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Author notes
All work in Diamond City Guards REDUX is licensed under Creative Commons with the conditions presented here: https://creativecommons.org/licenses/by-nc-sa/4.0/
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Changelogs
Version 3
-Removed "Varied Diamond City Guards" integration. This seems to be out of what I initially wanted but it opens more compatibility with other mods that alter DC Guards or faces in general.
-Corrected bipods from Athletic Outfit, DC Guard Helm and DC Guard Heavy Helmet in case you don't use mods like New Equipment Overhaul (NEO).
-Give Ballistic Weave to Athletic Outfit and adjusted Baseball Uniform to similar protection as Athletic Outfit for consistency.
-Adjusted weapon leveled list to a bigger variety and use of other mod's choices out of the box.
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OPTIONAL Patches:
-Adjusted edits considering new DCGR version.
-Tweaked leveled list and items for potential incorrect bipods from items.
Version 2.5
-Adjusted weapon leveled list to avoid crashes if using Improved Guards by Warsaw.
-Small tweaks here and there related to equipment chances.
-Updated necessary patches according to the new main version.
Version 2.4
-Added Metal Arm pieces and Helmet to the correspondent variations.
-Small tweak to weapon levelled list for less overpowered choices.
Version 2.3
-Raised health but reduced endurance given to DC Guards.
-Small adjustments to weapons leveled list to improve overhaul variety.
-Cleaned plugin of unnecessarily edits and tweaked patches accordingly.
Version 2.2
-Lowered health values as they were a bit overpowered (still higher than vanilla).
-Uses now a different Stimpacks leveled list that's more common for other mods to tweak.
-Missing Diamond City guards like the market bat guy now also use DCGR edits (melee weapons only).
-If using Crimsomrider's Accessories items will have a bigger chance to appear.
-Few adjustments here and there.
-Added patch for The Fens Sheriff's Department - Bleachers 2: Outside is dominated by the Fens Sheriff's Department but inside the walls DC guards are tweaked by DCGR. DC Security office can be shared by both plus a few other presences (DC Guards have a rare chance to be there).
Version 2.1
-Overhaul small tweaks for a more unique faction sense.
-Cleaned and rebalance a few leveled list for less clutter and/or variety.
-Removed DLC dependency and corrected multiple LVFL Flags.
Version 2.01
-Added missing legendary and Weave keywords to the used vanilla apparel.
Version 2
-Tweaked previous missing guards to be in line with the mod's features.
-New implementation of weapons leveled list. In the name of balance pipeguns may appear at low levels but it's now more compatible with various modded weapons and script injected features.
-OPTIONAL Patches: Adjusted according to last main version. Combined Arms Integration Project patch no longer necessary.
Version 1.8
-Removed Mining Helmet from headgear LLs.
-Aid items now use LL_Stimpak_1_to_3 meaning if you use mods that add something to the list they can appear on the DC Guards.
-OPTIONAL files: Adjusted according to main update.
Version 1.7.1
-Added a rare Heavy Weapons list (only Flamer and Missile Launcher).
-Adjusted and added Ripper to the melee weapons list.
-Adjusted and added Gray Knit Cap to the Headgear list.
-OPTIONAL files: Adjusted according to main update.
Version 1.7
-Raised possibility for headgear to spawn.
-DCG REDUX - Crimsomrider's Accessories Patch (version 1.2) - Added more items into the pools for more badassary!
Version 1.6
-Tweaked "LLI_DiamondCitySecurityEquipment" to use a unused vanilla leveled list with better handling and remove the "Use All" flag. This may fix spawning multiple weapons from mods with script inject.
-Small adjustments on overhaul loot for NPCs to spawn with less equipment.
Version 1.5
-Added Mining Helmet into the mix.
-Super Sledge, Ripper and Powerfist are now also a possibility in the leveled lists (as well as mods that add to those lists).
-Rewrite weapon leveled list to incorporate more variety and be able to use more items added by mods.
Version 1.4
-Adjusted weapon leveled list for a better chance of variety and hopefully avoid npc spawning without one.
-Fixed duplicated records and tweaked LLs that may cause issues if not using "Crimsomrider's Accessories" mod patch.
