yes except some 1x1 industrial plot got spawned under a 2x2 municipal plot and spawn a random pole that caused the game to CTD when I touched it and to fix that I sent that power pole up in sky via console cmd. The only way to get rid of CTD's from this town was to change city plan and move to someone's else plans.
What causes crashes I found with Sim Settlements is usually power related somehow. I will take some time this week and go over my files to see if I can replicate the issue and make any correction. I am kinda busy with RL so gimme abit of time.
Edit: For now when the plot you are having issues with spawns, reset the plot and reconnect it to the surrounding power attachments. Also manual select the plot type to make the proper plot. It could be a delay in the scripting or something in SS2 that is causing the wrong plot type to spawn. Resetting the plot, then selecting the proper plot through the control piece will correct the plot and removing then reconnecting new power lines should correct any power glitch if that is the issue.
Settlement is great, only complain is the static loot doesnt appear on mine, missing almost every piece of furniture, do I have to wait for settlemnt upgrades or is my version bugged?
As well take a look at my builders kit, it lists off the mods I normally used when building these. https://next.nexusmods.com/fallout4/collections/u8ole2 Most aren't required for users though. Lastly check the SS2 Site to see if there is a reference to the issue you have. https://www.simsettlements.com/site/index.php
Plots and power are working fine its just missing the static loot like fridges, the toy models and most of the things in the workstation (middle) and commercial (right) buildings.
Strange. What other mods are you using? And have you checked the SS2 mod page to see if there is anything there? I sent a direct PM to Kinggath (sim mod creator) to see if he may have a better idea. I'll let ya know what he says.
I think I managed to fix it, somewhat.. aparently either Depravity or Fourville and the Underground Hideout had conflicts I disabled them builded the City Plan and enbled them again and that seem to have done it.
Thanks for the help Carinth, Im really excited to see more of your city plans!
Excellent, so it sounds like an issue with one of those mods. I already sent the message to Kinggath, but I'll let him know that you figured it out and tell him the info in case it happens to anyone else. Thanks very much.
I am presently working on a new settlement in the Master's Competition for Starlight Drive-In. It should be out in the next month, called it "DawnsVil" - Open Dawn Till Dusk Still working on the catchphrase. It's gonna be the largest settlement I've done so far. First stage is complete and tested, next stage is underway. Won't be long.
With that said, if you need anything else just let me know.
Hey! I have used many city plans from lots of different authors, and yours are my absolute favourite. Besides the bugs that Bethesda included (for free!), the plans work flawlessly and don't destroy my computer. Thanks so much for making these plans!
This settlement looks amazing! Finally something that is not completely ramshackle, but not looking like some modern city. very nice.
About to start a new game soon - and I love using the clean and simple mods - (why settlers can't pick up junk is beyond me...). do you know how compatible by any chance this plan is?
Hi and thanks This should work fine with the settlement clean-up mods. Use it to clean up the lot as you like before starting the settlement to build and it should be fine. No compatibility problems that I know of.
There is somthing wrong with energy production. I upgraded to level 1. The HUD says my settlement produces 43 energy, however a municipal interior plot produces 70+. Also that small generator with recruitment beacon doesn't work. It doesn't even have sound or animation The needs meter is full though.
Hi, Power production is correct. There are several power production links in the power grid. They look like power conduits but actually produce power. Strange the recruitment beacon isn't working, the 3 power comes from that generator and the 40 from the power production links. I'll check out the generator and beacon. And the power plot is in the cabin that you enter from behind, across from the caravan plot. That will give you the additional 70+ power on top, when you assign someone to it and upgrade it.
Edit: I checked generator/recruitment beacon and it seems to be working. Make sure you have the generator running. If it's just sitting and making no noise, it could be off.
Hi and Thanks 42 is the meaning of life, the universe, and everything in it
I'll get some more pics posted soon. I went with Summervil to reflect the settlement name of Sunshine. Never realized there is a place called Somerville just outside of Boston Funny now that I know.
25 comments
All add-ons installed.
I have to spawn in settlers to fill in jobs.
Edit:
For now when the plot you are having issues with spawns, reset the plot and reconnect it to the surrounding power attachments. Also manual select the plot type to make the proper plot. It could be a delay in the scripting or something in SS2 that is causing the wrong plot type to spawn. Resetting the plot, then selecting the proper plot through the control piece will correct the plot and removing then reconnecting new power lines should correct any power glitch if that is the issue.
Have you made sure to include these mods
Wasteland Venturers SS2 Addon Pack
Ruined Homes and Gardens SS2 Addon Pack
SS2 Pra's Random Addon 2
Also run the Vortex updater and under the MODS list, check your mods for updates.
After Purge, then Deploy your mods again.
As well take a look at my builders kit, it lists off the mods I normally used when building these.
https://next.nexusmods.com/fallout4/collections/u8ole2
Most aren't required for users though.
Lastly check the SS2 Site to see if there is a reference to the issue you have.
https://www.simsettlements.com/site/index.php
Wasteland Venturers SS2 Addon Pack v1.4
Ruined Homes and Gardens SS2 Addon Pack v1.03
SS2 Pra's Random Addon 2 v12.00
Plots and power are working fine its just missing the static loot like fridges, the toy models and most of the things in the workstation (middle) and commercial (right) buildings.
What other mods are you using?
And have you checked the SS2 mod page to see if there is anything there?
I sent a direct PM to Kinggath (sim mod creator) to see if he may have a better idea.
I'll let ya know what he says.
Thanks for the help Carinth, Im really excited to see more of your city plans!
I already sent the message to Kinggath, but I'll let him know that you figured it out and tell him the info in case it happens to anyone else.
Thanks very much.
I am presently working on a new settlement in the Master's Competition for Starlight Drive-In.
It should be out in the next month, called it "DawnsVil" - Open Dawn Till Dusk
Still working on the catchphrase.
It's gonna be the largest settlement I've done so far.
First stage is complete and tested, next stage is underway.
Won't be long.
With that said, if you need anything else just let me know.
Finally something that is not completely ramshackle, but not looking like some modern city. very nice.
About to start a new game soon - and I love using the clean and simple mods - (why settlers can't pick up junk is beyond me...).
do you know how compatible by any chance this plan is?
This should work fine with the settlement clean-up mods.
Use it to clean up the lot as you like before starting the settlement to build and it should be fine.
No compatibility problems that I know of.
Let me know if you have any issues.
The needs meter is full though.
Power production is correct.
There are several power production links in the power grid.
They look like power conduits but actually produce power.
Strange the recruitment beacon isn't working, the 3 power comes from that generator and the 40 from the power production links.
I'll check out the generator and beacon.
And the power plot is in the cabin that you enter from behind, across from the caravan plot.
That will give you the additional 70+ power on top, when you assign someone to it and upgrade it.
Edit:
I checked generator/recruitment beacon and it seems to be working.
Make sure you have the generator running.
If it's just sitting and making no noise, it could be off.
1st rule
DON'T PANIC
2nd rule
Always Carry a Towel."
umm... "What is.. 42"
Nice reference for mod issues.
oh and more pics please.
and the 'Title' a bit confusing, SummerVil vs Somerville
42 is the meaning of life, the universe, and everything in it
I'll get some more pics posted soon.
I went with Summervil to reflect the settlement name of Sunshine.
Never realized there is a place called Somerville just outside of Boston
Funny now that I know.