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13erserk

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13erserk

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About this mod

Crazy strong some of the NPC bosses, Improved AI and a few more edits.

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I'm sorry to say this first but if you don't like crazy hard like bosses or smart AI then this mod is not for you.
Also if you have suggestions about anything in this mod, please do post them in the comments.

Since some seem to like only parts from this mod, I decided to split it into separate parts so everyone will be happy.
There is the current main file, Warlords All-in-one and that's the original first uploaded and there are 2 optional standalone files: Warlords - Improved AI and the other is Warlords - Other Edits.


Warlords mod aims to highlight the Unique named NPC's which are so weak in vanilla that most of us don't even remember them or know them by name or location at all. All the NPC's in this mod are bosses and mini-bosses from vanilla game, nothing added by me. In this mod are 32 unique named NPC's who will make your gameplay HELL and I do know there are more of named npc's but for some reasons I didn't added them all. Inspired after I watched many videos with players who believed the following even in survival mode: "I have to many stimpacks" or "I have to delete some mods cuz I'm to op" or battles like killing 50 NPC's in 10 seconds so on, so on. With this mod installed the general AI will take cover more efficiently, will detect you from more far away, will hunt you for longer, search for you in different directions, they will be more alerted, in a few words they are smarter, insistent and careful. This mod also aims to highlight even more the food/drink items and the medicine, stuff you had so much that you probably thrown away many times to make space or put it into a box and never touched it again. The bosses are very, very, very strong, they never stay much in one place for cover, they will even try to evade grenades more often then in vanilla, they will move far more then they will stay still, they will harass you if you fall back, they can headshot you very easy if you chose the wrong tactic to approach them and so on. There are 5 classes I worked on: Raiders(19), Gunners(8), Supermutants(3), Ghouls(1) and Robots(1) and I created a new unique combat style for each of those classes but that applies only for those bosses, the regular npc's have the vanilla combat style. Every one of those classes have their "loot and experience points worthy of a true boss" how it should be. Changes in the look of most of those bosses are also made, S.P.E.C.I.A.L stats added in full to each and every one different(see more about this in extra info a little bit down this page). The human, ghouls, robots are 3 times the player's level and the supermutants are 4 times the player's level therefore they will be tagged deadly (that red skull after her name).

This mod will give you some extra hours of gameplay if you don't use cheats along with some awesome youtube videos :))))


Fallout 4 v1.9.4.0+ (though I have the latest version but I don't believe you will run into problems if you don't have the latest version.)


If you want to test the mod first then you will have to use console commands to spawn the boss or some random raiders/gunners/supermutants to see the difference by doing so: open the console and type in for example help tower 4 and now in that list scroll up until you see the line "NPC: 'ID' Tower Tom" (Tom is scaled from 1.0 to 1.1 because he's called Tower) and take that 'ID' number and type again in the console spawn 'ID' and then close the console and run away as fast as you can :)))

Spoiler:  
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Other Edits 

Addiction - ServiceCostCureAddict from 75 to 150 [It's an addiction after all so the cost is doubled. In real life you can't go monthly(for example) to the doctor to cure your addiction so you better be careful with this]
Radiation - ServiceCostCureRads from 40 to 80 [You better heal the rads yourself if you have an item with what to do that]
Small Wounds - ServiceCostCureWoundsSmall from 15 to 30 [I find the vanilla cost to very little]
Large Wounds - ServiceCostCureWoundsLarge from 35 to 70 [Same as above with small ones]
Face Surgery - ServiceCostFaceSurgery from 100 to 500 [Let's be fair]
Haircut - ServiceCostHaircut from 15 to 5 [15 is the vanilla small healing. A haircut is far cheaper]
Rent Cost - ServiceCostRentRoom from 10 to 20 [A haircut is more expensive then renting a room in vanilla ? Ridiculous!!!]
Purchase House - ServiceCostBuyHouse from 2000 to 5000 [Most of us know how much you have to work to buy/build a house]

Grenades timer
[Normal timer in real life is like between 4 and 5 seconds so since it's already at 2.5 I make it 5]
Baseball Grenade Timer from 2.5 to 5.0
Smoke Flare Timer from 2.5 to 5.0
Cryogenic Grenade Timer from 2.5 to 5.0
HalluciGen Gas Grenade Timer from 2.5 to 5.0
Fragmentation Grenade Timer from 2.5 to 5.0
Nuka Grenade Timer from 2.5 to 5.0
Plasma Grenade Timer from 2.5 to 5.0
Electromagnetic Pulse Grenade Timer from 2.5 to 5.0
Frag Grenade Timer from 2.5 to 5.0


