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Dongeroman

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Dongeroman

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  1. lovelybabydoll
    lovelybabydoll
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    Hi! I like the concept of the mod but there are two problems:

    1. Some enemies don't scale at all.  They stay at either levels 1 or 8.

     2. The enemies aren't scaling right. At level 20, I encountered multiple types where the enemies were at level 80.
  2. Alexey78
    Alexey78
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    Hi, how is your mod different from https://www.nexusmods.com/fallout4/mods/15961
    1. Dongeroman
      Dongeroman
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      I triple a lot of NPCs stats and let their level scale. The big difference is my mod doesn't require mod configuration menu and F4SE . If you want you can compare the mods in F04Edit too, but not having to download mod config menu and F4SE is the main difference I see.

      Having looked thoroughly at the mod in question you linked.

      This is only my observation from looking at the file in F04edit . The author of that mod you linked does a few things I'll list:

      (1.) That mod edits Body part data. For example an eye bot takes x5 more damage or a deathclaw will take 50% less damage. My mod doesn't edit body part data so you can use it with wasteland ballistics or other mods that do edit body part data. I plan to mess with body part multipliers in the future.

      (2.) That mod has a level limit of 126 for a lot of encoutner zones. My mod doesn't have a level limit in any encounter zones compared to that mod.

      (3.) That mod edits Radroach and bloatfly effects and gives them extra poison damage and a slight boost in rad damage (very slight like +5) . I don't edit those effects but I might look into it in the future.

      (4.) That mod has incoming and outgoing plus exp damage settings, which can be done easily by other mods If you need that settings. There's an extra damage multiplier mod out there, quite a few.

      (5.) My mod does not touch town npcs. That mod touches town NPCs , which I do not because it can conflict with mods that make them essential or change their stats.

      (6.) My mod only touches creatures and raider levels / super mutants (the basic units) for the most part while that mod touches every single unit in game including brotherhood units (which I do not touch). That mod also gives them more XP for example a Deathclaw in that mod gives about five time or more exp and units in that mod have x1.1 multipliers rather then x1.0 which is what I set them as in my mod.

      (7.) that mod has scripts and touches player scaling / damage with hidden damage perks. That mod also touches the sneak, wasteland whisperer, intimidation, and animal friend perk. My mod touches zero perks

      (8.) That mod doesn't touch the leveled NPC llist so mobs will spawn at the level they usually do for example Mythic Deathclaw is like level 93 or something like that. My mod will make higher tiers of enemies spawn a lot sooner sometimes 20 levels sooner.

      So in conclusion my mod is script free, very easy to turn off and on, scales enemies by x1.0 + gives them higher stats, and turns off encoutner zone limits. If you want the best of both worlds you can use my mod with SKK dynamic damage mod: https://www.nexusmods.com/fallout4/mods/37963 .

      My mod like I said touches mainly creatures . I don't mess with most human NPCs for a variety of reasons. I don't want there to be incompatibilities with We are the MinuteMen, Danse Dilemma, Stronger brother hood of steel (other BOS mods), railroad mods, Diamond city / good neighbor mods, etc.

      I might make a newer version however to include more raider / gunner enemies in the list. This is of course my first version of the mod so I'm always up dating it. Right now I'm just seeing how strong the creatures are and whatnot. Human NPCs themselves are usually very powerful especially if you use weapon enhancing mods.
    2. Alexey78
      Alexey78
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      Thank you for such a detailed answer.
    3. deleted93789053
      deleted93789053
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      fantastic explanation, definitely endorsing
    4. Lokiath
      Lokiath
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      I just read this after my post. Very interesting. Thank you for the info about ssk. and Yes your right, npc scaler mod does touch everything and limits the ability to add actors. If i knew about ssk damage scaling mod, i would of just used that. It literally makes that character commit to the set up. I wish I seen this earlier. Oh well. Future playthroughs. Thats the beauty of modding. You can change it up! Thanks Dongeroman.

