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13erserk

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13erserk

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20 comments

  1. j9n5s91
    j9n5s91
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    • 1 kudos
    An amazing weapon. Although several snipers from mods can be much stronger, this one is still strong enough. And fitts perfectly for FO4. Its appearance is very beautiful. Simple but effective. The color is what makes it a real sniper's weapon. It can be modified quite good. Nothing extra, but what you need can be put on it. The basic scope (reflex) is a bit strange. Because only a brutally strong scope is suitable for such a weapon. I think the .50 caliber is the only one that fits perfectly. Maybe the .308 is an option. But the .45 is such an interesting choice somehow. Weak, but at least quite availabe The perk is not bad, but I switched to Instigating (double damage if the opponent is at full health). The other, I think, is that the silencer/suppressor is the right one. Just based on the posts from the holotape, a quick, silent option is what helps the sniper the most. In all other cases, his job is more difficult, because the opponent spots him sooner.
    Its location is great. In my game, it shares space with another weapon (JAK - 12 Remastered), but there is no problem with it. I will have the opportunity to take advantage of the good qualities of this weapon right from the start. Thanks! Endorsed.
  2. ccr
    ccr
    • member
    • 2 kudos
    Mutants tremble !!! Thank you very much for the mod man and ... I hope you can finish the story is great !!!
  3. jaderiver
    jaderiver
    • member
    • 127 kudos
    Hello 13erserk
    I'm not sure how I feel about this yet, love to play the stealthy type , love the look of the gun the reflex sight look have the silncer on it , but my sandman perk has 2 points, so not sure its help the gun any since I have mods that add toughter enemies..
    I'm not a fan of scopes in general as I feel that take up too much screens space, but guess I could try out the scope on this
    Endorsd Kudo'd TraCKIng THank you !!
    ( I have since removed rival raider gang mod, spoilt my immersion too much ) so we 'll how things move on from here now =)

    Fyi - Loved reading the little backstory , tried to picture the places they were , while I was reading =)
    1. 13erserk
      13erserk
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      • 34 kudos
      If you readed in the description, Ghost has an incredible long range BUT. Your game will not load cells so far to truly see what I mean. But you can shoot with Ghost an enemy like... in Lexington and you beeing in Sanctuary. The range is true not fake. As for the strong enemies... well that's another story my lady.

      PS: About the backstory, I'll take care of it in the future while I'll work on some quests too in tracking the unknown sniper and see what happend to him. Perhaps some do wonder what happen next
  4. urbanoantigo
    urbanoantigo
    • supporter
    • 33 kudos
    Yes, new version 2.0, thanks

    I do update translate ptBR
    1. 13erserk
      13erserk
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      • 34 kudos
      Enjoy sir ^^
  5. Olmech
    Olmech
    • member
    • 50 kudos
    My favorite rifle! Thanks for this!
    1. 13erserk
      13erserk
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      • 34 kudos
      I'm glad to hear, enjoy sir
  6. cyphreiredell
    cyphreiredell
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    • 2 kudos
    Super nice gun overall! My only gripe are the limited optics. Wish there was a reflex sight, or a lower power scope available.
    1. 13erserk
      13erserk
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      • 34 kudos
      Don't worry sir! There will be lots of them in Ghost V2. And I mean lots of them in more colors and shapes not only green circles.
  7. raybo01
    raybo01
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    • 59 kudos
    Endorsed #24

    Darn, this is straight up just what I wanted. Great mod!
  8. sirspikey
    sirspikey
    • member
    • 0 kudos
    Lol. Is there a root cellar in Sanctuary!?!? haha totally missed that one. Great mod though. Like it!
    1. 13erserk
      13erserk
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      • 34 kudos
      Thank you sir, enjoy sniping!
    2. urbanoantigo
      urbanoantigo
      • supporter
      • 33 kudos
      Oi, me again, just to say that Gost has become my favorite sniper rifle, before it was Ton's special, but Gost's range, precision and silence, has no comparison.
      Thanks again for the great weapon.

    3. 13erserk
      13erserk
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      • 34 kudos
      I'm glad to hear that you like it so much sir
  9. urbanoantigo
    urbanoantigo
    • supporter
    • 33 kudos
    Surprise, portuguese translation from Brazil

    https://www.nexusmods.com/fallout4/mods/38469
    1. 13erserk
      13erserk
      • premium
      • 34 kudos
      Hey man, that's cool! Thank you for taking the time to translate it.
  10. urbanoantigo
    urbanoantigo
    • supporter
    • 33 kudos
    Hi, I really liked the idea, downloading ...


    comment, climb the range of 10,000 to 50,000 seemed like a lot, I do not know how much other sniper guns the game has, but I wanted to know where I can adjust for the range to stay at 20 or 30 thousand, is that m, and worries to be very off of what you have in the game, even if it was an aesthetic of a special prototype or something.

    I still loved the idea
    1. 13erserk
      13erserk
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      • 34 kudos
      Hello and thank you for your reply. Don't really worry about the bullet fading distance because no metter what weapon you use in the game you can't see as far as the scope itself allows you(10x closer) and the weapons base range and accuracy do metter. So basically you can't shoot an enemy if you can't see him you get the idea. And yes you can modify the bullet fading range. With creation kit you can find & edit the range in Special Effect -> Projectile. Only a few calibers I have modified and for suppressed weapons as well.

      Cheers!
    2. urbanoantigo
      urbanoantigo
      • supporter
      • 33 kudos
      Hi, I just came in to edit my comment more you have already seen
      actually the distance being 5x larger works very well, there is no need in any way to decrease the range, and after I test I think it could even be higher for a phantom sniper.

      I really liked it, thank you