Spoiler:  
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Improved AI - Sorry I won't explain every single line

fSneakMaxDistance from 4096 to 8192
fSneakCombatMod from -0.4 to -1
fSneakSoundsMult from 1 to 1.5
fPlayerDetectionSneakBase from 10 to 0
fSneakVisualBaseValue from -20 to -10
fSneakSleepBonus from 0 to -0.5
fSneakExteriorDistanceMult from 1.25 to 2.5
fSneakDistanceAttenuationExponent from 2 to 5
fSneakEquippedWeightBase from 12 to 8
fSneakEquippedWeightMult from 0.5 to 0.3
fSneakRunningMult from 2 to 3
fSneakLightMult from 0.33 to 0.53
fSneakLightExteriorMult from 0.5 to 0.75
fSneakLightRunMult from 0.4 to 1.0
fSneakAlertMod from 0 to 0.2
fSneakExteriorDistanceMult from 1.25 to 2.5
fSneakActionMult from 1 to 5
fDeadReactionDistance from 400 to 1600
fCombatSearchExteriorRadiusMax from 3072 to 6144
fCombatSearchInteriorRadiusMax from 1536 to 3072
fCombatSearchLookTime from 1 to 20
fCombatSearchInvestigateTime from 2.5 to 25
fCombatSearchWanderDistance from 512 to 1024
fCombatSelectTargetSwitchUpdateTime from 3 to 1
fCombatDetectionSuspectedKnownTimeLimit from 5 to 15
fCombatSpeakPowerAttackChance from 1 to 2
fCombatSpecialAttackChanceMax from 1 to 2
fCombatTargetEngagedLastSeenTimeMax from 8 to 16
fCombatTargetLocationMaxDistance from 2048 to 3072
fCombatDetectionSuspectedAttackTimeLimit from 15 to 45
fCombatCoverAttackTimeMax from 8 to 10
fCombatCoverAttackTimeMid from 4 to 6
fCombatBackoffChance from 0.2500 to 1.25
fCombatBashChanceMax from 0.2 to 0.4
fCombatDetectionDialogueMaxElapsedTime from 3 to 15
fCombatDetectionDialogueMinElapsedTime from 1 to 5
fCombatContinuousAttackTime from 1.5 to 4.5
fCombatCoverAdvanceOptimalRangeChanceMax from 2 to 5
fCombatCoverAttackFailedMaxWaitTime from 2.5 to 1.5
fCombatCoverAttackMaxWaitTime from 4 to 2
fCombatCoverWaitTimeAttackFailed from 2 to 1
fCombatDetectionDialogueLostAttackMinElapsedTime from 5 to 25
fCombatRangedThrowDelay from 5 to 10
fCombatCoverWaitTimeMax from 6 to 5
fCombatCoverWaitTimeMid from 3.5 to 3
fCombatCoverWaitTimeMin from 2.5 to 1
fCombatDetectionKnownTimeLimit from 10 to 20
fCombatRangedGrenadeThrowDelay from 7.5 to 30
fCombatCoverAdvanceChanceMax from 0.75 to 1.5
fCombatCoverAdvanceChanceMid from 0.5 to 1
fCombatCoverAdvanceChanceMin from 0.1 to 0.5
fCombatCoverChangePositionChance from 0.25 to 0.5
fCombatRangedGrenadeExplosionRadiusPower from 0.25 to 0.35
fCombatDetectionLostTimeLimit from 10 to 50
fDetectProjectileDistanceNPC from 256 to 0
fDetectProjectileDistancePlayer from 512 to 256
fDetectEventDistanceNPC from 512 to 1024
fDetectEventDistancePlayer from 2048 to 4096 
fDetectEventDistanceVeryLoudMult from 2 to 0
fDetectEventMaxDistanceMult from 2 to 0
fDetectionSneakLightMod from 15 to 5
fDetectionEventExpireTime from 2.5 to 12.5
iLightLevelInteriorMod from 25 to -25
iLightLevelExteriorMod from 0 to -50


Spoiler:  
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NPC's 

Raiders: Ack-Ack, Boomer, Bosco, Chancer, Cinder, Clutch, Demo, Gaff, Helter Skelter, Jared, Judge Zeller, Rags, Red Tourette, Scutter, Slough, Sparta, Tower Tom, Walter and Wire.

Gunners: Baker, Captain Bridget, Captain Wes, Clint, Cruz, Ryder, Tessa and Van Cleef.

Supermutants: Hammer, The Watcher and Vikter.

Ghouls: Wayne Gorski.

Robots: Dr. Handy, M.D..

Added full S.P.E.C.I.A.L. stats to every single one of them except Gorski and the robot and below is an example with what I did. I won't put all 32 in here, it's to long. Also in here you will see Vanilla stats and tabs and My edits.

