This page was last updated on 15 August 2024, 3:35AM
Changelogs
Version 1.05
Added Combat Armor Helmet to the list of approved vendors.
Changed Activation and Normal/Dark Mode keys to globals so they can be changed in-game via console.
The settings holotape is now craftable and added an option to restore keybindings to default.
Now immediately disables effect upon entering dialogue mode instead of just camera mode.
Version 1.04
Removed Armorer 2 requirement. Now just requires Science 1.
Adjusted the saturation of the image mod which translates into a less intense green. Now also less bright in general on startup.
Version 1.03
Fixed an issue where changes made to the intro would not persist upon unequipping the item with the night vision mod and re-equipping it later.
Further reduced brightness of the alternate intro.
Version 1.02
Fixed an issue with the light and dark mode toggles not locking out further activation for the duration of the intro effect.
Added an alternate intro effect that is less bright upon activation of night vision. You can toggle between these mods using the Tactical Night Vision settings holotape.