About this mod
Step into the Southern Marshlands. A place filled with toxic clouds, poisonous water and hallucinogenic plants
- Requirements
- Permissions and credits
-
Translations
- Ukrainian
- Spanish
- Russian
- Mandarin
- French
- Changelogs
- Donations




The Marshland
Step into the Southern Marshlands.
A place filled with toxic clouds, poisonous water
and hallucinogenic plants
Features
-A Worldspace as big as Nuka World or Far Harbor-
-4 Unique Settlements-
-Voiced actors-
-About 40 locations-
-16 New Alchemy Items-
-12 new recipes (Some must be unlocked)-
-Various flora types (Two harvestable)-
-New enemy variants-
-New Armor and Weapons-
-And New Music, Sound Effects, Quest, Factions (...)-
How to get there
-Follow the Quest „Wet Feet“-
Compatibility
-Pretty much everything.-
-It does change the navmesh in a wilderness cell, near
the southern border. -
-It also adds a quest object in the Dugout Inn
and a corpse in a wilderness cell.-
-The rest is standalone-
Credits
Music
Music by CO.AG - See the video section for proper links
Monk Chant Temple by Szegvari
Gregorian Chants by Noel Malekar
Models and Textures
Childrens Clothing - Kidswear by Jacknifelee
Border Collie Skin for Lucy the Dog by Rocksalts
Oil Pump by MikeMoore
Laptop by Pra
Various Trees and Big Fungi by Tookiejones
Banjo and Drum Model by HcGxGrill
Sounds from Freesound
Sandyrb Phase
HuntersCrossbow Deafen Effect
AudioRichter SweeperPad
MarcoHp SFX Beat
Szegavari Meditate Cave
RobinHood76 Tibetan Spell Chimes
H.Quinius Frogs Melody
Couldn't find the banjo sound source as I renamed it and didn't leave the original,
please PM me if you know where it's from
Voices
Wolfram the Church Trader by 363rdChemicalCompany
Kassandra voiced by Vera
(Thank you both)