Fallout 4
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ggTrol

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GroteGrottrol

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About this mod

CLEAN Test Saves, NO MODS USED & NO QUESTS DONE
Base Game or Season Pass | Optional UFO4P.
Unused perkpoints, no unrelated locations visited or other quests done.
See long description for all details.

Requirements
Permissions and credits
Changelogs
Settlements Unlocked - My Clean Testsaves
Base Game or Season Pass | with or without the Unofficial FO4 Patch.


NO MODS USED & NO QUESTS* DONE
* No unrelated quests, only quests needed to unlock these are done

Why?
I made these saves to test things related to settlements.
More specific Transfer Settlements - Shareable Settlement Blueprints by Cdante,
Attackers - Get Off My Buildzone and Wild Plants Farming both by wim95
Those are NOT required for this savegame, nevertheless i do recommend them.

What:
Available Savegames:
v0.3 ALL-DLC, UFO4P.
v0.41 NO-DLC, without UFO4P 
v0.51 ALL-DLC, UFO4P. (v0.3 redone, no OP Sole Survivor)

v0.3 SEASONPASS + UFO4P Test Save

Description:
FO4 1.09.4.0 + All DLC + UFO4P v2.01a with 33 Settlements Unlocked!
Very hard Mode, Female Sole Survivor, LVL 104 (less OP in v0.5+).
NOTE: 04x Not unlocked, see end of the list explaining why.

v0.41 PURE VANILLA Test Save.
Description:
FO4 1.10.40 + NO DLC + NO-MODS with 27 Settlements Unlocked!
Survival Mode, Male Sole Survivor, LVL 11 with 10 spendable perkpoints.
NOTE: 03x Not unlocked, see end of the list explaining why.
To enable fast-travelling go into the game settings and switch from survival to any other setting (or use a mod).

v0.51 SEASONPASS + UFO4P Test Save.
Description:
FO4 1.10.106 + ALL DLC + UFO4P v2.0.4 with 28 Settlements Unlocked.
Very hard Mode, Female Sole Survivor, LVL 19 with 18 spendable perkpoints.
This is equal to the v0.3 but with an unleveled player character instead of the OP LVL 104 one in v0.3.
NOTE: Will be updated to include Covenant and Vault 88 in v0.52
I decided to not do the other Far Harbor Settlements this time as they are a major part of the DLC gameplay and you need to do all the  Far Harbor Town quests to unlock them, if you need those, they are available in v0.3

Work In Progress:
v0.52 ALL DLC +UFO4P (v0.51 + Covenant and Vault 88, see diversions)

Future editions:
v0.6 ALL DLC without UFO4P

Old Files:
v0.50 FO4 1.10.106 + ALL DLC + UFO4P v2.0.4 with 26 Settlements Unlocked.
Very hard Mode, Female Sole Survivor, LVL 12 with 11 spendable perkpoints.
This is equal to the v0.3 but with an unleveled player character instead of the OP LVL 104 one in v0.3.
NOTE: Has been (or, will be) updated to include Covenant and some of the DLC settlements in v0.5+

Procedure:
- These settlements are unlocked with proper killing or questing and i avoided unrelated locations* and/or quests**.
- I did not use console commands that can have a bad influence on the savegame, like questbugs etc,
- Used console commands: player.modav 2c9 'xxx' (v0.3 only), coc 'cellname', tgm, kah, save 'xxx'
- I've build some turrets and gave preplaced settlers food and water when needed.
- Left as much as i could untouched, no bobbleheads (v0.50 or magazines) collected no scrapping done.

Spoiler:  
Show
* Visited locations: The unlocked settlements off course, and:
(v0.50) + Back Street Apparel, Bedford Station, Breakheart Banks, Daimond City, Saugus Ironworks, USAF Satellite Station Olivia, Weston Water Treatment Plant,
Vault 111, Wilson Atomatoy Factory.
(v0.51) + General Atomics Factory, Fort Hagen Satellite Array, RobCo Sales and Service Center, Nakano Residence, Far Harbor (town), Acadia

** Completed quests
(v0.50)
- Raider Troubles at Oberland Station (Back Street Apparel)
- Ghoul Problem at Tenpines Bluff (Bedford Station)
- Greenskins: The Slog (Breakheart Banks)
- Greenskins: Warwick Homestead (Wilson Atomatoy Factory)
- Greenskins: Somerville Place (Scrap Yard, unvisited, sniped the mutants from a distance)
- Kidnapping: The other radiant minutemen quests were kidnappings, I paid the ransom.
- Returning the Favor (USAF Satellite Station Olivia)
- Out of the Fire (Saugus Ironworks)
- Troubled Waters (Weston Water Treatment Plant)
(v0.51)
- Mechanical Menace, A New Threat, Headhunting (General Atomics Factory, Fort Hagen Satellite Array), Restoring Order (RobCo Sales and Service Center)
- Far from Home (Nakano Residence, Far Harbor)
- Walk in the Park (Acadia)

Suggested Usage:
Ex: To test a settlement blueprint on a clean save. You will have to do a scrap-session, the settlements are 'vanilla' too.
(You could use the savegames as a quickstart, but that was not the intention when I made these.)

