Fallout 4

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13erserk

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13erserk

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About this mod

This mod adds a new weapon to the game.

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  • Portuguese
Changelogs


First hello to everyone! This is my very first mod for fallout 4 and I'm very happy to share my work with you all. I know there are so many weapon mods and are so beautiful and almost perfect yet I wanted badly to make a weapon so my eyes will enjoy every time I raise my weapon.


This semi-auto sniper is made from parts of some other vanilla weapons(V1 it was) the weapon have a backstory(See the pictures). The weapon is legendary,  is unscrappable, it has no spawn level, the detection sound level is set to silent(like is using subsonic ammo) and is not anywhere else in the game. So you can get it right after you exit the vault. Ghost has an incredibly long true range, and I mean you can shoot and kill a NPC even if he appears as small as a dot in the long scope(zoom x10). A weapon worthy of a true legendary sniper in my opinion.


3 Barrels, 8 Receivers, 3 Stocks, 2 Suppressors & 2 muzzle brakes, 6 Scopes & 12 reflex sights, 5 Magazines and the damage modifier if that counts.


Bullet fading distance(range) increased from 10.000 to 50.000 for very, very long shooting distances. Valid for ammo .38, .50, .45, 32, 357 and 5mm(Those calibers I tested only so perhaps it might work for some more calibers if the projectiles are connected deeper somewhere, somehow).


Sanctuary, Root Cellar.


Fallout 4 v1.9.4.0+


If somehow the Sanctuary root cellar is not there because of some big mods, you can get the weapon through console commands by typing: help ghost 4 then search for the line WEAP: (weapon ID) 'Ghost' then type player.additem ID or player.placeatme ID. The same you can do for the Sniper holotape  but only you type help unknown 4 then search for the line NOTE: (ID) 'Unknown Sniper's Diary' then add it like the weapon and play it through your Pip-Boy if you want to read the backstory as well. Also you can install/uninstall this mod anytime without the fear that it will corrupt your game saves.




Download the mod via NMM or any other mod manager(<-- recommended) or download manually. If manually downloaded, extract the files(with 7zip/winrar) to your Fallout 4 Data folder and enable through a mod manager. For NMM or any other mod manager, download the mod through it and activate it after the download finishes.
IMPORTANT so please read: If you have installed V1 of Ghost please follow the instructions I provide if you don't really know how to install/uninstall a mod. I strongly recommend you to drop Ghost V1 from your inventory IN GAME, then save the game, then exit and then to uninstall Ghost V1 via your mod manager(manually is just fine too if you are familiar with such things). After that you can install normally Ghost V2. and IF you obtained the weapon without the console commands then get Ghost again through console commands IF you don't want to start a new game. Anyway, if you somehow don't know how to do it, please write in the comments and I'll do my best to help you as soon as possible. Please, pardon me for my bad english for is not my native language.


Disable the mod manually from the in-game mods menu or by simply removing the mod files from your Fallout 4 Data folder. Or you can do it through your mod manager(recommended).


Bethesda Games Studios for Fallout 4
All the people who made tutorials about modding Fallout 4, you are awesome!