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Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are allowed to use the assets in this file in mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod won't work on consoles or would not be acceptable on Bethesda.net according to their rules
Author notes
Source released under a GPLv3 License.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 2.0.0
Updated for Fallout 4 version 1.10.980.
toml config has been replaced with ini, settings from previous versions won't carry over automatically.
Version 1.3
Refactored code again again again again again again again
Plugin is now compiled against CommonLibF4 as of 2020-10-28.
Version 1.2
Renamed iScrapHeapMult to ScrapHeapMult. Last time, I promise.
Changed config backend from inih to AutoTOML
Version 1.1b
Refactored some code again, backend is now using CommonLibF4 with AddressBins
Renamed iMultSize in the ini to iScrapHeapMult
Version 1.1a
Refactored some code
Added ability to increase the ScrapHeap size by 3x and 4x
This mod is primarily a fix for a problem with Sim Settlements, and other incredibly script heavy mods. However, many people have reported increased stability and performance with it, so feel free to try it for yourself. Having a larger sample size to report their experience with it can't hurt anything.
The plugin is version independent and should work with any version of Fallout 4 that has an Address Library available.
FAQ: Q: What's the problem Sim Settlements causes? A: The game allocates ~70mb of memory when reading script properties and normally that's more than enough for the vanilla game, but Sim Settlements eats a ton of that, and with too many city plans, the game won't load saves anymore. This plugin doubles, triples, or quadruples that memory allocation to ~130mb, ~200mb, or ~270mb.
Q: Will this mod help with x, or fix x? A: I don't know, maybe? This patch will affect many things, and I don't know the full of extent of what it'll affect, and whether it'll cause problems or fix existing ones. Let me know how it works for you, if there are problems I can look into them, and if there aren't- that's great.