      I just want to pull that level scaling out of ur mod haha. I want it!
    5. Lokiath
      Lokiath
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      Yes very detailed and well organized. Good reply!
  3. Lokiath
    Lokiath
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    Question. Is every npc you buffed vanilla/dlc, or did you make some actors? 

    I also really like the idea of all the enemies leveling with you, but you might of overbuffed their stats. A player only has so much damage output, and will reach a cap. What you have done is created massive health pools, which say goodbye to very hard with more legendaries, cause it just wont be doable.  The all enemies leveling with you is a major highlight though. If you could take a page out of these mods, I think you got some fire happening. (Also find a way to be compatible with new added npcs. I love variety and random encounter mods.)

    NPC Level Scaling at Fallout 4 Nexus - Mods and community (nexusmods.com) (built in damage input and output scaler. and xp.) Everything is based of damage mitigation and increase, which scales the combat very well. It also changes the way the cell levels work. But then you add this guy:  ALL NPCs (Vanilla/DLC) naturally take less damage as you level. And comes with the ability to tweak damage input and output to your likeing. It takes away hp scaling though which is great cause it gets rid of bullet sponges on very hard, but takes away survivability of your character as well. Dont really like it, but i do like no bullet sponges. 700 bullets to kill someone is stupid af. 

    Encounter Zone Recalculation (Continuous Level Scaling) at Fallout 4 Nexus - Mods and community (nexusmods.com) (this resets the cells as you progress so an area doesnt stay level 15 or when you come back later. Changing the tier of monster spawn. (but you got level with player though so thats a thing, this might help with some stuff though.)

    Random Encounter Manager by SKK at Fallout 4 Nexus - Mods and community (nexusmods.com) Random encounter mod. You can use whatever. Random encounters are wicked. Plus with this mod, it uses MCM to adjust it. I would recommend that with your mod as well.

    NPCs Travel at Fallout 4 Nexus - Mods and community (nexusmods.com) 300 added NPCs with a built in random encounter set up. Which is also customizable

    I think you got some fire here man. Just needs some tweaking.
  4. globulose
    globulose
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    Doesn't seems to work anymore. im level 92 and tried this mod in various vanilla commonwealth zones and building and enemies are constantly low level...
  5. Sniperbait77
    Sniperbait77
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    Ended up having this mod slip in with a collect I downloaded. Been trying to figure out why a chicken shrugged off 10mm rounds like it was nothing. :I Sure made enemies tougher.
  6. darknesspirate
    darknesspirate
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    i like this but a dog should not be tanking a 50 cal round to the head.
    *edit: also i put on tgm cause i got salty at it and it still killed me. turned my anger into wtf laughter.
  7. MaximumGamer34
    MaximumGamer34
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    I removed the mod, but certain enemies continue to level with me indefinitely. Is that a normal part of the base game?
    1. zg9
      zg9
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      Yes mate, some boss do leveling with you in vanilla game.
  8. Undead1273765
    Undead1273765
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    I haven't been playing with mods for a long time, I like this one but I felt the need to uninstall it because... at first everything was fine but then several npc (raiders and dogs) became immortal and it didn't make sense to play like that, luckily this was it the last one added so it was easy to detect my problem, I don't know if it's because of the order in which the mod is executed. Has anyone had a similar problem?
  9. JethroWM
    JethroWM
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    Does this mod make sentry bots oversize, because it effects my sentybot companion aswell and it cant even move indoors anymore
  10. giantherpderp69er
    giantherpderp69er
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    I've been playing with this mod for a year or so.  This is one of my favorite mods.  I like how it makes the mutated animals like ridiculously difficult, and people in power armor.  The animals being wayyyy harder than most humans makes sense.  I haven't gotten to a super high level yet, but this mod is pretty good.  It's super fun if you want very hard but harder, and not the setup of survival mode.