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Changelogs
Version 2.01
It is safe to update to this version from 2.0.
Fixed issue with StS preventing teleportation out of the Institute.
Version 2.0
WARNING: DO NOT UPDATE FROM ANY VERSION PRIOR TO 2.0 MID GAME!
Reworked the main script to allow for custom settlements to be automatically detected.
Holotape is now craftable at chemistry workbenches under utility. The option to craft only shows if you do not already have a holotape on you.
Version 1.08c
Fixed Settlement to Settlement fast travel issue allowing fast travel from certain world spaces such as the interior of Diamond City with the StS option enabled.
Version 1.08b
Removed Form and ScriptObject scripts from the archive.
Version 1.08a
Fixed issue with the DLC Locations toggle.
Version 1.08
Fixed issue in latest update with settlement only fast travel option allowing fast travel from settlement locations that you don't own.
Version 1.07
Added an option to restrict fast travel from settlement locations to other settlement locations only (Settlement To Settlement). Can fast travel anywhere while on a vertibird, but can only fast travel to settlements and CIT Ruins from The Institute.
Version 1.06
Added an opt-in feature to allow fast travel from the Commonwealth to Far Harbor and Nuka-World worldspaces and vice versa when the map markers for said locations become available. To opt-in simply open the settings holotape and add the DLC locations.
Version 1.05
Corrected Vault 88 map marker.
Version 1.04
No longer automatically replaces a lost or removed holotape. In the event the holotape is lost, open the console and type "set sft to 1" (without quotes), save the game, then reload that save and there should be a new holotape in your inventory.
Version 1.03
Added a holotape with two functions; update and revert the fast travel form lists.
Update allows you to manually update the lists in the event you're having trouble with a particular location.
Revert resets the entire survival fast travel list for easy uninstallation.
Version 1.02
Added support for modded settlement locations. Must still add them to the formlists yourself.
Version 1.01
Corrected the settlement marker for The Mechanist's Lair.
This is a survival only mod that adds any owned settlement location to the allowed list for survival fast travel locations. It also possesses the capability to remove locations should the player lose ownership, so be wary of that.
Includes all settlement locations in the game with the exception of Home Plate and has no requirements other than ownership. No longer shall we stand idly by and cry as our survival mode settlements come under attack.
New (v2.0) - Mod now fully supports custom settlements without any input from users as long as the custom settlements have the "LocTypeWorkshopSettlement" keyword attached to the location.
The holotape is now crafted at a chemistry workbench. The option to craft only shows if you do not already have a holotape on you.
Holotape options include: manual updates for both base game and custom modded settlements (these should only be necessary if a location is not working), a revert option to reset the formlist back to unmodded state, option for DLC location worldspace fast travel, and Settlement-to-Settlement only fast travel.
Vertibirds still function as normal, and you may teleport into and out of the Institute at will, but only to CIT Ruins or owned settlements, unless StS is enabled requiring you be in a settlement or at the CIT Ruins to teleport into the Institute.