Unlocked Settlements Listing:
>> 13x Hostiles Killed, No Settlers
+ Coastal Cottage
+ Croup Manor
+ Hangman's Alley
+ Jamaica Plain
+ Kingsport Lighthouse
+ Murkwater Construction Site
+ Outpost Zimonja
+ Red Rocket Truck Stop (Location Dogmeat)
+ Sanctuary Hills (Location Codsworth)
+ Spectacle Island
+ Starlight Drive-In
+ Sunshine Tindings Co-op
+ Taffington Boathouse

>> 08x  Radiant Quests, Preplaced Settlers
+ County Crossing
+ Greentop Nursery
+ Nordhagen Beach
+ Oberland Station
+ Somerville Place
+ Tenpines Bluff
+ The Slog
+ Warwick Homestead (Bil Sutton should not commit suicide, i pickpocketed his "Goodbye letter")

>> 04x Specific Quests, Preplaced Settlers

+ Abernathy Farm
+ Egret Tours Marina (Phyllis stayed, but is not a settler, ...or synth ^^)
+ Finch Farm (Jake Finch returned home)
+ Graygarden (v0.3 & v0.5+: Location Ada and Jezebel. Has a robot workbench and a pile of resources)

>> 01x Player Home
+ Home Plate (Loot and player character location)

>> 05x DLC Content
(Not included in the NO-DLC savegames)
+ Dalton Farm (v0.3 only)
+ Echo Lake Lumber (v0.3 only)
+ Mechanist Layer (Isabel Cruz alive)
+ Longfellows Cabin (Location Longfellow)
+ Visitors Center (Unkle Ken stayed, v0.3 only)

>> 02x With Diversions (V88 not included in the NO-DLC savegames)
+ Diversion A:  Covenant, all original settlers killed*, Amelia saved + Vault 88, All Sectors active, Overseer Barstow expelled.
+ Diversion B:  Covenant, all original settlers present, Amelia died + Vault 88, All Sectors, A model Citizen done, Barstow stayed.

<< 04x Still LOCKED settlements, these need too much progress in Important or the Main Quest.
- Boston Airport
- Bunker Hill
- The Castle** (Preston and the Quincy survivors still reside in Concord's Museum of Freedom)
- Nuka Rocket Refill Station***

<< Only for v0.5+ 03x Still LOCKED settlements, they are a major part of the DLC gameplay and you need to do all the Far Harbor Town quests to unlock them.
However, they are available in v0.3.
- Dalton Farm
- Echo Lake Lumber
- Visitors Center

NOTES
*   Covenant Div-A: Deezer and the cat survived. 'Hostile' turrets replaced.
** The Castle can be unlocked easily, pick up Preston, he will offer you to clean the mirelurks very quickly.
***Nuka World settlement: Did not include it to have 'free range' in the commonwealth. I might add an optional file later on with the needed build-up 'donor' settlements. No promises, honestly i never been in Nuka World before, distractions... :-)


Release History:
v0.1 initial upload
v0.2 includes Diversion A and B.
v0.3 turned off the DIV-B v88 radio beacon, and placed a terminal at home plate.
v0.41 is a pure Vanilla testsave with only Fallout4.esm loaded.
v0.5+ the old v0.3 redone without an OP Sole Survivor.

My first humble upload. Inspired by Cdante and Wim95.

Other shared files by ggTrol:

Wasteland Retreat Series:
Take a breath and retreat from the Wasteland. A chaotic patchwork, attempting to restore past memories of pre-war comforts, built from scrap.
Sole Survivor base.
Wasteland Retreat - Red Rocket Truck Stop blueprint.


Wasteland Outpost Series:
Assist the Wasteland. Those ignorant commonwealth farmers desperatly need some assistance setting up a decent settlement.
An outpost that provides a proper future to those pre-owned patches of land.
Wasteland Outpost- Tenpines Bluff blueprint.
Wasteland Outpost - Abernathy Farm blueprint

If you have read all this do me a favor, and leave a comment on why you have used this upload. I would appreciate it! Thx.
Have fun testing, GroteGrottrol.