Fallout 4
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Herby

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Herby247

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About this mod

Increases the health of Deathclaws, Behemoths, and Mirelurk Queens by 1000, 2000, or 3000 hit points. Not particularly fair or well-balanced, but they'll take an fn punch.

Permissions and credits
Changelogs
Made by request from Reddit. This mod just gives Deathclaws, Behemoths and Mirelurk Queens a load more hitpoints. I haven't tested the balance at all.

It simply adds 1000, 2000, or 3000 extra hitpoints (depending on which one you choose) to the Race object of these three creatures. I could do a more complex job if I had the time - the fact that only the Race object has been changed means there'll be little noticeable difference between levelled creatures, as the health increase for each level is the same as it is in the vanilla game. i.e...

Vanilla Game:
Deathclaw - 510 Health
Alpha Deathclaw - 800 Health
36.25% increase

Bullet Sponge (1000):
Deathclaw - 1510 Health
Alpha Deathclaw - 1800 Health
16.11% increase

The disparity get's smaller as the numbers go higher.

Compatibility
This mod only changes the three Race objects the creatures use, so will only be incompatible with other mods which change those objects.

Installation
Pick one option in the FOMOD, or copy over one file into your Fallout 4/Data Folder.

Other Mods
My other mods include:
LootBalance
No Fusion Cores in Fours
Cait Cannibal Indifference
DefenseGun - Pipe Gun Replacer
Moldy T-51 Helmet

Credits
Created by me, Herby.

Special thanks to Wenderer for their FOMOD Creation Tool

And to ElminsterAU and the xEdit Team for the brilliant tool FO4Edit, which was used to create this mod.

All assets in this mod belong to me, Herby, or have been modified from the files provided with Fallout 4 by Bethesda.

Permissions
I support the modding community being open, and give permission for anyone to use any and all files in this mod in their own projects, subject to the conditions detailed at the top of the page. I will not consider allowing the files to be used in mods that require payment of any kind.