I use cVc Dead Wasteland 6 - Magpie Menu which contains the Craftable Display Shelves ESP version, I've only just noticed that your fomod automatically and quite rightly selected the ESL (the version I use) and the ESP version of Craftable Display Shelves, is it safe for me to remove your patch for the ESP version mid-game and just leave your ESL Patch?.
Well, it shouldn't break the build menu at least. SMM will uninstall the Display Shelves menu from my patch when it detects that my EliDisplayShelves SMM.esp plugin has been removed. I wouldn't recommend uninstalling mods though. I'm not sure if it could cause other issues.
I appreciate your advice, I think I will just leave it installed, I've had no issues with it installed and I'm several hundred hours into my play through.
Thank you, LisbethSAO! And Kudos to you as well. I've seen you in the comments on many other mods posting helpful and positive comments. I wish Nexus had more people like you.
Hey I was wondering how do I uninstall a mod that has been patched by for SMM. I keep getting error messages saying that the removal was done incorrectly and that my workshop menu may be borked. I'm trying to uninstall Buildable Rafts by Zorkaz btw.
The short answer: Do not uninstall that mod. It's not safe to do so.
Longer answer in the spoiler below:
Spoiler:
Show
There isn't anything else you need to do. SMM will uninstall the menu automatically when it detects that my patch plugins has been uninstalled.
But I just did some testing with that mod after seeing your question.
So there is this script called "WorkshopAddLocationsScript" in Zorkaz' mod. This script is used to add a new settlement location to the game. I installed my patch and Buildable Rafts on a new game, saved the game and then uninstalled the mod and my patch. When I started the game again and loaded the save, the Workshop Framework mod said that "The Workshop array seems to have invalid entries" and "It is not recommended to continue playing this save".
So I loaded the Buildable Rafts plugin with FO4Edit, deleted the "WorkshopAddLocationsScript" from Zorkaz' plugin, started a new game again and then saved. Then I uninstalled my patch and Zorkaz' mod and loaded the save again. This time there were no error/warning messages from Workshop Framework.
If you uninstall only my patch (and keep Zorkaz' mod installed), there will be no warning when you load a save.
Hi, thanks for taking the time to create and maintain this great mod, if its not to much trouble and you have the time, would you be able to add this mod to please?, thanks
Thank you most kindly for making these. Good stuff.
I have a question for anyone who has used these along with a transfer blueprint/workshop framework layout. If I were to use a blueprint/layout that required something like workshop rearranged or another mod that this patches, along with the patch, would it still work, or does this mod change the path or something similar such that the blueprint/layout wouldn't know where to find it?
One thing worth mentioning: If you download a blueprint that requires the mods I patched and then compact the FormIDs to flag the plugins from these mods as ESLs (light plugins), their items won't show up when importing the blueprint (you would then need to place them yourself). My patches doesn't change the IDs from these mods.
Thanks for the mod . The workshop addon is great took a bit to find everything. but its way smoother than before. it use to hammer really hard when opening the workshop and would rotate player 180 degrees with WR installed drove me nuts. but your addon fixed it. CHEERS.
Thanks for the kind words! I'm glad you like the patches. The authors of all these mods also deserve a big thanks and an endorsement for all their work.
I will consider making some patches for the mods you mentioned.
541 comments
~Craftable Display Shelves(ESL Version)
I use cVc Dead Wasteland 6 - Magpie Menu which contains the Craftable Display Shelves ESP version, I've only just noticed that your fomod automatically and quite rightly selected the ESL (the version I use) and the ESP version of Craftable Display Shelves, is it safe for me to remove your patch for the ESP version mid-game and just leave your ESL Patch?.
Thanks in advance.
Thank you for taking the time to answer.
THANK YOU for this mod and all the patches!
You're saving my sanity and OCD, lol! Endorsed and Kudos! ♥ :)
Longer answer in the spoiler below:
There isn't anything else you need to do. SMM will uninstall the menu automatically when it detects that my patch plugins has been uninstalled.
But I just did some testing with that mod after seeing your question.
So there is this script called "WorkshopAddLocationsScript" in Zorkaz' mod. This script is used to add a new settlement location to the game. I installed my patch and Buildable Rafts on a new game, saved the game and then uninstalled the mod and my patch. When I started the game again and loaded the save, the Workshop Framework mod said that "The Workshop array seems to have invalid entries" and "It is not recommended to continue playing this save".
So I loaded the Buildable Rafts plugin with FO4Edit, deleted the "WorkshopAddLocationsScript" from Zorkaz' plugin, started a new game again and then saved. Then I uninstalled my patch and Zorkaz' mod and loaded the save again. This time there were no error/warning messages from Workshop Framework.
If you uninstall only my patch (and keep Zorkaz' mod installed), there will be no warning when you load a save.
HFs - New Workshop Furniture
I have a question for anyone who has used these along with a transfer blueprint/workshop framework layout. If I were to use a blueprint/layout that required something like workshop rearranged or another mod that this patches, along with the patch, would it still work, or does this mod change the path or something similar such that the blueprint/layout wouldn't know where to find it?
One thing worth mentioning: If you download a blueprint that requires the mods I patched and then compact the FormIDs to flag the plugins from these mods as ESLs (light plugins), their items won't show up when importing the blueprint (you would then need to place them yourself). My patches doesn't change the IDs from these mods.
I can not even imagine how much work you put into your mods and patches...
I wish I could endorse each patch here on its own.
Really really appreciated, thanks a lot!
May I ask for a 2 more patches, whenever you have time and energy for it?
Vault-Tec Crates Stackable
Vault Crates as Containers (non stackable)
cheers and all the best
Thanks for the kind words! I'm glad you like the patches. The authors of all these mods also deserve a big thanks and an endorsement for all their work.
I will consider making some patches for the mods you mentioned.
And I do my very best to endorse the mods I like
q.e.d. above :)))
Thanks a lot n take care
Maybe I will make a patch for that mod. I've made patches for some other mods that also adds paintings and posters. Maybe you could use some of these:
Looks like Choochoo1 Workshop has a new updated regarding his mod, does that mean your patch need to be update too?
Can i also request a patch? there is a mod called CWSS created by steve40.
Thanks~