NPC - Sparta (Raiders)
-= STATS TAB =-
[Some stats will be increased a little bit due to different reasons like base values]
Vanilla - She has fixed level | Warlords - Her level is 3 times the player's level therefore she will be tagged deadly (that red skull after her name)
Vanilla AP - 50 | Warlords AP - 100
Vanilla Agility - 5 | Warlords Agility - 10
Vanilla Charisma - 0 | Warlords Charisma - 5
Vanilla Endurance - 0 | Warlords Endurance - 4
Vanilla Intelligence - 0 | Warlords Intelligence - 5
Vanilla Luck - 0 | Warlords Luck - 2
Vanilla Perception - 4 | Warlords Perception - 8
Vanilla Strength - 0 | Warlords Strength - 2
Vanilla XP Value Offset - 16 | Warlords XP Value Offset - 1500 (XP worth a unique named NPC boss)
 - Added Actor Value - Health
Vanilla Calculated Health - 85 | Warlords Calculated Health - 8550
 - Added Actor Value - Damage Resistance
Vanilla Damage Resistance - NONE | Warlords Damage Resistance - 200
 - Added Actor Value - Electricity Resistance
Vanilla Electricity Resistance - NONE | Warlords Electricity Resistance - 200
 - Added Actor Value - Energy Resistance
Vanilla Energy Resistance - NONE | Warlords Energy Resistance - 200
 - Added Actor Value - Fire Resistance
Vanilla Fire Resistance - NONE | Warlords Fire Resistance - 200
 - Added Actor Value - Frost Resistance
Vanilla Frost Resistance - NONE | Warlords Frost Resistance - 200
 - Added Actor Value - Poison Resistance
Vanilla Poison Resistance - NONE | Warlords Poison Resistance - 200
 - Added Actor Value - Attack Damage Multiplier
Vanilla Attack Damage Multiplier - NONE | Warlords Attack Damage Multiplier - 2
-= INVENTORY TAB =-
Loot worthy of a true boss added
-= TRAITS TAB =-
A bit taller then the rest 1.05(vanilla 1.0)
-= CHARACTER GEN PARTS TAB =-
New hairstyle and color, new right brow scar, new face tattoo, new makeup
-= AI DATA TAB =-
Vanilla Combat Style - Default | Warlords - Created an unique combat style(csNewCombatStyle4BossesRaiders)
Vanilla Aggresion - Unaggresive | Warlords Aggresion - Very Aggressive
Vanilla Confidence - Average | Warlords Confidence - Foolhardy
Vanilla Assistance - Helps Nobody | Warlords Assistance - Help Allies & Friends
Vanilla Morality - No Crime | Warlords Morality - Any Crime

NPC - Wayne Gorski (Ghouls)
-= STATS TAB =-
[Some stats will be increased a little bit due to different reasons like stats base values]
[Since he is underground and you don't have much space to take cover and such, I made him a little weaker]
Vanilla - He has fixed level | Warlords - His level is 3 times the player's level therefore he will be tagged deadly (that red skull after his name)
Vanilla Agility - 0 | Warlords Agility - 10
Vanilla Charisma - 0 | Warlords Charisma - 0
Vanilla Endurance - 0 | Warlords Endurance - 10
Vanilla Intelligence - 0 | Warlords Intelligence - 0
Vanilla Luck - 0 | Warlords Luck - 10
Vanilla Perception - 2 | Warlords Perception - 0
Vanilla Strength - 0 | Warlords Strength - 5
Vanilla XP Value Offset - 16 | Warlords XP Value Offset - 750 (XP worth a unique named NPC boss)
 - Added Actor Value - Health
Vanilla Calculated Health - 70 | Warlords Calculated Health - 4010
 - Added Actor Value - Damage Resistance
Vanilla Damage Resistance - NONE | Warlords Damage Resistance - 100
 - Added Actor Value - Electricity Resistance
Vanilla Electricity Resistance - NONE | Warlords Electricity Resistance - 100
Vanilla Energy Resistance - 30 | Warlords Energy Resistance - 100
 - Added Actor Value - Fire Resistance
Vanilla Fire Resistance - NONE | Warlords Fire Resistance - 100
 - Added Actor Value - Frost Resistance
Vanilla Frost Resistance - NONE | Warlords Frost Resistance - 100
Vanilla Poison Resistance - 50 | Warlords Poison Resistance - 100
 - Added Actor Value - Attack Damage Multiplier
Vanilla Attack Damage Multiplier - NONE | Warlords Attack Damage Multiplier - 2
Vanilla UnarmedDamage - 15 | Warlords Unarmed Damage - 50
-= INVENTORY TAB =-
Loot worthy of a true boss or a true ghoul :)) added
-= AI DATA TAB =-
Vanilla Combat Style - csFeralGhoul | Warlords - Created an unique combat style(csNewCombatStyle4BossesGhouls)

