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Captain Laser Beam

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TurmoilPriest2003

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About this mod

A bit of the old world, a bit of the new world comes together to add a splash of color and crazy to your settlements. Be on the lookout for aliens, crab monsters, coffee, and lots of donuts.

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Requires Version 4.0.5 or Greater of Sim Settlements

A bit of the old world, a bit of the new world comes together to add a splash of color and crazy to your settlements. Be on the lookout for aliens, crab monsters, coffee, and lots of donuts. Requires all DLC plus Creation Club Slocum Joe's Pack. In the future I may create a version or update this so that it does not require the Slocum Joe's Pack, but for now as two of the six plots strongly feature the content and a third utilizes it somewhat, that wouldn't make much sense. More content is planned in the future. 

Contents

New Homes: 1

Glory Days - a lair for the true baseball fanatic. 

New Shops: 2

East Wasteland Tea Company (Int) - a shop for trying out all the latest tastes in steeped, mutated herbs

Old World Diner - Where nostalgia and questionable foods come together in beautiful harmony

New Factories: 1

Donuts - more sugar and tasty treats for everyone. Donut mix on the lower levels, and more and fancier donuts as it advances.

New Farms: 4

Beans for Breakfast - A silt bean agriculture plot that begins to produce extra items at level 3 and 4 (if you have Industrial Revolution) to give your settlers that caffeine boost. 

Yardbird Suite (Int) - A small chicken coop that gets bigger! Supplies settlement and workshop with eggs. Also some chickens that are a bit on the free-range side. 

Fever (Heavy) -
A recreational and agricultural hybrid. A place to sit back and watch those glowing blossoms take over the world. Yields all kinds of flowers and boosts happiness, but provides less food. 

Screaming Trees (Heavy) - Your own private slice of the Far Harbor wilderness. Provides sap, blight, and asters and a special surprise at level 4. Consumes extra water, yields happiness. 

New Rec: 1

One More Cup of Coffee (Int) - An interior plot where your settlers can kick back for a coffee break and sample all the latest and greatest Slocum Joe drinks and treats. Now counts as a Mess Hall for Conqueror!

New Martial: 4

Intergalactic Planetary (2x2) - Salvaged bits of Nuka World bring animatronic Zetans in to the picture to guard and fight for your settlement.

Rock Lobster (2x2) - Saving a few of those nukalurk eggs from Nuka-World has gifted you with your own band of nukalurk warriors as settlements guards. Not much is more intimidating than a glowing crab monster. 

Robot Parade (2x2) - Combine the ingenuity of the Mechanist with volatile soda chemicals! Spawns Mr. Frothies to defend your settlement. 

Ghoulrillaz (2x2) - Nuka World's Ghoulrillas have found a new home, and they're ready to fight for it. Make any invader pass through a serious gauntlet to enter your settlement. 

New VIP Stories: 0


Building Features

Settler Navigation: Yes
Construction Stages: Some
Randomized Clutter: No
Performance Settings: Yes

Crafting: New workbenches - Old World Oven and Mixologist Workbench - find them in the Crafting section of the workshop menu. More to come, soon (tm) . . .

Need more information? Want to join the conversation? Stop by my Sim Settlements sub-forum! 

Confession: I am primarily a console player (gasp) so I made this add-on with console users in mind, so it is more on the lightweight side with some of the Sim Settlements features. That is why the plots do not use construction stages beyond the basic three level stages (or four for agriculturals). Sorry to all of you who use realistic build times. This add-on might be a little bland for you if the aliens, donuts, coffee, and crab monsters don't excite you. More is coming in the very near future, including crafting recipes, shops, industrials, farms, and yet more martials. 
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