:48:848] 3 swaps found [18:11:48:848] ************RESULT************ [18:11:48:848] 147 form-form swaps processed [18:11:48:848] 6 conditional form swaps processed [18:11:48:848] 0 ref-form swaps processed [18:11:48:848] 0 transform overrides processed [18:11:48:848] 0 conditional transform overrides processed [18:11:48:848] **********CONFLICTS*********** [18:11:48:848] [Forms] [18:11:48:848] No conflicts found [18:11:48:848] *************END**************
For me it works for bobbleheads (and it's awesome, I love all unexpected locations I found them in so far), but magazines are all at their vanilla locations.. maybe it's a mod conflict, I looked at everything in FO4Edit and couldn't find anything... any suggestions how to troubleshoot that?
Wow, I am so sorry... you are right, I didn't even have Base Object Swapper installed! Don't know how that slipped past me, and because the randomized perk bobbleheads work without it I didn't even bother to check :/ Sorry again and thanks for your swift reply!
77 comments
The original version of random valuables can.
The replacement of valuables itself works perfectly, but is it a spec that the theft flag is attached to items placed in public places?
In my current playthrough, one Massachusetts Surgical Journal and one Astoundingly Awesome Tales were placed on the third rail.
However, I couldn't help but notice that acquiring both of them would constitute theft, and furthermore, acquiring them, even while completely hidden, would result in the theft being discovered, and all surrounding NPCs would become hostile
Also, this mod just rules :)
Thank you either way!
Will just the SWAP.ini be enough for this mod? Cheers for all your great work!
EDIT: ok, so I see the .esp is integral to the SWAP.ini and I see that the cell edits are ~300 bobblehead markers. What does this mean for PRP and what would happen if I let all other mods overwrite this one, what would happen to the markers, some might be lost?
Thanks
[07:21:11:780] po3_BaseObjectSwapperF4 v1.1.0
[07:21:12:319] ************HOOKS*************
[07:21:12:319] Installed class RE::TESObjectREFR form swap
[07:21:12:319] Installed class RE::Hazard form swap
[07:21:12:319] Installed class RE::ArrowProjectile form swap
[07:21:12:319] Installed class RE::GrenadeProjectile form swap
[07:21:22:010] *************INI**************
[07:21:22:027] 1 matching inis found
[07:21:22:027] INI : Data\RandomValuables_SWAP.ini
[07:21:22:027] reading [Forms] : 4 conditions
[07:21:22:027] Filter [00sotsFantasticComicsINT] INFO - unable to find form, treating filter as string
[07:21:22:027] Filter [f3dnpchubriscomics] INFO - unable to find form, treating filter as string
[07:21:22:027] 6 form swaps found
[07:21:22:028] reading [Forms]
[07:21:22:028] 144 swaps found
[07:21:22:029] ************RESULT************
[07:21:22:029] 144 form-form swaps processed
[07:21:22:029] 6 conditional form swaps processed
[07:21:22:029] 0 ref-form swaps processed
[07:21:22:029] 0 transform overrides processed
[07:21:22:029] 0 conditional transform overrides processed
[07:21:22:029] **********CONFLICTS***********
[07:21:22:029] [Forms]
[07:21:22:029] No conflicts found
[07:21:22:029] *************END**************
"[00sotsFantasticComicsINT] INFO - unable to find form, treating filter as string"
Means?
Thanks
Which is fine. You can safely ignore that.
I dont' see any obvious problems with the loading, looks like teh swaps should be working just fine
I found a Wasteland Survival Guide #1 in Gorski Cabin, the Wiki says it should be issue #5 but seems suspicious
I found 2 astoundingly awesome tales #7 in Hubris Comics
Also, any way to be able to check if the mod works when i've installed it?
To check if it is working just check a mag or bobble head other than the one in sanctuary.
Just simply don't install its dependency and it works like a charm. Awesome stuff. Happy i found this out since it seems you didn't know.
The log, for reference:
[18:11:32:711] po3_BaseObjectSwapperF4 v1.1.0
[18:11:32:918] ************HOOKS*************
[18:11:32:918] Installed class RE::TESObjectREFR form swap
[18:11:32:918] Installed class RE::Hazard form swap
[18:11:32:918] Installed class RE::ArrowProjectile form swap
[18:11:32:918] Installed class RE::GrenadeProjectile form swap
[18:11:48:833] *************INI**************
[18:11:48:847] 2 matching inis found
[18:11:48:847] INI : Data\RandomValuables_SWAP.ini
[18:11:48:848] reading [Forms] : 4 conditions
[18:11:48:848] 6 form swaps found
[18:11:48:848] reading [Forms]
[18:11:48:848] 144 swaps found
[18:11:48:848] INI : Data\TotW_SWAP.ini
[18:11:48:848] reading [Forms]
[18:11:48:848] 3 swaps found
[18:11:48:848] ************RESULT************
[18:11:48:848] 147 form-form swaps processed
[18:11:48:848] 6 conditional form swaps processed
[18:11:48:848] 0 ref-form swaps processed
[18:11:48:848] 0 transform overrides processed
[18:11:48:848] 0 conditional transform overrides processed
[18:11:48:848] **********CONFLICTS***********
[18:11:48:848] [Forms]
[18:11:48:848] No conflicts found
[18:11:48:848] *************END**************