NPC - Dr. Handy, M.D. (Robots)
-= STATS TAB =-
[Some stats will be increased a little bit due to different reasons like stats base values]
Vanilla - He has fixed level | Warlords - His level is 3 times the player's level therefore he will be tagged deadly (that red skull after his name)
Vanilla XP Value Offset - 12 | Warlords XP Value Offset - 750 (XP worth a unique named NPC boss)
Vanilla Calculated Health - 150 | Warlords Calculated Health - 4060
Vanilla Damage Resistance - 30 | Warlords Damage Resistance - 200
 - Added Actor Value - Electricity Resistance
Vanilla Electricity Resistance - NONE | Warlords Electricity Resistance - 200
Vanilla Energy Resistance - NONE | Warlords Energy Resistance - 200
 - Added Actor Value - Fire Resistance
Vanilla Fire Resistance - NONE | Warlords Fire Resistance - 200
 - Added Actor Value - Frost Resistance
Vanilla Frost Resistance - NONE | Warlords Frost Resistance - 200
 - Added Actor Value - Poison Resistance
Vanilla Poison Resistance - NONE | Warlords Poison Resistance - 200
 - Added Actor Value - Attack Damage Multiplier
Vanilla Attack Damage Multiplier - NONE | Warlords Attack Damage Multiplier - 2
Vanilla Radiation Resist Exposure - 50 | Warlords Radiation Resist Exposure - 500
-= INVENTORY TAB =-
Loot worthy of a boss...or for a robot added
-= AI DATA TAB =-
Vanilla Combat Style - csMrHandy | Warlords - Created an unique combat style(csNewCombatStyle4BossesRobots)

NPC - The Watcher (Supermutants)
-= STATS TAB =-
[Some stats will be increased a little bit due to different reasons like stats base values]
Vanilla - He has fixed level | Warlords - His level is 4 times the player's level therefore he will be tagged deadly (that red skull after his name)
Vanilla AP - 0 | Warlords AP - 250
Vanilla Agility - 0 | Warlords Agility - 5
Vanilla Charisma - 0 | Warlords Charisma - 7
Vanilla Endurance - 0 | Warlords Endurance - 4
Vanilla Intelligence - 0 | Warlords Intelligence - 2
Vanilla Luck - 0 | Warlords Luck - 5
Vanilla Perception - 3 | Warlords Perception - 9
Vanilla Strength - 0 | Warlords Strength - 10
Vanilla XP Value Offset - 7 | Warlords XP Value Offset - 2000 (XP worth a unique named NPC boss)
Vanilla Damage Resistance - 10 | Warlords Damage Resistance - 250
Vanilla Calculated Health - 100 | Warlords Calculated Health - 15515
 - Added Actor Value - Electricity Resistance
Vanilla Electricity Resistance - NONE | Warlords Electricity Resistance - 250
Vanilla Energy Resistance - 5 | Warlords Energy Resistance - 250
 - Added Actor Value - Fire Resistance
Vanilla Fire Resistance - NONE | Warlords Fire Resistance - 250
 - Added Actor Value - Frost Resistance
Vanilla Frost Resistance - NONE | Warlords Frost Resistance - 250
Vanilla Poison Resistance - 10 | Warlords Poison Resistance - 250
 - Added Actor Value - Attack Damage Multiplier
Vanilla Attack Damage Multiplier - NONE | Warlords Attack Damage Multiplier - 2
-= INVENTORY TAB =-
Loot worthy of a true boss added
-= AI DATA TAB =-
Vanilla Combat Style - csSupermutantRanged | Warlords - Created an unique combat style(csNewCombatStyle4BossesSupermutants)

Of course even if they had that default template in AI DATA tab they will still attack but not with the same aggression and the rest of the modified stats from inside the combat style tab.
[A Combat Style represents an Actor's overall approach to combat: whether, for example, they will prefer melee to ranged combat, or how frequently they will choose to block. It does not allow you to specify specific combat tactics: while you can do this to a limited extent with Combat Override Packages on the Actor's AI Packages Tab (such as Hold Position Packages), the specific decisions made by the Combat AI cannot be controlled through the Creation Kit.]




Download the mod via NMM or any other mod manager(<-- recommended) or download manually. If manually downloaded, extract the files(with 7zip/winrar) to your Fallout 4 Data folder and enable through a mod manager. For NMM or any other mod manager, download the mod through it and activate it after the download finishes.


Disable the mod manually from the in-game mods menu or by simply removing the mod files from your Fallout 4 Data folder. Or you can do it through your mod manager(recommended).


Bethesda Games Studios for Fallout 4
All the people who made tutorials about modding Fallout 4, you are awesome!