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WhiskyTangoFox

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WhiskyTangoFawks

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77 comments

  1. warriorpoetex
    warriorpoetex
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    Keep getting Fourville duplicates. Always at their default location plus this mod has them appear somewhere else as well.
  2. RowanSkie
    RowanSkie
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    Hi, do you do requests? I kinda want to make a patch of this mod with TurntLogic's mods. One of which is this magazine set. Got any suggestions or are you ok to make a patch?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't take suggestions. But the patches are relatively easy to make, if you just take a look at one of them if you are comfortable in fo4edit and base object swapper it should only take a few minutes
  3. steviex34
    steviex34
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    Are there any mods that randomize the generic clutter or loot found inside interior cells ? Thanks.
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      https://www.nexusmods.com/fallout4/mods/31226

      The original version of random valuables can.
  4. reis0903
    reis0903
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    Hello. I have one question.
    The replacement of valuables itself works perfectly, but is it a spec that the theft flag is attached to items placed in public places?

    In my current playthrough, one Massachusetts Surgical Journal and one Astoundingly Awesome Tales were placed on the third rail.
    However, I couldn't help but notice that acquiring both of them would constitute theft, and furthermore, acquiring them, even while completely hidden, would result in the theft being discovered, and all surrounding NPCs would become hostile
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Yeah, it's a bug I haven't gotten around to fixing yet.
    2. NeinGaming
      NeinGaming
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      Small thing, but when trying to fix random things my papyrus log, I noticed that the marker in Andrew Station [#####F9B] has a script "_gkx_addchem1" attached to it that doesn't exist. Not really a bug, but maybe something for the next version.

      Also, this mod just rules :)
  5. jhealy888
    jhealy888
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    hi, I haven't commented on this site yet but I really wanted to know if you might be able to make a port to Xbox for this mod? I have it bookmarked on here & really want to try it out ;-;.
    Thank you either way! 
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      I don't know how to port things to xbox, and I don't have time to learn.
  6. inkblack85
    inkblack85
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    I'm a bit confused. v2.51 should be using BOS but why does the download have so many more files, some labeled scripts? I'm looking at the .esp and seeing tons of Cell edits, it seems to have many conflicts.

    Will just the SWAP.ini be enough for this mod? Cheers for all your great work!

    EDIT: ok, so I see the .esp is integral to the SWAP.ini and I see that the cell edits are ~300 bobblehead markers. What does this mean for PRP and what would happen if I let all other mods overwrite this one, what would happen to the markers, some might be lost?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Just load this above prp. 
  7. alexcroww
    alexcroww
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    Is it me or the all magazines are still at there standard place since version 2.5

    Thanks
    1. deadmanreaper13
      deadmanreaper13
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      Similar for me. haven't found any Astounding Tales, But Junktown, Guns and Bullets, Covert Ops, and some Grognaks are all in their original spots.
    2. WhiskyTangoFawks
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      What does the base object swapper log say? Does it confirm that the swaps are in place?
    3. alexcroww
      alexcroww
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      here we go:

      [07:21:11:780] po3_BaseObjectSwapperF4 v1.1.0
      [07:21:12:319] ************HOOKS*************
      [07:21:12:319] Installed class RE::TESObjectREFR form swap
      [07:21:12:319] Installed class RE::Hazard form swap
      [07:21:12:319] Installed class RE::ArrowProjectile form swap
      [07:21:12:319] Installed class RE::GrenadeProjectile form swap
      [07:21:22:010] *************INI**************
      [07:21:22:027] 1 matching inis found
      [07:21:22:027] INI : Data\RandomValuables_SWAP.ini
      [07:21:22:027] reading [Forms] : 4 conditions
      [07:21:22:027] Filter  [00sotsFantasticComicsINT] INFO - unable to find form, treating filter as string
      [07:21:22:027] Filter  [f3dnpchubriscomics] INFO - unable to find form, treating filter as string
      [07:21:22:027] 6 form swaps found
      [07:21:22:028] reading [Forms]
      [07:21:22:028] 144 swaps found
      [07:21:22:029] ************RESULT************
      [07:21:22:029] 144 form-form swaps processed
      [07:21:22:029] 6 conditional form swaps processed
      [07:21:22:029] 0 ref-form swaps processed
      [07:21:22:029] 0 transform overrides processed
      [07:21:22:029] 0 conditional transform overrides processed
      [07:21:22:029] **********CONFLICTS***********
      [07:21:22:029] [Forms]
      [07:21:22:029] No conflicts found
      [07:21:22:029] *************END**************
    4. alexcroww
      alexcroww
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      Does anybody know what:
      "[00sotsFantasticComicsINT] INFO - unable to find form, treating filter as string"
      Means?