Version 1.3
-Adjusted vanilla apparel Biped Slots to avoid naked NPCs in case users don't use mods like "Armorsmith Extended" or "Equipment and Crafting Overhaul".
Version 1.2
-Added section in DC Guards outfit to apply accessories.
-New patch for "Crimsomrider's Accessories" adding a few selection of items from belts, arms and legs accessories (bullets, bandages and knifes).
Version 1.1
-Rewrited ranged weapons leveled lists to actually use items added by other mods.
-Added Baton, Powerfist and Ripper to melee weapons.
-Adjusted how Baseball grenades have a chance to be added.
Gives the Diamond City Guards a random equipment selection and better stats, as they should be, to protect the green jewel of the Commonwealth. No more bland security fighting paranoia!
NPCs! - DC Guards are buffed with health and will now level with the player up to 80. - Higher luck value as it is my way to pretend they have a moral boost of protecting Diamond City and their walls!
"Broke Up With My Girl Last Night. She Kept The Cap Off The Toothpaste. You Know Who Does That? A Synth!" - Diamond City Guard
WEAPONS! - DC Guards protect the bigger city in the Commonwealth so they will spawn with a bigger variety of weapons from ranged to melee. - Weapons mods that add into LLI_DiamondCitySecurityEquipment will be used! - They will use Baseball grenades because... its obvious!
"Now a Swatter, that's a real weapon. Talk to Moe Cronin - he'll fix you up." - Diamond City Guard
ARMOR AND ACCESSORIES! - Possibility to use Athletic Outfit or Baseball Uniform with bigger chances to the first. - Give Ballistic Weave to Athletic Outfit and adjusted Baseball Uniform to similar protection as Athletic Outfit for consistency. - Guards spawn with random variations of arms/shoulder DC Guard armor pieces (always use the Torso Pad to keep their unique look). - They can use both open and close DC Helm, Blue Batting Helmet, Baseball Cap or other hats fitting the theme. - Multiple glasses and eye accessories because they are the cool kids from the block! - Sullivan have also these edits applied but he doesn't use helmets or eye gear just like in the vanilla (immeeeeeeeeeeeeeeerrrrsssiiion!).
"Yeah, it's true. I got shot in the a** last year. Long story." - Diamond City Guard
--------------------------------------------------------------------------------- OPTIONAL PATCHES! - Crimsomrider's Accessories + No AWKCR and AE v5.0 - A few selection of belts and arms accessories (bullets, bandages and knifes). This patch also simplify items names and correct a few bipods. - Tactical Flashlights v2.3 - Adds only eye gear pieces. Selection intended to maintain the guards visual theme. Plus they have flashlight at night! - Tactical Flashlights - eXoPatch v1.1.0 - Same as above but if you use Exoclyps version. Use the right version or crashes may happen plus items will not spawn! - DC Guard Armor Overhaul v1.3 with DirectorsCut - Guards have a chance to spawn with DCG Redux or DC Guard Armor Overhaul outfits variables. - The Fens Sheriff's Department - Bleachers 2 v2.7.5 - Outside is dominated by the Fens Department but inside the walls DC guards are tweaked by DCGR.
--------------------------------------------------------------------------------- COMPATIBILITY! - Fully compatible and strongly recommend to use Diverse Diamond City Security. Immersion Pack can also be used as the equipment used will be controlled by DCGR anyway. Load order is irrelevant! - Compatible with Improved Guards but npcs added by the Encounter module will use its equipment selection and enhancement instead. - Fully compatible with Diamond City More Security. - For alternative tweaks with The Fens Sheriff's Department - Bleachers 2 there's a solution at 4estGimp - Fens Sheriff's Department Random Patches. However take in consideration that it is a plugin replacer and not all edits from DCGR may be updated.
- Mods that edit the DC Guards outfits and weapons may not be compatible!
HAVE FUN AND ENJOY YOUR TIME IN THE WASTELAND!
Have a look and find support for multiple questions on the Collective Modding discord. I have my section at Mod Author HUB -Mortercotic-mods. --------------------------------------------------------------------------------- All work in Diamond City Guards REDUX is licensed under Creative Commons with the conditions presented here: https://creativecommons.org/licenses/by-nc-sa/4.0/