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Targets that were hostile are no longer highlighted when pacified by Animal Friend, Wasteland Wanderer, or Intimidation perks.
Version 1.09
Cleaned up the original script. This is mostly for me.
Added controller and HUD keys to the "reset to default" holotape option.
Added new feature: Night Vision Equipped (NVE) Targeting HUD. Can track all living, dead, hostile only targets. Use left arrow key to toggle between on/off, all living targets, or hostile only, while right arrow toggles dead tracking on/off. Dead targets that have been looted will no longer be highlighted.
Version 1.08
Discovered minor issue with keybindings that caused the sprint key on the keyboard to also register activation of the night vision effect.
Added globals for controller keybinds
Version 1.07
Added Assaultron Helmet and Eyebot Helmet to the list of approved vendors.
Added controller support. Hold LS for one second to toggle effect on and off. While the effect is active, holding A/X for one second will toggle between normal and dark modes.
Added a toggle setting to enable/disable disabling of the effect when in conversation.
Added night vision functionality to the Hellfire and X-02 power armors provided by the Next Gen Update.
Version 1.05
Added Combat Armor Helmet to the list of approved vendors.
Changed Activation and Normal/Dark Mode keys to globals so they can be changed in-game via console.
The settings holotape is now craftable and added an option to restore keybindings to default.
Now immediately disables effect upon entering dialogue mode instead of just camera mode.
Version 1.04
Removed Armorer 2 requirement. Now just requires Science 1.
Adjusted the saturation of the image mod which translates into a less intense green. Now also less bright in general on startup.
Version 1.03
Fixed an issue where changes made to the intro would not persist upon unequipping the item with the night vision mod and re-equipping it later.
Further reduced brightness of the alternate intro.
Version 1.02
Fixed an issue with the light and dark mode toggles not locking out further activation for the duration of the intro effect.
Added an alternate intro effect that is less bright upon activation of night vision. You can toggle between these mods using the Tactical Night Vision settings holotape.
Version 1.01
Added the regular Synth Helmet to the list.
NEW IN V1.09: Night Vision Equipped Targeting HUD (NVE Targeting HUD). Functions the same as the Targeting HUD on Power Armor helmets.
Tactical Night Vision optics can be added to the following helmets:
Assaultron Helmet
Combat Armor Helmet
Eyebot Helmet
Marine Tactical Helmet
Marine Armor Helmet
Mechanist's Helmet
Sentry Bot Helmet
Synth Helmet
Synth Field Helmet
Inquisitor's Cowl
All Power Armor variants (base game, DLC, and Next Gen Update only)
All helmets now have ballistic weave capability.
To toggle the NV effect, press the N key.
There are two NV modes; Normal (Down Arrow) and Dark (Up Arrow).
The HUD has three modes; All targets, hostile only, and off (Left Arrow). Dead target highlighting on/off (Right Arrow). Live targeting defaults to on and are highlighted in red, while dead targeting defaults to off and are highlighted in blue.
Normal mode is for typical use case. Dark mode is for players using mods that make environments darker. Use at your discretion.
There is now also a settings holotape that lets users switch between the default intro and an alternate intro that is less bright for people who are more sensitive to light, as well as reset keybindings to their default setting. (v1.06) Adds a toggle option to prevent the effect from disabling itself during conversations with NPCs. The holotape can be crafted at a chemistry workbench in the event that you lose one (only shows up if you don't have one on you). To change a keybind, first turn off the effect (this is very important), then refer to this list, open the console and type the following in sequential order. You can even copy/paste each line and simply replace the hashtag with the desired value:
set tnvactivationkey to # set tnvnormalmodekey to # set tnvdarkmodekey to #
And for controller keybinds:
set tnvcontactkey to # set tnvcontmodekey to #
For Live/Dead target tracking:
set tnvkeylive to # set tnvkeydead to #
Where "#" represents the key code in the list linked above. Keep in mind that any key already taken will be ignored by the game, so if it's not working after modifying the value, then you'll know why.
TNV NOW HAS CONTROLLER SUPPORT!
Toggle the effect on/off by holding Left Stick, and while active, switch modes by holding A or X (activation button) depending on your controller.
NOTE: I've added a series of images to serve as a tutorial for making your own patches.