Enhance the Show No Mercy quest. Fight with the Brotherhood in battle to take back Fort Strong from entrenched Super Mutants. After, work with a unique voiced companion to build a settlement.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
Vendors: Added a Bartender, Armor, and Medic BoS vendors inside the Armory
New travel option to Far Harbor linked to the "Search and Destroy" quest
Made that one obstinate umbrella near the dock scrapable
Version 1.2
Added sound files for companion
Version 1.0
Initial Release
In the vanilla game, there are minimal signs of Super Mutant infestation at Fort Strong. No military barricades overgrown with Super Mutant debris, either on the island or the annex on the mainland. And minimal signs of change from the Brotherhood reclamation afterwards. The impact of your first mission as a Knight felt lacking.
Combining the lack of impact on the world contrasted by the frequent comments about the epic battle at Fort Strong by random Brotherhood members, causes a jarring association with this quest event. After the fiftieth time Travis mentions Fort Strong, it starts to become ridiculous. That's not acceptable. Your introduction to the Brotherhood should not be reduced to a joke on the radio or an embarrassing comment tossed at you as you pass by your fellow soldiers.
Now you can fight along side Brotherhood Knights in Power Armor while Vertibirds fly overhead, in a setting that looks like Super Mutants have been there for some time. But beware, by adding more Brotherhood forces you can expect their presence to awaken an equal amount of Super Mutants of all kinds.
After cleaning out the Super Mutants, the Fort is staffed with a detachment of soldiers. With most of the debris cleared, a functional exterior settlement and helipad becomes available for you to support the Brotherhood efforts at the fort. And in order to ensure your success of the mission at Fort Strong, Elder Maxon has dispatched a special Star Paladin, who will introduce herself as an eligible companion and steward of the fort while not traveling with you.