Has you never really been a fan of the futuristic design of Sanctuary? Do you wish you could instead have Sanctuary look like the houses found elsewhere in the commonwealth? Worry about said problem no longer!
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
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File credits
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Fixed misaligned name decals for specific mailboxes.
Bound name decals to mailboxes, so moving/scrapping will now carry the name along with it.
Version v1.2.3
Fixed a bug (of the Radroach variety) where a spawner was accidently placed under the staircase of the Visitor's Center.
Version v1.2.2
Fixed spacing issues with the Sanctuary Deed
Fixed the Beds and TVs present in the hotel to be scrapable
Version v1.2.1
Fixed broken Previs Data at Red Rocket, causing it to be visually broken.
Version v1.2
Added furniture to the Hotel.
Added furniture to the Hotel Swimming Pool.
Replaced non-interior houses with interior copies.
Placed Plywood Doors at some houses, can be scrapped.
Fixed an missing part of the lower road's sidewalk.
Fixed a few out-of-place props in the western segment of Sanctuary.
Version v1.1.1
Fixed a small error with the spacing on the Sanctuary Deed note.
Version v1.1
Added the Sanctuary Hills Visitor's Center, located at the front entrance to Sanctuary. Contains three readable plaques, a terminal, and a note.
Added the Drydock, located down the southern road, in response to a small note made by Degenerate Dak in his showcase of my mod.
Added blockades and a skeleton to the upper floor of the Workshop house.
Fixed a missing piece of the lower concrete area.
Version v1.0.1
Fixed an issue that caused Purple Grass to appear between Sanctuary and Red Rocket.
Version v1.0
Initial Release
- Mod Overview -
When you were first introduced to Sanctuary Hills, did the futuristic design of the little community seem strange to you? Have you ever sat and wished that your Sanctuary could instead look like the townhouses found elsewhere all across the Commonwealth? I present you Anom's Sanctuary Hills Overhaul, my alternative take on Sanctuary Hills! This mod is a comprehensive and major overhaul of Sanctuary Hills, a different flavor choice for those wanting something new and unique.
This is the second mod I created for Fallout 4, and I tried my best to make it function as best as I can. That does not mean I did not make mistakes, or that minor problems didn't slip through. Please, if you find any issue, report them on the bug reports page! I cannot figure everything out myself, and need to be aware of any issues. I hope you enjoy my creation, and stick around to see what else I'll create in the future.
- Main Changes -
- Overhauls Sanctuary to take on a more natural appearance in comparison to the commonwealth. - Replaces the very unique, (depending on who you ask) strange roads, with ones that more match the commonwealth's normal roads. - Replaces the old wooden bridge with a concrete one that fits the area a bit better, in my opinion. - Increases the depth of the river, mainly on the side of the bridge closer to Misty Lake. - (v1.1) Adds a Visitor's Center, with historical information and lore to boot. - (v1.1) Adds a dock just outside of town, not accessible by the build menu, but still good for lore purposes. - (v1.2) Adds multiple smaller houses around the area. - (v1.2) Locks up three houses, which have plywood blockades that can be scrapped.
Older saves may have some issues. Specifically, it is noted that, if an older save is used, the Workshop will be out of place. You can find it placed inside the white house beside the yellow one, and it won't be accessible unless you enable clipping and use a mod or console to move it. As far as I can tell, there is no way to alleviate this issue on my end.
Another issue of note; the LOD does not seem to match the new changes. I do not know how to mess with LODs, and I don't want to break anything, so I have not touched them, meaning it might appear that Sanctuary still looks like the default from farther distances.
- TheCoolest7248 for inspiring this mod with his mod, "Do Your Damn Job Codsworth -- A Sanctuary Hills Overhaul," in which I borrowed the idea of a pool behind one of the buildings from (though I didn't copy their version of it). - Every single person reading this right now. I hope you enjoy the mod, and even if you didn't end up getting it, I'm grateful you stopped by.