Fallout 4

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4estGimp

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4estGimp

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About this mod

The mod is a Super Mutant Redux No-AWKCR replacer .esp. There were issues with the only replacer found on the net so I made one. HUGE thanks to Mscheetham for showing me how to preserve the OBTS includes. This started a little over 4 months ago and I've been adding litte fixes here and there since.

Requirements
Permissions and credits
Translations
  • Spanish
Changelogs
The mod is a Super Mutant Redux No-AWKCR replacer .esp.  There were issues with the only replacer found on the net so I made one.  HUGE thanks to Mscheetham for showing me how to preserve the OBTS includes.

Ruddy 88 Simple Sorter Users and FallUI Item Sorter Mod users each have a file in the MISC section.

Please visit us on Discord:



Pre-Installation

** Install or Upgrade Complex Item Sorter to The latest version 

** Verify you have a proper Complex Item Sorter installation per the
UI and Complex Sorter Installation PDF.


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Complex Sorter Plugin settings for the ECO/ACO Patcher
These must be OFF:
 - Modify body slots to ECO/ACO style
 - Further reduce body slot usage


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HIGHLY Recommended:
Super Mutant Weaponry - Post-Apocalyptic Weapons - This mod gives super mutants their own weaponry, using Eyeshkeeper's Post-apocalyptic homemade weapons. Super mutants will use these weapons, regardless of the weapon replacers you are using.

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INSTALLATION

1.  Install Super Mutant Redux 2.5-SD-DCL

2. Install the main file 4estGimp - SuperMutantRedux_No_AWKCR  - It is a replacer .esp.
 - - - Those who are re-installing should uninstall the two previous mods as they are both in the main mod now.


F
or R88 Simple Sorter and other free thinkers: Heck if I know.  Do what you do.


Load Order:

(about mid load order)

Super Mutant Redux 2.5-SD-DLC      <-- We replace the .esp from these files.
SuperMutantRedux.esp        <--This must be the replacer file from 4estGimp - SuperMutantRedux_No-AWKCR)


See 4estGimp - M8r98a4f2's Complex Item Sorter Enhancements II for examples of making output files in Complex Item Sorter.


(Optional) Get Equipment and Crafting Overhaul

1.  Equipment and Crafting Overhaul
2.  Standalone Workbenches by Whisper
3.  4estGimp_StandaloneWorkbenches_ECO_Patch


MOD INFO

Fixes:
- Armor Entries
- - Added instance naming to every single ARMO item
- - Created keywords and INNR rules for M150’s Wigs
- - Restored 4 Legacy INNRs and configured them to Ruddy88's INNR convention.
- - Swapped Armor meshes on multiple items
- - The Aviator Cap caused CTD - Helmet05_GO.nif mesh replaced.
- - Blindfold mesh in barter menus was invisible.  It was changed to a
pair of glasses (sub-optimal) but can be dropped and picked up now.
- - Chain Covering and Chain armor invisible in barter menus.  Meshes changed back to Vanilla.
- - Squire's hat given the correct path to a visible mesh.
- - Mama Murphy's Beaded Hat used all slots and would make a wearer naked - slots fixed.
- Added Keywords and INNR rules for:
- - Creeper Helmet
- - Bearskin Helmet - set to correct INRD
- - Bear Helmet (Supermutant) - Needed keyword and INNR rule
- - Atomic Fast Bomb Armor
- - Atomic Fast Bomb Helmet
- - Protectron Armor
- - Protectron Armor - Fire
- - Protectron Armor - Medic
- - Protectron Armor - Police
- - Protectron Armor - Construction
- - T-60 Armor
- Weapon Entries
- Item Naming
- All Mutants (there are a LOT of them) resized from 109% Max to 105%
Max.  Now they can all walk through Medford Memorial doors.
- Behemoth Enemy status set
- There's more but I don't really remember what.  This mod is much more
expansive than I realized.  It still has a lot that could be implemented
or optimized.