The mod author mentions the use of Leveled Item Fixes for best results. Can someone explain how to properly use that mod for the best results for this mod?
Is it as simple as clicking the "Reset UseAll Forms" button in the MCM of LIF when exiting vault 111? The description on the front page of LIF says nothing to do for Mod Users. Just need a sanity check. :)
In fact, the player has no choice of armor, weapons, or accessories. In fact, the choice of armor is random from the armor list collected by the author. This list can be edited in Fo4edit. That's the only way to do it.
Unfortunately, if there is a desire to hand out specific models of armor, clothing or weapons to guards - it is necessary to redesign the entire Item List... or, no, the whole mod.
The weapon list is missing. (Except for baseball grenades. But that doesn't affect gameplay). Ultra-randomization of weapons, in this mod, leads to unfortunate consequences - it has already been pointed out in the comments. And here it is affecting gameplay.
I think, therefore, to abandon this mod, and go to a simpler “Stronger Diamond City Guards” - it is easier to edit and the results are more predictable.
Would it be compatible with Boston Riot Armour? I always wanted them to actually look like they can fend off Heavy Hitters. Baseball 'Armour' just looks so Level 1 armour.
thank you. i wonder how to make guards equip that flashlight...really need it When I use both 'Tactical Flashlights' mod and this one with the 'Tactical Flashlights Patch' , I cant see the guards equiping them druing the night so maybe just a few of them will use flashlights?
Many thanks for you~I did it I found they are the random apppreance...so after I made a few attempts to open console and click the guards to input the code ‘resurrect’ , finally I got some guards with flashlights equped ....laugh XD
Yes, its not a standard spawn of items, they are random around a pool of options. I am glad its working for you, make sure you have the right patch version from Tactical Flashlight and have fun!
Anyone running X-Cell and wanting to generate FaceGen for this mod using VEFS, will first need to remove the "IS CharGen...." flag from the unique NPC records in this mod.
Happened to me too. Turns out it was Armorsmith Extended in my case. The outfit for diamond security links to a LL modcol, for the default athletic suit, and baseball suit. In the outfit, I swapped the the modcol for the default athletic suit, and voila, problem solved. It's weird, as the modcol looks to be correctly setup, so who knows.
Endorsed. Thanks for your hard work on this. Just got tried the very popular Guard mod that many are using and didn't like being led around from scene to scene as I prefer to be in control at all times and this mod makes the Guards powerful like that other mod, if you catch my drift. I hope you continue to develop this mod. Best of luck.
Will these change their pawned weapons when I return at a higher level? or if I decide to equip then with better weapons via console to their inventory will they despawn those weapons if I return later?
Those are to free up body slots so accessories or pieces of armor can have space to be implemented. Since the patches use items that occupies those places in those armors its necessary to tweak them that way.
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Can someone explain how to properly use that mod for the best results for this mod?
Is it as simple as clicking the "Reset UseAll Forms" button in the MCM of LIF when exiting vault 111? The description on the front page of LIF says nothing to do for Mod Users. Just need a sanity check. :)
Thanks,
In fact, the choice of armor is random from the armor list collected by the author. This list can be edited in Fo4edit. That's the only way to do it.
Unfortunately, if there is a desire to hand out specific models of armor, clothing or weapons to guards - it is necessary to redesign the entire Item List... or, no, the whole mod.
The weapon list is missing. (Except for baseball grenades. But that doesn't affect gameplay).
Ultra-randomization of weapons, in this mod, leads to unfortunate consequences - it has already been pointed out in the comments. And here it is affecting gameplay.
I think, therefore, to abandon this mod, and go to a simpler “Stronger Diamond City Guards” - it is easier to edit and the results are more predictable.
When I use both 'Tactical Flashlights' mod and this one with the 'Tactical Flashlights Patch' , I cant see the guards equiping them druing the night
so maybe just a few of them will use flashlights?
I found they are the random apppreance...so after I made a few attempts to open console and click the guards to input the code ‘resurrect’ , finally I got some guards with flashlights equped ....laugh XD
Let me know of your experience and share those screenshots.
I hope you continue to develop this mod. Best of luck.
or if I decide to equip then with better weapons via console to their inventory will they despawn those weapons if I return later?