      Thanks
    5. WhiskyTangoFawks
      WhiskyTangoFawks
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      It means you don't have South of the Sea installed.
      Which is fine. You can safely ignore that.

      I dont' see any obvious problems with the loading, looks like teh swaps should be working just fine
    6. WhiskyTangoFawks
      WhiskyTangoFawks
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      Found the bug, and fixed it. I hadn't updated hte swap forms after compacting the plugin.
    7. collis96
      collis96
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      I believe I'm still getting magazines in their standard places on version 2.5.1 (Wabbajack - Life In The Ruins)

      I found a Wasteland Survival Guide #1 in Gorski Cabin, the Wiki says it should be issue #5 but seems suspicious
    8. WhiskyTangoFawks
      WhiskyTangoFawks
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      it's fine
    9. collis96
      collis96
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      Only other thing is, are the magazines you find meant to be unique?

      I found 2 astoundingly awesome tales #7 in Hubris Comics
    10. WhiskyTangoFawks
      WhiskyTangoFawks
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      Mostly. There's a rare chance that two spawns running currently can give the same thing, but that's an edge case.
  8. Draglorr
    Draglorr
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    Is there a way to download this with only the bobblehead randomization? That would be great.

    Also, any way to be able to check if the mod works when i've installed it?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Not without modifying the swap file for the modl

      To check if it is working just check a mag or bobble head other than the one in sanctuary.
    2. Draglorr
      Draglorr
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      I found a solution to this anyways without having to change anything! (=

      Just simply don't install its dependency and it works like a charm. Awesome stuff. Happy i found this out since it seems you didn't know.
  9. XOmniverse
    XOmniverse
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    It doesn't seem to be working for me despite having all of the requirements installed. The log even shows it loading your file, but if I start a new game and run to Concord, I'll find the issue of Grognak on the kitchen counter just like one would expect in a vanilla game.

    The log, for reference:

    [18:11:32:711] po3_BaseObjectSwapperF4 v1.1.0
    [18:11:32:918] ************HOOKS*************
    [18:11:32:918] Installed class RE::TESObjectREFR form swap
    [18:11:32:918] Installed class RE::Hazard form swap
    [18:11:32:918] Installed class RE::ArrowProjectile form swap
    [18:11:32:918] Installed class RE::GrenadeProjectile form swap
    [18:11:48:833] *************INI**************
    [18:11:48:847] 2 matching inis found
    [18:11:48:847] INI : Data\RandomValuables_SWAP.ini
    [18:11:48:848] reading [Forms] : 4 conditions
    [18:11:48:848] 6 form swaps found
    [18:11:48:848] reading [Forms]
    [18:11:48:848] 144 swaps found
    [18:11:48:848] INI : Data\TotW_SWAP.ini
    [18:11:48:848] reading [Forms]
    [18:11:48:848] 3 swaps found
    [18:11:48:848] ************RESULT************
    [18:11:48:848] 147 form-form swaps processed
    [18:11:48:848] 6 conditional form swaps processed
    [18:11:48:848] 0 ref-form swaps processed
    [18:11:48:848] 0 transform overrides processed
    [18:11:48:848] 0 conditional transform overrides processed
    [18:11:48:848] **********CONFLICTS***********
    [18:11:48:848] [Forms]
    [18:11:48:848] No conflicts found
    [18:11:48:848] *************END**************
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      The sanctuary grognak is not randomized, but cause it's part of the story. You see it in the pre war prologue. 
  10. NeinGaming
    NeinGaming
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    For me it works for bobbleheads (and it's awesome, I love all unexpected locations I found them in so far), but magazines are all at their vanilla locations.. maybe it's a mod conflict, I looked at everything in FO4Edit and couldn't find anything... any suggestions how to troubleshoot that?
    1. WhiskyTangoFawks
      WhiskyTangoFawks
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      Did you install the prerequisites? Check the po3 log and see if the swap is failing or conflicting 
    2. NeinGaming
      NeinGaming
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      Wow, I am so sorry... you are right, I didn't even have Base Object Swapper installed! Don't know how that slipped past me, and because the randomized perk bobbleheads work without it I didn't even bother to check :/ Sorry again and thanks for your swift reply!