Please report any missed dead ferals in the Bugs section. You can also find me on the FROST discord.
================================================ On an existing game it will only work for cells not visited yet! ================================================
Greetings and first let me say thanks for the mod. I am having two small (maybe) bugs though. The loot menu isn't appearing on the re-headed ghouls. Also I hit a (dead) ghoul while sneaking and got the "sneak attack X3 pop up notification. Just wondering if anyone else is having the same Issue and I didn't want to add it to the "Bugs" list is it is more likely something on my end.
Hmm. Sounds like the script attached to the ghouls didn't fire... Just to make sure, you have all DLCs? You happen to have IDs of these ghouls (or location) and did you enter that cell for a first time?
Yup all DLC are installed and it was a fresh start, it's mostly the ghouls in the third picture you have posted in the shotgun "12 rounds" note room. As for their ID's I am not sure. I'll dig into it this evening and find my way back there to check. Thanks again.
Thanks again, and I'll be sure to keep an eye open for any missed headless ones just in case so I can get their location and ID for you. I can honestly say Between you, RedMetalShield and CrimsonLegion94 my Frost runs are gonna rule. Cheers ***Edit Put the wrong name for the modder that patched the Institute Power Armor by M150 for my Institute run. Thanks for the Armor M150 and for the patch CrimsonLegion94, and For keeping Frost going Krrptd and RedMetalShield. P.S. Thanks to Naugrim04 for FROST.
Well, I didn't fix the source of the issue, but fixed the ghouls appearing headless via a workaround. I attached a KillOnLoad script to the placed NPCs. But, what lore needs to be adjusted and what bugs need to be fixed that haven't been addressed already by mods from the likes of RedMetalShield and me? Just curious. Please, drop by on the discord (see pinned comment) to share your insights.
I'm working on a "Unoffical FROST Patch" type of mod. I made a list and stuff, but nothing is final. 1. Few additions. (Like a way to make a new game without having to install the save files) 2. Many tweaks and removed/replaced things (For both lore and stability reasons) 3. A ton Bug fixes. (It came to a point where i couldn't continue the game anymore, because *grim* mixed up the doors.) So having less to figure out myself really gives me more confidence to fully go through with this project.
Reason I ask, because there is already an unofficial FROST patch, other bug fixing and further DLC integration (Nuka World and the three Workshops). If anything is missing, you can always send Red or me a message or join us on the discord. Not to deter or discourage you from anything, only to avoid you'd put a lot of work in things that are already taken care of
"new game without having to install the save files" How do you visualize that? For lore reasons, you ought to begin in the starting room and the whole vanilla intro sequence does not fit in FROST. Thus, a save file is an easy (and effective) alternative to, what I think, complex scripting only to click on the New Game button. Just my two cents. But maybe you have some nifty ideas?
If it concerns bugs that are not yet fixed in aforementioned mods, you can let me know. Though, it'd be good to drop a message on the discord. After all, Red knows better what he fixed already or is on his to-do list. And I must say nowadays I am very busy with my kids, so I can't always dive into it.
12 comments
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On an existing game it will only work for cells not visited yet!
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Cheers
***Edit Put the wrong name for the modder that patched the Institute Power Armor by M150 for my Institute run. Thanks for the Armor M150 and for the patch CrimsonLegion94, and For keeping Frost going Krrptd and RedMetalShield. P.S. Thanks to Naugrim04 for FROST.
I am trying to do a total FROST lore adjustment and bug fix mod.
And i would like to know how i can do the same.
But, what lore needs to be adjusted and what bugs need to be fixed that haven't been addressed already by mods from the likes of RedMetalShield and me? Just curious. Please, drop by on the discord (see pinned comment) to share your insights.
I made a list and stuff, but nothing is final.
1. Few additions. (Like a way to make a new game without having to install the save files)
2. Many tweaks and removed/replaced things (For both lore and stability reasons)
3. A ton Bug fixes. (It came to a point where i couldn't continue the game anymore, because *grim* mixed up the doors.)
So having less to figure out myself really gives me more confidence to fully go through with this project.
"new game without having to install the save files"
How do you visualize that? For lore reasons, you ought to begin in the starting room and the whole vanilla intro sequence does not fit in FROST. Thus, a save file is an easy (and effective) alternative to, what I think, complex scripting only to click on the New Game button. Just my two cents. But maybe you have some nifty ideas?