Does this mod have Precombined Meshes? I did, in fact, recombine all the meshes. I also regenerated Previsibility and Precombined Previsibility.
Prewar changes? Fixed version of the settlement? If anyone wants to, feel perfectly free to create both. If you would like these edits implimented in some fashion (linked on the mod page, added to the downloadable files), then please do contact me about that. I will likely not do either myself, as one is an entire overhaul of the buildings present (fixed version), and one requires custom models and textures (Prewar changes).
I cannot find the workbench! Did you install this mod on a pre-existing save? If so, it'll be located in the wooden house just beside the yellow house that houses the balcony everything else is found on. The reason appears to be that the workshop SPECIFICALLY has it's location saved for zero reason. There are two solutions; move the workbench using Place Anywhere's Extra Selection or another mod to move it, or start a new save.
I find strange Purple Grass between Sanctuary and Red Rocket! Simply update the mod, this issue was fixed in v1.0.1.
v1.2 is out now! This update brings the prop houses to life with interiors, adds some scrapable barricades to a few of them (and one of the default ones), as well as finally populates the Hotel (which was the building with the pool) with furniture! I hope you enjoy.
From here on out, I cannot think of any content I would need to add, so most likely, 1.2 is the final non-bugfix version. Past that, it'll be upkeep and compatibility patches.
Warning: mods that cleanup or overhaul Sanctuary and other settlements, may delete/break navmeshes, causing issues for NPCs and potentially breaking some quests. Remember to backup your saves before trying such big changes.
As far as I'm aware, you still do need a patch for it to mesh well. One was created by CannibalToast and is available in Cannibal Toast's PRP Patch Compendium.
437 comments
Does this mod have Precombined Meshes?
I did, in fact, recombine all the meshes. I also regenerated Previsibility and Precombined Previsibility.
Prewar changes? Fixed version of the settlement?
If anyone wants to, feel perfectly free to create both. If you would like these edits implimented in some fashion (linked on the mod page, added to the downloadable files), then please do contact me about that. I will likely not do either myself, as one is an entire overhaul of the buildings present (fixed version), and one requires custom models and textures (Prewar changes).
Does this mod work with _____?
Lootable Crates, Journal of the Sole Survivor, Sanctuary Bunker Player Home, and Sim Settlements 2 are all patched, see the Optional Files on the Downloads page. If you find any other mods that have incompatibilities, please inform me.
I cannot find the workbench!
Did you install this mod on a pre-existing save? If so, it'll be located in the wooden house just beside the yellow house that houses the balcony everything else is found on. The reason appears to be that the workshop SPECIFICALLY has it's location saved for zero reason. There are two solutions; move the workbench using Place Anywhere's Extra Selection or another mod to move it, or start a new save.
I find strange Purple Grass between Sanctuary and Red Rocket!
Simply update the mod, this issue was fixed in v1.0.1.
From here on out, I cannot think of any content I would need to add, so most likely, 1.2 is the final non-bugfix version. Past that, it'll be upkeep and compatibility patches.
, ok i actually figured it out, still can't get the prp patch to work though lol unfortunately, and without the prp patch houses clip into everything
the only bug I found is the boat in the port... the boat takes on water
Ima post this in their mod to.
https://www.nexusmods.com/fallout4/mods/6421
MB's Clean Sanctuary:
https://www.nexusmods.com/fallout4/mods/25832
Sanctuary Hills Cleanup:
https://www.nexusmods.com/fallout4/mods/17443
Warning: mods that cleanup or overhaul Sanctuary and other settlements, may delete/break navmeshes, causing issues for NPCs and potentially breaking some quests. Remember to backup your saves before trying such big changes.
Great work, this is my favorite rendition of Sanctuary in all of Nexus.
Would you allow me porting your mod to Xbox? If so, would you be so kind to greenlight it as well in your permissions tab?
Thanks!
I did, in fact, recombine all the meshes. I also regenerated Previsibility and Precombined Previsibility.
Does this mean i dont need PRP patches?