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Fiddleflap

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fiddleflap

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  1. antisteam
    antisteam
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    The power lines haven't imported and I dont know why. Doing another import hasn't worked either. I use other Settlement Blueprints of yours and have not come across this problem before.

    P.S On the fourth attempt the power lines imported and I dont know why as I changed nothing.
  2. SevenOfNinez
    SevenOfNinez
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    Hello! What do I do if there is some walls that are missing? Do I have to retry the import again or just place them back again? Anyway, your builds are always the best of them all if they have been there for a long time!! THANK YOU FOR ALL OF THEM!
    1. fiddleflap
      fiddleflap
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      I would suggest trying the import again.  The blueprint is designed around everything being scrapped before importing.  Unless a scrapping mod was used to remove something that normally cannot be scrapped, it does just sound like the import did not complete successfully.

      Great to hear you have been enjoying the blueprints and hopeyou can get this one to also import correctly – thanks!
    2. Waya555
      Waya555
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      Hi. As I wrote above, try to add 100% to the build limits on the workbench before importing.
  3. NKN1993
    NKN1993
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    After doing what was described in the description, the import is not reflected....1 Workshop has been released2 All objects have been dismantled3 I have performed the followingEnable "Import original items (not built by player)".Enable "Import DLC items/import items added by mods".Enable "Import wired power connectionsEnable "Restore snapped power connections4 I left it for more than 10 minutes and nothing happened5 All NPCs freeze when I start importing6 I have installed the [HUDFramework Hide Messages] mod.Sanctuary worked fine before installing this, but after uninstalling this mod it did not work fine on Abernathy Farm.
    1. fiddleflap
      fiddleflap
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      Sorry to hear you are having issues with the import  

      Apart from trying to download the blueprint again in the rare case that it somehow got corrupted, its going to be something with your setup that is causing the import to fail. Are you using any mods that either add to or alter the games vanilla objects or even the location itself? 

      Are you using the Horizon mod?  I am aware this causes issues with the vanilla planters I spawn in via console commands, although this normally generates an error message stating the import has got stuck. 

      To confirm it’s not a save game issue would suggest trying the import using a clean un-modded save, and additionally setting up a profile with just TSB and its requirements to confirm if it’s a mod issue. 

      Finally, might be worth enabling error logging (see the Bug Reports section of the Stable Import guide) and then checking the log files after the import fails to see if they might provide some more detail on what’s going wrong.
    2. NKN1993
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      In my environment, I have mods for [A Forest], [True Grass], and [Vivid Fallout - All in One]. I think this prevents it from importing.However, Sanctuary worked fine in this environment, so I will try it in a few places as it should work.
    3. Waya555
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      Hi! I have a lot of mods installed, as I am playing my game with aStoryWealth collection and multiple add-ons by Aradonsl. For this mod to work, I used the "scrapall" command from the console, and also used the workbench to configure the build limits of the settlement to 200% (added 100%), and it seems to work so far. At least, I had no issue with the import.
      Good Luck! ^^
  4. FullMetalMadcat
    FullMetalMadcat
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    Don't know why but every time I want to import this blueprint my game freezes and is unresponsive, forcing me to CTRL-ALT-DEL. Your other blueprints work just fine. 
    1. fiddleflap
      fiddleflap
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      Are you getting the issue after importing the settlement and then trying to save for the first time?  Depending on the size of the settlement and the speed of your system the game can appear freeze for up to 10 mins upon the first save after importing a large settlement such as this and is normal.

      Just leave the game running and it should eventually resume, and will only happen once.
  5. Chuzzley
    Chuzzley
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    Love the settlement, but any ideas why the vendor fix isn't working for me? I've tried installing automatically via vortex and also adding it manually but still no luck. It's a shame!
    1. fiddleflap
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      Really not sure why the fix is not working.  I am guessing you dont have any other mods that might alter the two cells I edited?  Have you tried travelling far away from Abernathy and then returning, or leaving the area first before enabling the fix?
    2. Stormie
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      Great settlement, as always!
      The vendors fix won't work for me either. Assignment yes, interaction no, with the exception of the doc (presumably because he/she initiates conversation).  I've ruled out other mods that might interfere - the only one remaining as a possible conflict is PRP, and disabling that isn't an option... Maybe I can convert the esl to esp so it can go low in my load order?

