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103Sakamoto

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103Sakamoto

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About this mod

1st person power armor footstep fix for some weapon mod that I use.

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Description
Thanks to this article by Potato95 and this guide by DrunkenMasterX, I made some patches for some weapon mod I use that don't have proper 1st person power armor animation
.

Currently we have patches for:


Might add some more patch if I'd use more weapon mods.

Installation
Use your mod orgnizer to install, it's a fomod with auto select.

Technical Details in case you'd like to DIY

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First thing, go check the two guides provided above, it's mostly detailed, while I'd like to shared a bit information not provided by these two guide if you'd like to DIY:

The listed hkx files below are the only needed files need to be adjusted, no need to bother with other files!

WPNRunForwardReady.hkx is for both running&walking animation when weapon drawn, and is for all directions, you DON'T need to adjust WPNRunLeftReady.hkx, WPNRunRightReady.hkx and WPNWalkForwardReady.hkx. the timing between left&right footstep is 0.5 with PA, and 0.33333333.....without PA.

WPNRunGunDown.hkx is for running&walking animation when weapon is drawn and lowered, which you may need if you use mod like Button Lowered Weapons - First and Third Person. The timing is 0.5 with PA, same as WPNRunForwardReady.hkx.

WPNWalkForwardSighted.hkx is for aiming while walking&running, the timing is 0.8 with PA. Though notice that even in vanilla game, the timing in 3rd person is still 0.5, same as when running in PA. It's up to you to decide whether this should follow how vanilla 1st person works or 3rd person works.

WPNSprint.hkx is for sprinting when weapon drawn, the timing is 0.43 with PA, and 0.3 without PA.

Take a look at this pic, see the duration line, the number should always be the timing of your current animation type times the number of steps it shows in below.
For example, the picture showed is WPNSprint.xml for PA, and it shows two steps in total, so the duration number should be 0.43*2=0.86.
And I'd recommend you to always set the time for first step to 0.3333333333, as this is mostly used in vanilla animations. Maybe it helps different animation to blend with each other? I'm not very sure.