Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

MisterNumbers3k

Uploaded by

MisterNumbers3k

Virus scan

Some manually verified files

Tags for this mod

About this mod

The original mod by Undernier is excellent, but it had a few issues worth addressing, which required the esp itself be edited. I renavmeshed the majority of the area impacted by his mod, fixing the deleted navmeshes, corrected a few floating objects, and regenerated precombines and previs. Patches for popular mods are included.

Requirements
Permissions and credits
This requires the original mod, "Horror at the Prison Camp - Starlight Drive-in Overhaul" by Undernier. When prompted, allow my esp file to replace his as this is an esp replacer. 

The esp replacer makes adjustments for some floating objects and completely redoes the majority of the navmeshing within the impacted area. Provided additionally within the FOMOD are patches for various mods as this mod overlaps into Concord, Lexington, and Better Drumlin Diner: PRP 69Open Commonwealth, Miscelanous Performance Optimization - Open CommonwealthCommonWealth - RemasteredHunkered Down - No Atom Cats Garage01. InstantHero - Better Drumlin Diner V3.0.1, and 03. 4estGimp - BDD Hunkered Down NoAC_Garage v3.x

There are also 2 specialized patches made for use with Open Lexington, but you are required to run the entire list of mods these were patched against. No other versions will be included.

Compatibility:
  • Immersive Drumlin Diner - NOT compatible. There are a total of 8 different patches I would need to make and maintain for this mod to fit seemlessly into the current build. And given that the mod breaks precombines for such a small aesthetic overhaul, but makes not effort to rebuild them, I just don't really feel interested in including and maintaining it. So please don't ask.
  • Better Drumlin Diner - This is techincally compatible. My patch for Hunkered Down - No Atom Cats Garage and Better Drumlin Diner is simply to include some of those statics into the precombines and improve performance. But Better Drumlin Diner on its own does not break precombines so it will be compatible. Additionally, while I did not provide a precombine/previs patch for this, I did provide a navmesh patch which will significantly improve npc pathing. This is incldued in the FOMOD.
  • Commonwealth Remastered - Patches provided
  • Open Commonwealth - Patches provided - NOTE: If you are using PRP, then this requires the Open Commonwealth/PRP Patch from Miscelanous Performance Optimization
  • PRP 69 - Patches provided
  • PAC - Drumlin Diner - Patches not yet provided but following the final release, they will be.
  • Open Concord - Not Compatible.

Load Order - obviously, if you did not grab the patch from the FOMOD for a mod or one of its requirements, then you can ignore its slot in the list.
  • Unofficial Fallout 4 Patch.esp
  • PPF.esm
  • Ceft_Main.esp
  • Hunkered Down - No AtomCatsGargage.esp
  • BetterDrumlinDiner.esp
  • Commonwealth Remastered
  • SD-Starlight-Overhaul.esp
  • StarlightOverhaul-HD BDD Navmesh.esp OR StarlightOverhaul-BDD Navmesh.esp
  • Open Commonwealth OR Open Lexington
  • PRP
  • OpenCommonwealth_Patch.esp (PRP Patch for Open CW)
  • StarlightPrison[Previs] OR StarlightPrisonPRP[Previs]
  • StarlightPrisonHDBDD[Previs] OR StarlightPrisonAIO_HD_BDD[Previs]
Additional Notes
  • These patches are ONLY intended to fix previs issues occurring within the radius of Starlight Drive in and the adjacent clusters. Any conflicts happenining in Concord or areas outside of the clusters Starlight touches are NOT my problem and will not be patched by me.
  • In other words, if there is an issue between Open Commonwealth and CW Remastered in the Red Rocket cluster, for example, then patching that is up to one of the MAs in question. I only tested the clusters I regenerated. However, I did try to fix a *few* issues that were due to mod incompatibilites not spawning from the Starlight Overhaul, but only if these were directly connected to a cluster I worked in. I just don't feel compelled to resolve any additional errors spawning outside my area of concern.
  • For the Better Drumlin Diner patch, however, I did correct some issues that the original mod has (but could not be corrected without breaking and subsequently regenerating precombines). These included floating objects, clipping objects, and other minor aesthetic problems.
  • If the Brahmin refuses to stay in the gated area (for Better Drumlin diner users), just open the gate and he will walk in. Usually only happens when visiting the location for the first time (which is also during the scene with Trudy and the drug dealers) as subsequent visits seemed fine - unfortuantely, Brahmin really hate certain navmeshes so it took some time to get the brahmin to behave as well as it does. But if it becomes a consistent recurrence, I will look into tweaking the navmesh a bit.