      EDIT: And that did the trick! I renamed the esl to esp and added a load order rule so it loads after any potential conflicts. And the effect was instantaneous in my game - I just loaded my save in Abernathy and I can now trade with the vendors as normal.
      So, for anyone else that has this issue, the fix is really simple. (-:

      Another edit: Also a plus, since the file retains its ESL flag after renaming (no need for FO4Edit), it doesn't count towards the ESP plugin limit.
  6. SamDoehart
    SamDoehart
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    Hello. This is my first time trying the Transfer Settlements mod and I wanted to start with yours because it looks way better than any of the others I've seen. Unfortunately, I can't seem to find the holotape in my inventory. Where is it supposed to show up?
    1. fiddleflap
      fiddleflap
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      Thanks for wanting to try out the blueprint!

      I believe the holotape should just appear in the ‘Misc’ section,although this might change if you are using an item sorting mod.  I use Ruddy88’s Simple Sorter mod so my tape appears in ‘Misc\Holotapes and Games section’.

      Failing that ensure you have the latest version of the mod and F4SE installed (including its script files), and maybe try disabling and then re-enabling the mod.
    2. SamDoehart
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      I was able to get it working! Turns out I hadn't installed F4SE correctly (egg on my face).

      If anyone else is having this issue, there's a few things you can do. You can craft the Transfer Settlements holotape in any Chem station. If you have the holotape and it's not showing any blueprints and the mod version number isn't showing correctly, you probably did what I did and missed a step at the end of the F4SE installation instructions. Make sure to review those closely!

      This settlement is great! It looks like something people would actually build and fits in really well!
    3. fiddleflap
      fiddleflap
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      Awesome to hear you managed it get it working and enjoyed the settlement!
    4. SamDoehart
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      Any chance you'll be doing more of these? Yours are by far the best I've found! I tried a different one for Sunshine Co-op and it's just really lackluster compared to the ones you've done!
    5. fiddleflap
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      Yes, currently working on a small build at Covenant and hope to eventually do one of these vanilla styled builds at each location (including the DLC’s).

    6. SamDoehart
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      Great! I'll keep an eye out then!
  7. slygeezer
    slygeezer
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    You've really outdone yourself on this one - the place is huge, yet every shack, store, and each of the other buildings are all uniquely detailed. I particularly like the unfinished fence project, and incorporating the grave within the settlement was a very nice touch. This one must have taken months to complete!
    1. fiddleflap
      fiddleflap
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      Really great to hear you liked the build, many thanks!  It was a large project that slowly built upover roughly two months, and remember slightly regretting building so much as it took an age to get decorated.  Still, really pleased with how this turned out and feel it was worth the time it took
      to put together.  Thanks again!
  8. MasterBeehive
    MasterBeehive
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    Hi, I want to use your blueprints because they look great. I'm just wondering what it means when it says manually scrap all objects. Do I scrap absolutely everything that I can in all the settlements?
    1. fiddleflap
      fiddleflap
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      Thanks for wanting to check out the blueprints!  That’s correct, everything that can be scrapped needs to be removed before you import the settlement – you can import without doing this but will end up with misplaced / duplicate objects. 

      It’s advised by the Stable Import guide to not use the ‘scrapall’ command which is why I recommend this process is done manually.
  9. TheRocketBush
    TheRocketBush
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    I love it! Gives me tons of inspiration. I never quite knew what to do with Abernathy Farm, so I always left it alone. Good stuff!
    1. fiddleflap
      fiddleflap
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      Many thanks
    2. Harp68
      Harp68
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      Yeah, Abernathy has always been a tough one for me. This one is perfect. Every time I think I have a favorite fiddleflap build, along comes another one to rocket to the top of the list. This one may have just nudged the Castle build for top spot. As always, well done and thank you.
  10. Zorgnak1
    Zorgnak1
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    Such a great blueprint! I love all the decorations made of junk items! Great work just as always!
    1. fiddleflap
      fiddleflap
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      Thanks for checking out the build - great to hear you liked it!