35 comments

  1. Clanggedin
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    Lisez la description, elle n'est PAS optionnelle.
    Je ne prends aucune requête et aucune suggestion.

    Read the description, it is NOT optional.
    I take no requests and no suggestions.
  2. Clanggedin
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    13/12/2024: Added compatibility patch with Settlement Menu Manager Patches (SMM), available in both French and English versions.

    A big thanks to Squirrel97 who created those patches and sent them to me so as to allow compatibility between my mod and others, and make the mod easier to use along with others settlement improvements !
    
  3. ThisIsMe84
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    Hello,

    love the design of this collection : extremely light-weight and directly benefits from all the retextures one might have, so that everyone can tweak the props at leisure.

    Thank you for creating and sharing this mod with us. Endorsed!

    EDIT: I've requested a SMM patch here.
    1. ThisIsMe84
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      As a follow-up to my previous message, I'd like to ask you for the explicit permission to add a request on the Settlement Menu Manager Patches (SMM) mod page to have a compatibility patch created between your mod and SMM.

      Should mkh97 the author of that mod page accept, the compatibility patch would be distributed as they see fit on the Nexus.

      From what I could see at a quick glance in xEDIT, the patch would keep your original Clanggedin's props factory.esp file as requirement. Users of the compatibility patch would therefore still need to download it from your mod page to fully take advantage of the patch.

      As I see it, this could get your mod extra exposure, while players could enjoy the content of your mod through a cleaner SMM workshop interface.

      Would that be okay with you ?
    2. Clanggedin
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      This is a fantastic idea ! I was thinking of going back to the mod and try to improve it for a better compatibility with others similar mods, as I lack the skills required to make a script injector.

      A compatibility patch to make it more accessible to everyone is a great idea, and I officially give my authorization in that effect !
    3. ThisIsMe84
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      Thank you kindly.

      I'll let mkh97 know about your permission and see where we can go from there. The author seems very experienced to me with creating SMM patches, so if I can get their agreement to look into creating the patch as well, we should have good news soon.

      Please have a nice day/evening.

      EDIT: Done here (in the more recent comments).
  4. YourMuse
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    A person was asking permission to make a patch for this mod in Settlement menu management so it has it's own menu in the workshop.  Is that something you'd be ok with someone making for their workshop.  I love the settlement menu management as it's a great organizer of all the mods and various things in the workshop menu.  
  5. Jazzfrezi
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    I love the look of this, but when I install it, Decorations > Signs becomes Decoration > Statues and I lose access to the signs.

    Does anyone know of a fix?

    Just spent the afternoon removing all workshop mods and reinstalling/starting a new game one by one to find it is this one.
  6. MajorCyco
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    Just discovered this tonight.  Pretty cool.  Thanks.
  7. Anarchyantz
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    I am guessing that none of these are static which makes them rather useless because as soon as someone moves, they go flying around. It is very simple to make an item static in creation kit, there are many guides on youtube for it, so have to say hard pass from me.
    1. Clanggedin
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      - Once crafted, all of the items can be freely moved, they also can be looted and stored in your inventory (Tabs Misc or Junk), you can move them to others settlements if you want, and again, because I like when things are clear, ALL of the items have the mention (Prop) at the end of their name, which allows you to differency between the real items and the plastic props when you are in the middle of a looting frenzy.


      Reading the description is NOT optionnal. I don't need a random youtube tutorial to teach me how to do things I already know how to do perfectly.
  8. ImmortalAbsol
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    Do you know if you have Nora's Diploma?
    1. Clanggedin
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      No, it is a static decoration item, it would get stuck mid-air.
    2. ImmortalAbsol
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      Nothing stopping your using it as decor on a shelf.
      But thanks, saves me needing to install it to check.
    3. cVcNEX
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      i think you can change static objects to clutter objects... try this...

      make a new clutter object entry (duplicate any clutter object, for example; BeerBottle01 and rename to say; 'Clutter_CinderBlock01')

      copy a static object address (for example; Meshes\....\CinderBlock01.nif)

      paste the static object address (Meshes\....\CinderBlock01.nif) into new clutter object address

      now, in-game, 'Clutter_CinderBlock01' should fall to the ground once placed
  9. Morgax
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    Any idea where do i find Armor Racks or decorative displays ?
    After installing your mod the Decoration->Displays category simply vanished.
    1. Clanggedin
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      Try changing the load order. I don't have any issues with menus disappearing, and I use many settlements mods.
    2. Morgax
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      Thank you for the quick response, i am afraid no luck there. 
      Tried to bump it to highest order and lowest one, same result.
      Disabled every settlement mod that i had, same result.
      Disabled every mod except yours, it was still missing that category.
    3. SirUnimaginative
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      Take a look at 00106DA4 (the Workshop > Decorations category list) in FO4Edit.

      The Display Cases entry is conspicuously absent from this mod's version of the list. At the time, this mod was the only thing that changed the list.

      And when I added Display Cases back in my manual patch today, they showed back up in the game, with no other apparent side effects.

      Yes, this mod is the cause.

      EDIT: 2021 Mar 11 1302 UTC
      If it's any consolation, my experimentation suggests - but does not conclude - that it should be an easy fix for both modder and user. But it does need to be fixed, even if this mod was intended to be used in lieu of stock display cases, because of other mods that add workshop objects to Decorations > Display Cases, and where the absence of the category will confuse those mods' users - and, due to support requests, eventually modders.
    4. Clanggedin
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      Can you tell me more about that fix?
    5. exlandia
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      I had the same problem, the armor displays tab went missing after installing this mod.  I used:

      ALL DLC Building independent patch      https://www.nexusmods.com/fallout4/mods/12275

      and it restored the tab in its own category.
    6. s1lv3rw0lf
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      @SirUnimaginative, how would I go about re-adding the display cases back into my game in FO4Edit? I have no idea how to do that.
    7. djomac
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      I wonder if adding support with Settlement Menu Manager at Fallout 4 Nexus - Mods and community (nexusmods.com) would fix some of the issues with menus
  10. Ormordo
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    Quick question though....What makes this mod different from Ocodecorate?
    1. Clanggedin
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      I don't know this mod, so I don't know.
    2. djomac
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      I haven't used this mod yet and its been a while since I used OCD, but here what I think might be some differences.

      The items are not static (in OCD they are static so they stay in place like furniture), so they will move around (fall over, etc).  

      I think I remember the stuff in OCD requiring specific items to build them or being expensive, these are 1 plastic each, which you get back if you scrap.

      This mod is lot of individual items, so you can get pretty specific with what you want to build, whereas OCD has stuff cobbled into larger pieces.  So you get more granularity vs simple prebuilds from OCD.  

      Some of those OCD items do a big hit on FPS/build limit from what I remember since it's lots of objects pasted together. 
  11. ImmortalAbsol
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    Does it have quest items that you can't normally drop or are taken away from you so that you can use them as clutter decor?
    1. Clanggedin
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      Probably, there are hundreds of different items, and many quest items don't have an unique appearance, so they are most likely included in the props.
    2. ImmortalAbsol
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      I'm thinking of a few that are unique, so fingers crossed.
  12. SylarsShades
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    Nooooo, I can't make it work in VR :(

    Nothing shows up in the decorations section, but I know for a fact I did everything right cuz' all my other mods work... big sad