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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
All work in Diamond City Guards REDUX is licensed under Creative Commons with the conditions presented here: https://creativecommons.org/licenses/by-nc-sa/4.0/
File credits
- Cthulhuandme for "Varied Diamond City Guards". Merged with a few edits into this mod. Give a big kudos to the author as without it you would just see a cloned mustacho man! - darthbdaman for inspiration with his "Randomized Diamond City Guards Outfits".
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 2.2
-Lowered health values as they were a bit overpowered (still higher than vanilla).
-Uses now a different Stimpacks leveled list that's more common for other mods to tweak.
-Missing Diamond City guards like the market bat guy now also use DCGR edits (melee weapons only).
-If using Crimsomrider's Accessories items will have a bigger chance to appear.
-Few adjustments here and there.
-Added patch for The Fens Sheriff's Department - Bleachers 2: Outside is dominated by the Fens Sheriff's Department but inside the walls DC guards are tweaked by DCGR. DC Security office can be shared by both plus a few other presences (DC Guards have a rare chance to be there).
Version 2.1
-Overhaul small tweaks for a more unique faction sense.
-Cleaned and rebalance a few leveled list for less clutter and/or variety.
-Removed DLC dependency and corrected multiple LVFL Flags.
Version 2.01
-Added missing legendary and Weave keywords to the used vanilla apparel.
Version 2
-Tweaked previous missing guards to be in line with the mod's features.
-New implementation of weapons leveled list. In the name of balance pipeguns may appear at low levels but it's now more compatible with various modded weapons and script injected features.
-OPTIONAL Patches: Adjusted according to last main version. Combined Arms Integration Project patch no longer necessary.
Version 1.8
-Removed Mining Helmet from headgear LLs.
-Aid items now use LL_Stimpak_1_to_3 meaning if you use mods that add something to the list they can appear on the DC Guards.
-OPTIONAL files: Adjusted according to main update.
Version 1.7.1
-Added a rare Heavy Weapons list (only Flamer and Missile Launcher).
-Adjusted and added Ripper to the melee weapons list.
-Adjusted and added Gray Knit Cap to the Headgear list.
-OPTIONAL files: Adjusted according to main update.
Version 1.7
-Raised possibility for headgear to spawn.
-DCG REDUX - Crimsomrider's Accessories Patch (version 1.2) - Added more items into the pools for more badassary!
Version 1.6
-Tweaked "LLI_DiamondCitySecurityEquipment" to use a unused vanilla leveled list with better handling and remove the "Use All" flag. This may fix spawning multiple weapons from mods with script inject.
-Small adjustments on overhaul loot for NPCs to spawn with less equipment.
Version 1.5
-Added Mining Helmet into the mix.
-Super Sledge, Ripper and Powerfist are now also a possibility in the leveled lists (as well as mods that add to those lists).
-Rewrite weapon leveled list to incorporate more variety and be able to use more items added by mods.
Version 1.4
-Adjusted weapon leveled list for a better chance of variety and hopefully avoid npc spawning without one.
-Fixed duplicated records and tweaked LLs that may cause issues if not using "Crimsomrider's Accessories" mod patch.
Version 1.3
-Adjusted vanilla apparel Biped Slots to avoid naked NPCs in case users don't use mods like "Armorsmith Extended" or "Equipment and Crafting Overhaul".
Version 1.2
-Added section in DC Guards outfit to apply accessories.
-New patch for "Crimsomrider's Accessories" adding a few selection of items from belts, arms and legs accessories (bullets, bandages and knifes).
Version 1.1
-Rewrited ranged weapons leveled lists to actually use items added by other mods.
-Added Baton, Powerfist and Ripper to melee weapons.
-Adjusted how Baseball grenades have a chance to be added.
Gives the Diamond City Guards a random equipment selection and better stats, as they should be, to protect the green jewel of the Commonwealth. No more bland security fighting paranoia!
NPCs! - DC Guards are buffed with higher Endurance and double Health. They also have higher luck levels as it is my way to kind of pretend they have a moral boost of protecting Diamond City and their walls! - "Varied Diamond City Guards" by Cthulhuandme is integrated. The author kindly gave permissions to use this work that give a great high quality face variation considering that the vanilla game use only one...
"Broke Up With My Girl Last Night. She Kept The Cap Off The Toothpaste. You Know Who Does That? A Synth!" - Diamond City Guard
WEAPONS! - DC Guards protect the bigger city in the Commonwealth so they will spawn with a bigger variety of weapons from ranged to melee. - If you use weapons mods that add into the used leveled lists they will also get those! Highly compatible with script injected mods. - They will use Baseball grenades because... its obvious!
"Now a Swatter, that's a real weapon. Talk to Moe Cronin - he'll fix you up." - Diamond City Guard
ARMOR AND ACCESSORIES! - Possibility to use Athletic Outfit or Baseball Uniform (smaller chance for the last). - Guards spawn with random variations of arms/shoulder DC Guard armor pieces (always use the Torso Pad to keep their unique feeling). - They can use both open and close DC Helm, Blue Batting Helmet, Gray Knit Cap or Baseball Cap as well. - Multiple glasses and eye accessories because they are the cool kids from the block! - Sullivan have also these edits applied but he doesn't use helmets or eye gear just like in the vanilla (immeeeeeeeeeeeeeeerrrrsssiiion!).
"Yeah, it's true. I got shot in the a** last year. Long story." - Diamond City Guard
OPTIONAL PATCHES! - Tactical Flashlights v2.3 by AKcelsior - Only Ocular, Neural, Gearhead and Sonic flashlight gear pieces. - Crimsomrider's Accessories v5.0 by Crimsomrider * - A few selection of belts, arms and legs accessories (bullets, bandages and knifes). - The Fens Sheriff's Department - Bleachers 2 v2.5 by MunkySpunk - Outside is dominated by the Fens Sheriff's Department but inside the walls DC guards are tweaked by DCGR. DC Security office can be shared by both plus a few other presences (DC Guards have a rare chance to be there).
* I suggest to get No AWKCR and AE for Crimsomrider's Accessories if you don't want the necessary requirements. ---------------------------------------------------------------------------------
Have a look and find support for multiple questions on the Collective Modding discord. I have my section at Mod Author HUB -Mortercotic-mods. --------------------------------------------------------------------------------- All work in Diamond City Guards REDUX is licensed under Creative Commons with the conditions presented here: https://creativecommons.org/licenses/by-nc-sa/4.0/