About this mod
The mod is a Super Mutant Redux No-AWKCR replacer .esp. There were issues with the only replacer found on the net so I made one. HUGE thanks to Mscheetham for showing me how to preserve the OBTS includes. This started a little over 4 months ago and I've been adding litte fixes here and there since.
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Mandarin
- German
- French
- Changelogs
Ruddy 88 Simple Sorter Users and FallUI Item Sorter Mod users each have a file in the MISC section.
Please visit us on Discord:

Pre-Installation - REQUIRED
** Install or Upgrade M8r98a4f2's Complex Item Sorter to The latest version.
** Verify you have a proper Complex Item Sorter installation per the UI and Complex Sorter Installation PDF.
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Complex Sorter Plugin settings for the ECO/ACO Patcher
These must be OFF:
- Modify body slots to ECO/ACO style
- Further reduce body slot usage
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HIGHLY Recommended:
Super Mutant Weaponry - Post-Apocalyptic Weapons - This mod gives super mutants their own weaponry, using Eyeshkeeper's Post-apocalyptic homemade weapons. Super mutants will use these weapons, regardless of the weapon replacers you are using.
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INSTALLATION
1. Install Super Mutant Redux 2.5-SD-DCL
2. Install the main file 4estGimp - SuperMutantRedux_No_AWKCR - It is a replacer .esp.
- - - Those who are re-installing should uninstall the two previous mods as they are both in the main mod now.
For R88 Simple Sorter and other free thinkers: Heck if I know. Do what you do.
Load Order:
(about mid load order)
Super Mutant Redux 2.5-SD-DLC <-- We replace the .esp from these files.
SuperMutantRedux.esp <--This must be the replacer file from 4estGimp - SuperMutantRedux_No-AWKCR)
See 4estGimp - M8r98a4f2's Complex Item Sorter Enhancements II for examples of making output files in Complex Item Sorter.
(Optional) Get Equipment and Crafting Overhaul
Equipment and Crafting Overhaul ECO Redux
MOD INFO
Fixes:
- Armor Entries
- - Added instance naming to every single ARMO item
- - Created keywords and INNR rules for M150’s Wigs
- - Restored 4 Legacy INNRs and configured them to Ruddy88's INNR convention.
- - Swapped Armor meshes on multiple items
- - The Aviator Cap caused CTD - Helmet05_GO.nif mesh replaced.
- - Blindfold mesh in barter menus was invisible. It was changed to a
pair of glasses (sub-optimal) but can be dropped and picked up now.
- - Chain Covering and Chain armor invisible in barter menus. Meshes changed back to Vanilla.
- - Squire's hat given the correct path to a visible mesh.
- - Mama Murphy's Beaded Hat used all slots and would make a wearer naked - slots fixed.
- Added Keywords and INNR rules for:
- - Creeper Helmet
- - Bearskin Helmet - set to correct INRD
- - Bear Helmet (Supermutant) - Needed keyword and INNR rule
- - Atomic Fast Bomb Armor
- - Atomic Fast Bomb Helmet
- - Protectron Armor
- - Protectron Armor - Fire
- - Protectron Armor - Medic
- - Protectron Armor - Police
- - Protectron Armor - Construction
- - T-60 Armor
- Weapon Entries
- Item Naming
- All Mutants (there are a LOT of them) resized from 109% Max to 105%
Max. Now they can all walk through Medford Memorial doors.
- Behemoth Enemy status set
- There's more but I don't really remember what. This mod is much more
expansive than I realized. It still has a lot that could be implemented
or optimized.