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Created by

El Ha

Uploaded by

Zorkaz

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About this mod

Step into the Southern Marshlands. A place filled with toxic clouds, poisonous water and hallucinogenic plants

Requirements
Permissions and credits
Translations
  • Ukrainian
  • Spanish
  • Russian
  • Mandarin
  • French
Changelogs
Donations









The Marshland

Step into the Southern Marshlands.
A place filled with toxic clouds, poisonous water
and hallucinogenic plants


Features

-A Worldspace as big as Nuka World or Far Harbor-

-4 Unique Settlements-

-Voiced actors-

-About 40 locations-

-16 New Alchemy Items-

-12 new recipes (Some must be unlocked)-

-Various flora types (Two harvestable)-

-New enemy variants-

-New Armor and Weapons-

-And New Music, Sound Effects, Quest, Factions (...)-



How to get there

-Follow the Quest „Wet Feet“-


Compatibility


-Pretty much everything.-

-It does change the navmesh in a wilderness cell, near
the southern border. -

-It also adds a quest object in the Dugout Inn
and a corpse in a wilderness cell.-

-The rest is standalone-

Credits





Music

Music by CO.AG - See the video section for proper links

Monk Chant Temple by Szegvari
Gregorian Chants by Noel Malekar


Models and Textures

Childrens Clothing - Kidswear by Jacknifelee
Border Collie Skin for Lucy the Dog by Rocksalts
Oil Pump by MikeMoore
Laptop by Pra
Various Trees and Big Fungi by Tookiejones
Banjo and Drum Model by HcGxGrill

Sounds from Freesound

Sandyrb Phase
HuntersCrossbow Deafen Effect
AudioRichter SweeperPad
MarcoHp SFX Beat
Szegavari Meditate Cave
RobinHood76 Tibetan Spell Chimes
H.Quinius Frogs Melody

Couldn't find the banjo sound source as I renamed it and didn't leave the original,
please PM me if you know where it's from


Voices

Wolfram the Church Trader by 363rdChemicalCompany
Kassandra voiced by Vera
(Thank you both)