Fallout 4

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Captain Laser Beam

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TurmoilPriest2003

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61 comments

  1. TurmoilPriest2003
    TurmoilPriest2003
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    Everyone who wanted this mod to no longer require the Creation Club content has gotten their wish! This mod no longer has the Slocum Joe's Workshop as a dependency. In honor of the occasion, I've created posted two articles. One gives in-depth information about the mod's Sim Settlements plots, including which ones won't appear if you don't have the Slocum Joe's Workshop pack (only two of them!) and what resources all the plots produce. The other is about Milk Patches, which is a much more complicated subject than I ever thought it would be. I have four, and it tells you which one to use depending on what mods you are currently working with.

    The old beta version of the Creation Club Free file is still there, but it has been deprecated to be an "Older File" now. It will no longer be supported as the main mod does not require the Creation Club content anymore. I recommend you finish any playthroughs you might have using it, then switch to the main version of the mod when you start a new playthrough.
  2. Pyromaniacal13
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    I'm not seeing that the Rad Dawn or Sweet Rad Dawn caffeinates me. I've checked in FO4Edit, and the only thing affecting the two teas is the LOST Vis-G patch, and it has the same information as your mod. It doesn't change anything but adding the tag to the name of the tea. Other drinks will pop up the caffeinated message, but I don't get it with the tea. What else could be affecting the tea?

    Edit: I just checked my pip boy effects, and saw that Nuka Cola creates a separate effect for caffeine instead of just saying that it caffeinates. I don't get that message from just consuming the tea.
    1. TurmoilPriest2003
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      I'll look into that. I copied the same magic effect from Nuka Cola so I'm not sure why it's different unless it's a scripted event when consuming Nuka Cola that's somehow separate from the magic effect.
    2. Pyromaniacal13
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      That is weird. Looking in FO4Edit, I looked at all the effects that Nuka Cola has, and there's nothing out of place between Sweet Rad Dawn Tea and Nuka Cola. Next thing I try will be to wait until I'm tired and see if the tea has any affect. Honestly, I should probably have done that first.

      Edit: It does not. If someone else can verify that the caffeine effect does happen, I might just have to accept that I have too many mods.
  3. Bersark93
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    Do you have to use the CC Slocums Joe dlc to use the Milk Patch - Altairp's Animal Farm?
    1. TurmoilPriest2003
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      For now, yes. There's only one recipe in the non creation club version that would use the milk (Commonwealth Noodle Surprise) - this recipe doesn't require milk in the non creation club version. All the items that require milk in the main mod besides that one have been removed, so the patch wouldn't really do anything anyway if you are using the non-creation club version of the mod. Really none of the milk patches are necessary if you're using the non-creation club version because the milk doesn't really serve any purpose in that case.
    2. Bersark93
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      Oh I didn't actually realize that, took me awhile to even realize there were recipes because of the stove lol great mod though :D
    3. TurmoilPriest2003
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      If you think the oven is fun you should definitely try out the mixologist workbench. If you have a high CHA build with party boy/party girl you can become a monster with some of the drinks there.
  4. whatsthatlie
    whatsthatlie
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    Hey, so is the " Milk Patch - Wasteland Imports " requiring AAF intentional? The one that doesn't mention AAF anywhere.
    1. TurmoilPriest2003
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      I must've not cleaned that one. Apologies. I will reupload tonight with that dependency fixed.
    2. TurmoilPriest2003
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      This house is now clean. Wasteland Imports no longer requires AAF. AAF no longer requires Wasteland Imports. Everything should work as advertised and thank you for pointing out the oversight.
    3. whatsthatlie
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      Glad that got sorted out, love the pack !
  5. Kurohux
    Kurohux
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    "Jampad?"
    1. TurmoilPriest2003
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      Yep!
  6. DarkGenius
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    Thank you TurmoilPriest2003
    This has to be one of the most fun inducing add-ons for Sim Settlements, and Fallout 4 Workshop System, really enjoying it so far, very entertaining, If you're taking suggestions, I may have quite a few, but keep on doing what you're doing, it is awesome!

    Endorsement and Kudos to you!
  7. BlazeStryker
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    Got a question about the mixologist crafting. Homemade beers, and all those recipes (not that I quite know which mod gave the Brew Master) which I can't even make using the still in Beantown Brewery...
    1. TurmoilPriest2003
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      Right now the recipes are only for some of the vanilla liquors, a few custom liquors, the mixed drinks, and the kombuchas. If you're talking about Sim Settlements: Industrial Revolution's many, many beer recipes, I thought about incorporating some of them but that's a bit difficult because that would make the three-in-one required (it isn't right now) and there's a question of volume. The recipes in Industrial Revolution give you a lot of beers per batch and incorporate a time delay element, so it would be tough to replicate that in a way that didn't feel like cheating. It also would mean I'd have to hard code the beer recipes in, and that would spoil the surprise of finding them in game. I have been thinking over ways I could try it for some of them, though.
  8. raybo01
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    Captain Laser Beam, thank you for the update I am "really enjoying your mod"

    There is a subtle kooky-crazy kind of thing going on here that is in the base game. I feel you have creatively and artistically captured it and expanded upon it as well as any mod / author for this game. As a Sim Settlement add-on, it is fantastic and a must download for any SS-fan.

    It is different and yet familiar in all the right ways and Iove it! Thank you!
  9. liquoredupchimp
    liquoredupchimp
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    These look really cool, looking forward to the CC free version :D

    Also: Primate house "Enjoy the ride" !!! <-- Sounds like a mod you can pick up on lovers lab, lol! Good stuff.
  10. Cube13
    Cube13
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    This addon looks pretty cool... Except for needing Creation Club mod(s). Any chance you can upload a version that doesn't require that? :/
    1. CirnoNeuron
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      I second, third, and forth that, wish mod authors made a non CC version standard
    2. viperprime
      viperprime
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      Yup, I've never install a CC mod and I never will. Too bad, this mod looked promising.
    3. Irealys
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      Here’s hoping. Especially with the new added plots, this is one that has some really cool and unique additions even without the CC only plots
  11. ContentChop
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    Is this included in the Megapacks or something? I swear I have that Mirelurk defense thing and I haven't installed this mod yet.
    1. TurmoilPriest2003
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      Yes, six plots from it are in Megapack 2.